DesktopGo: Skill for Claude Code

.agents/skills/animate/SKILL.md

animate is a skill for Claude Code, Codex from Aixbox/DesktopGo. It costs 53 tokens per session (1,759 once invoked), scanned A, a copy of animate, MIT.

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

Skill for Claude CodeCodex

Written for Claude Code: user-invocable in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is Aixbox/DesktopGo's own configuration. It tells Claude Code and Codex how to work on DesktopGo itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything DesktopGo configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Aixbox/DesktopGo. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Aixbox/DesktopGo/desktop/.agents/skills/animate/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Aixbox/DesktopGo

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/aixbox/desktopgo/animate/github.svg)](https://agentmods.dev/skills/aixbox/desktopgo/animate)
Your own site
<a href="https://agentmods.dev/skills/aixbox/desktopgo/animate"><img src="https://agentmods.dev/badge/skills/aixbox/desktopgo/animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/aixbox/desktopgo/animate"><img src="https://agentmods.dev/badge/skills/aixbox/desktopgo/animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,759 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01759
Opus 5.5 $0.00021 $0.00704
Sonnet 5.5 $0.00011 $0.00352
Haiku 4.5 $0.00005 $0.00176

Measured today against content hash 70b6be1e085b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to animate — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/animate/SKILL.md · 174 lines

How it starts

The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

MANDATORY PREPARATION

Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: performance constraints.


Assess Animation Opportunities

Analyze where motion would improve the experience:

  1. Identify static areas:

    • Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)
    • Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)
    • Unclear relationships: Spatial or hierarchical relationships that aren't obvious
    • Lack of delight: Functional but joyless interactions
    • Missed guidance: Opportunities to direct attention or explain behavior
  2. Understand the context:

    • What's the personality? (Playful vs serious, energetic vs calm)
    • What's the performance budget? (Mobile-first? Complex page?)
    • Who's the audience? (Motion-sensitive users? Power users who want speed?)
    • What matters most? (One hero animation vs many micro-interactions?)

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.

Plan Animation Strategy

Create a purposeful animation plan:

  • Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
  • Feedback layer: Which interactions need acknowledgment?
  • Transition layer: Which state changes need smoothing?
  • Delight layer: Where can we surprise and delight?

IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

Read the full file on GitHub · 174 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 174 lines · 53 tokens per session scan A 70b6be1e085b

Subscribe to this mod's changes

animate is a skill published in the GitHub repository Aixbox/DesktopGo (63 stars, last pushed 2d ago), licensed MIT. It adds 53 tokens to every session and 1,759 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to animate, differing in 7 lines, and is treated as a copy.

Related

animate compared with skills from other repositories

animate next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
animateAixbox/DesktopGoSkill632d agoMITA53Claude Code, Codex
OpenSourceManagementdanielmiessler/LifeOSSkill20kyesterdayMITA212Claude Code, Codex
Simplifydanielmiessler/LifeOSSkill20kyesterdayMITA196Claude Code, Codex
ratchet-filesdzhng/skillsSkill1.4k2d agoMITA118Claude Code, Codex
recipe-front-reviewshinpr/claude-code-workflowsSkill7114d agoMITA29Claude Code
pr-description-writermohitagw15856/pm-claude-skillsSkill1.5kyesterdayMITA80Claude Code, Codex
output-eval-error-analysisgrowthxai/outputSkill4444d agoApache-2.0A38Claude Code