assets

assets is a skill for Claude Code from alanvaa06/award-craft. It costs 94 tokens per session (3,158 once invoked), scanned A, original, MIT.

A Higgsfield-based workflow for creating and adding landing-page media such as hero images, textures, background loops, and product shots. It uses briefs derived from a DESIGN.md file.

In plain words
What is it for?
Generating or refining one landing-page asset, or preparing all planned landing media for integration.
Why use it?
It helps keep media generation tied to the design plan and checks generation costs before creating assets.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the award-craft plugin — 6 skills shipped together

Good fit Generating or refining one landing-page asset, or preparing all planned landing media for integration.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add alanvaa06/award-craft
Claude Code
/plugin install award-craft

Made for: Claude Code.

Or install award-craft, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/alanvaa06/award-craft/assets.svg)](https://agentmods.dev/skills/alanvaa06/award-craft/assets)
Your own site
<a href="https://agentmods.dev/skills/alanvaa06/award-craft/assets"><img src="https://agentmods.dev/badge/skills/alanvaa06/award-craft/assets.svg" alt="Measured on agentmods" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,158 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.03158
Opus 5 $0.00047 $0.01579
Sonnet 5 $0.00019 $0.00632
Haiku 4.5 $0.00009 $0.00316

Measured 7d ago against content hash 878b4a7e0633, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/assets/SKILL.md · 237 lines

How it starts

The opening of the file, as written. The whole thing — 237 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Assets — Higgsfield MCP pipeline

Higgsfield MCP is the ONLY generator in v0.1. If its tools are unavailable, STOP and report — do not substitute another generator.

Cost preflight — the hard stop

Run this before generating anything, every time.

  1. balance — read the caller's available credits.
  2. get_cost: true on each planned slot generation (it prices the call without submitting). Sum them. ASSUMPTION, not verified: Reference-Element creation and media uploads are treated as free (they are not generations). Confirm this on the first real run — if they do consume credits, the sum undercounts and the ceiling stop fires late.
  3. Compare the total against the CREDIT CEILING approved with the design plan (recorded in DESIGN.md under the ## Asset slots extension section — the non-canonical block below Do's and Don'ts; the canonical sections above it belong to the shared DESIGN.md spec and are not this skill's to edit).

Price only the slots whose MEDIUM is produce. direct slots ship a real asset the client supplied (convert and place, no generation, no credits); semantic slots are built in HTML/CSS/SVG/canvas by build-recipes and never reach this skill. A slot silently downgraded from produce to semantic at build time is a verify finding, not an optimization — flag it instead of absorbing it.

  • Total within ceiling AND within balance → proceed, no interruption. This is the normal path; do not ask for permission you were already given.
  • Total exceeds the ceiling, OR exceeds the balance, OR no ceiling exists in DESIGN.md → STOP. Present a table (slot · model · unit cost · count · subtotal · running total), state the ceiling and the balance, and ask the human how to proceed. Never spend past an approved ceiling.
  • A regeneration round that would push cumulative spend past the ceiling re-triggers the same stop. Track cumulative spend in the iteration log.

The model and parameters for every video slot were APPROVED at the gate and are recorded in DESIGN.md (video tier + any per-slot overrides). Use them. If a slot cannot run on its approved config — model unavailable, parameter rejected — STOP and report; switching model or raising duration/resolution is a cost change and needs the same approval as crossing the ceiling.

Read the full file on GitHub · 237 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 237 lines · 94 tokens per session scan A 878b4a7e0633

Subscribe to this mod's changes

assets is a skill published in the GitHub repository alanvaa06/award-craft (1 stars, last pushed 28d ago), licensed MIT. It adds 94 tokens to every session and 3,158 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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