Plugin Settings

A guide to storing per-project plugin settings and state in a .claude/plugin-name.local.md file, using YAML settings followed by Markdown notes or instructions.

In plain words
What is it for?
Use it when making plugin behavior configurable, reading settings from hooks or commands, or keeping project-specific plugin state.
Why use it?
It gives plugins a consistent place for user-managed configuration that does not need to be committed to Git.

Skill for Claude CodeCodex

Part of the holyclaude plugin — 11 skills, 9 commands, 14 agents, 6 hooks, 1 MCP server, 5 plugins shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ajsai47/holyclaude/plugin-settings
Any agent
npx skills add ajsai47/holyclaude --skill plugin-settings
Clone the repo
git clone --depth 1 https://github.com/ajsai47/holyclaude

Made for: Claude Code, Codex.

Or install holyclaude, the plugin that ships this one along with the rest of its 11 skills, 9 commands, 14 agents, 6 hooks, 1 MCP server, 5 plugins.

Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,117 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00081 $0.03117
Opus 5 $0.00041 $0.01558
Sonnet 5 $0.00016 $0.00623
Haiku 4.5 $0.00008 $0.00312

Measured 3d ago against content hash 03edd6f2bbf2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade B, and why

Plugin Settings scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (examples/read-settings-hook.sh, scripts/parse-frontmatter.sh, scripts/validate-settings.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

- Readable by user only (`chmod 600`)
Origin

This is a copy

100% identical to Plugin Settings — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/plugin-dev/skills/plugin-settings/SKILL.md · 545 lines

How it starts

The opening of the file, as written. The whole thing — 545 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin Settings Pattern for Claude Code Plugins

Overview

Plugins can store user-configurable settings and state in .claude/plugin-name.local.md files within the project directory. This pattern uses YAML frontmatter for structured configuration and markdown content for prompts or additional context.

Key characteristics:

  • File location: .claude/plugin-name.local.md in project root
  • Structure: YAML frontmatter + markdown body
  • Purpose: Per-project plugin configuration and state
  • Usage: Read from hooks, commands, and agents
  • Lifecycle: User-managed (not in git, should be in .gitignore)

File Structure

Basic Template

---
enabled: true
setting1: value1
setting2: value2
numeric_setting: 42
list_setting: ["item1", "item2"]
---

# Additional Context

This markdown body can contain:
- Task descriptions
- Additional instructions
- Prompts to feed back to Claude
- Documentation or notes

Example: Plugin State File

.claude/my-plugin.local.md:

---
enabled: true
strict_mode: false
max_retries: 3
notification_level: info
coordinator_session: team-leader
---

# Plugin Configuration

This plugin is configured for standard validation mode.
Contact @team-lead with questions.

Reading Settings Files

From Hooks (Bash Scripts)

Pattern: Check existence and parse frontmatter

#!/bin/bash
set -euo pipefail

# Define state file path
STATE_FILE=".claude/my-plugin.local.md"

# Quick exit if file doesn't exist
if [[ ! -f "$STATE_FILE" ]]; then
  exit 0  # Plugin not configured, skip
fi

# Parse YAML frontmatter (between --- markers)
FRONTMATTER=$(sed -n '/^---$/,/^---$/{ /^---$/d; p; }' "$STATE_FILE")

# Extract individual fields
ENABLED=$(echo "$FRONTMATTER" | grep '^enabled:' | sed 's/enabled: *//' | sed 's/^"\(.*\)"$/\1/')
STRICT_MODE=$(echo "$FRONTMATTER" | grep '^strict_mode:' | sed 's/strict_mode: *//' | sed 's/^"\(.*\)"$/\1/')

# Check if enabled
if [[ "$ENABLED" != "true" ]]; then
  exit 0  # Disabled
fi

# Use configuration in hook logic
if [[ "$STRICT_MODE" == "true" ]]; then
  # Apply strict validation
  # ...
fi

Read the full file on GitHub · 545 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 545 lines · 81 tokens per session scan B 03edd6f2bbf2

Subscribe to this mod's changes

Plugin Settings is a skill published in the GitHub repository ajsai47/holyclaude (11 stars, last pushed 5mo ago), licensed MIT. It adds 81 tokens to every session and 3,117 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it B with 1 finding (asks for root). It is 100% identical to Plugin Settings, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens

chat-perf

Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

microsoft/vscode · 51 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens