gpu-vram-attribution

gpu-vram-attribution is a skill for Claude Code from Aitherium/awdk. It costs 58 tokens per session (1,774 once invoked), scanned A, original, no licence file.

A troubleshooting guide for finding which containers are using GPU memory when standard NVIDIA monitoring does not identify them clearly. GPU memory is the limited video memory used by workloads running on a graphics processor.

In plain words
What is it for?
Use it to investigate GPU-memory ownership across containers and determine what is causing resource contention.
Why use it?
It addresses situations where one GPU is shared by many containers and an unidentified workload consumes enough memory to starve the others.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the awsh plugin — 104 skills, 1 agent, 4 MCP servers shipped together

Good fit Use it to investigate GPU-memory ownership across containers and determine what is causing resource contention.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aitherium/awdk/gpu-vram-attribution
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Aitherium/awdk --skill gpu-vram-attribution
Clone the repo
git clone --depth 1 https://github.com/Aitherium/awdk

Made for: Claude Code.

Or install awsh, the plugin that ships this one along with the rest of its 104 skills, 1 agent, 4 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gpu-vram-attribution

README.md
[![agentmods](https://agentmods.dev/badge/skills/aitherium/awdk/gpu-vram-attribution/github.svg)](https://agentmods.dev/skills/aitherium/awdk/gpu-vram-attribution)
Your own site
<a href="https://agentmods.dev/skills/aitherium/awdk/gpu-vram-attribution"><img src="https://agentmods.dev/badge/skills/aitherium/awdk/gpu-vram-attribution/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gpu-vram-attribution

Your own site · 80×15
<a href="https://agentmods.dev/skills/aitherium/awdk/gpu-vram-attribution"><img src="https://agentmods.dev/badge/skills/aitherium/awdk/gpu-vram-attribution.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,774 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01774
Opus 5.5 $0.00023 $0.00710
Sonnet 5.5 $0.00012 $0.00355
Haiku 4.5 $0.00006 $0.00177

Measured yesterday against content hash 3d1120368ef1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gpu-vram-attribution scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

adk/harnesses/claude_mod/skills/gpu-vram-attribution/SKILL.md · 140 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +1 lines 3d1120368ef1
  2. 5d ago First seen · 139 lines · 58 tokens per session scan A 2032c823de16

Subscribe to this mod's changes

gpu-vram-attribution is a skill published in the GitHub repository Aitherium/awdk (11 stars, last pushed yesterday), with no licence file. It adds 58 tokens to every session and 1,774 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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