aicrew-benchmark

A measurement tool for aicrew skills, the add-ons used by an AI coding setup, covering output quality, response time, and token use.

In plain words
What is it for?
Use it to compare trigger accuracy, output quality, lean versus normal response length, and the timing of development or fixing pipelines.
Why use it?
It helps reveal whether a skill triggers correctly, produces the expected result, or uses more time and text than necessary.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/aksoftcode/aicrew/aicrew-benchmark
Any agent
npx skills add AKSoftCode/aicrew --skill aicrew-benchmark
Clone the repo
git clone --depth 1 https://github.com/AKSoftCode/aicrew

Made for: Claude Code, Codex.

Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 581 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00026 $0.00581
Opus 5 $0.00013 $0.00291
Sonnet 5 $0.00005 $0.00116
Haiku 4.5 $0.00003 $0.00058

Measured 2d ago against content hash cc8b868523c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

aicrew-benchmark scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

codex-skills/aicrew-benchmark/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

aicrew-benchmark (Codex)

Use when: measuring aicrew skill output quality, latency, or token usage across skills or pipelines.

Equivalent actions

Method Command
CLI aicrew benchmark (planned)
Codex skill aicrew-benchmark (this skill)
Claude Code slash /benchmark

Default output

Caveman/lean style. See ~/Agents/agents/caveman.md.

Source of truth:

  • ~/Agents/commands/harness-audit.md (for harness health)

What to benchmark

Ask the user which dimension to measure:

What should we benchmark?

  1. Skill trigger accuracy — does the right skill fire for a given prompt?
  2. Output quality — does a skill produce the expected sections/format?
  3. Token efficiency — lean vs normal mode token counts for the same task
  4. Pipeline timing — wall-clock time for each /dev or /fix phase
  5. All of the above (full harness benchmark)

Wait for answer.

Steps per benchmark type

1. Skill trigger accuracy

  • List all skills and their description fields
  • For each skill, present a sample prompt and confirm the right skill triggers
  • Flag any ambiguous descriptions

2. Output quality

  • Run a skill against a standard input
  • Check required sections are present (e.g. SCOUT: block, HANDOFF: block, phase gates)
  • Flag missing or malformed sections

3. Token efficiency

  • Compare output token count with lean vs normal mode
  • Run the same task in both modes; measure diff

4. Pipeline timing

  • Record start/end of each phase in /dev or /fix
  • Output phase timings as a table

5. Full harness

  • Run all checks above in sequence
  • Output a summary table: skill → trigger ✓/✗ → quality ✓/✗ → tokens → timing

Output format

BENCHMARK:
Skill/Phase   | Trigger | Quality | Tokens | Timing
--------------|---------|---------|--------|-------
aicrew-dev    | ✓       | ✓       | 1200   | 4.2s
aicrew-fix    | ✓       | ✓       | 800    | 2.1s
...

Checkpoint

Read the full file on GitHub · 76 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 76 lines · 26 tokens per session scan A cc8b868523c1

Subscribe to this mod's changes

aicrew-benchmark is a skill published in the GitHub repository AKSoftCode/aicrew (3 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 581 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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