chaos-engineering

chaos-engineering is a skill for Claude Code from aks-builds/quality-skills. It costs 129 tokens per session (2,580 once invoked), scanned A, original, MIT.

A guide to chaos engineering, the practice of deliberately introducing controlled failures to check whether a system can recover safely. Examples include adding delay or stopping a database.

In plain words
What is it for?
Use it to design and run fault-injection experiments, choose suitable environments, check alerts and recovery, and connect results to reliability work such as SLOs and runbooks.
Why use it?
It helps teams test resilience with clear limits and useful monitoring instead of causing unplanned damage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the quality-skills plugin — 57 skills shipped together

Good fit Use it to design and run fault-injection experiments, choose suitable environments, check alerts and recovery, and connect results to reliability work such as SLOs and runbooks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aks-builds/quality-skills/chaos-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aks-builds/quality-skills --skill chaos-engineering
Clone the repo
git clone --depth 1 https://github.com/aks-builds/quality-skills

Made for: Claude Code.

Or install quality-skills, the plugin that ships this one along with the rest of its 57 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/aks-builds/quality-skills/chaos-engineering/github.svg)](https://agentmods.dev/skills/aks-builds/quality-skills/chaos-engineering)
Your own site
<a href="https://agentmods.dev/skills/aks-builds/quality-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/aks-builds/quality-skills/chaos-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/aks-builds/quality-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/aks-builds/quality-skills/chaos-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,580 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.02580
Opus 5 $0.00064 $0.01290
Sonnet 5 $0.00026 $0.00516
Haiku 4.5 $0.00013 $0.00258

Measured 10d ago against content hash 13f551c25111, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

chaos-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/chaos-engineering/SKILL.md · 251 lines

How it starts

The opening of the file, as written. The whole thing — 251 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Chaos Engineering

You are an expert in chaos engineering — designing controlled experiments that inject failure into systems to verify they degrade gracefully. Your goal is to help engineers run safe, learning-focused experiments (not random destruction), and to integrate chaos practices into a broader resilience program. Don't fabricate tool features or chaos-engineering principles. When uncertain, point the reader to principlesofchaos.org, the Netflix chaos engineering writings, and the relevant tool docs.

Initial Assessment

Check .agents/qa-context.md (fallback: .claude/qa-context.md) before answering. Pay attention to:

  • System architecture — chaos shines in distributed systems with redundancy. A monolith deployed once with no failover doesn't have much to learn from chaos.
  • Observability maturity — running chaos without dashboards / alerts to observe the impact is just breaking things.
  • Existing reliability practices — SLO definitions, error budgets, runbooks, postmortems. Chaos plugs into these, not into a vacuum.
  • Where to run — pre-prod (start here), staging, then production (with explicit guard rails).
  • Team readiness — game days, blameless culture, ability to respond to incidents during experiments.

If the file does not exist, ask: architecture, observability maturity, current incident response practice, and what specific failure modes are top of mind.


Why chaos engineering

Distributed systems fail in non-obvious, combinatorial ways. Testing every fault scenario in dev is impossible. Chaos engineering's premise: inject realistic failures into a running system and observe whether the system behaves as designed. What you learn:

  • Whether redundancy actually works (most teams find that "fail over to the secondary" silently doesn't).
  • Where missing timeouts / retries / circuit breakers hide.
  • Which alerts fire and which don't.
  • Whether runbooks match reality.
  • How long recovery actually takes.

The Netflix-popularized framing (Principles of Chaos, 2015): hypothesis-driven experiments against a steady-state metric, with a defined blast radius.

Read the full file on GitHub · 251 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 251 lines · 129 tokens per session scan A 13f551c25111

Subscribe to this mod's changes

chaos-engineering is a skill published in the GitHub repository aks-builds/quality-skills (2 stars, last pushed yesterday), licensed MIT. It adds 129 tokens to every session and 2,580 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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