Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add alanvaa06/award-craft/plugin install award-craftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alanvaa06/award-craft/elevate)<a href="https://agentmods.dev/skills/alanvaa06/award-craft/elevate"><img src="https://agentmods.dev/badge/skills/alanvaa06/award-craft/elevate.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.00890 |
| Opus 5 | $0.00034 | $0.00445 |
| Sonnet 5 | $0.00013 | $0.00178 |
| Haiku 4.5 | $0.00007 | $0.00089 |
Grade A, and why
elevate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Elevate — orchestrator
0. Preflight — identical to craft (see ${CLAUDE_PLUGIN_ROOT}/skills/craft/SKILL.md §0).
1. Read the project
Stack (confirm Next.js — if not, report that v0.1 only supports the fixed stack and stop); sections; existing animations (GSAP? Lenis? CSS?); existing DESIGN.md/PRODUCT.md or brand source (same resolution as craft §1). Detect the mode: Preserve (modernize without breaking identity) or Overhaul (new visuals, preserve content). State it in the gap-analysis.
2. Gap-analysis
Score the current page against the Awwwards anatomy checklist
(${CLAUDE_PLUGIN_ROOT}/skills/direction/references/awwwards-rubric.md) + run
impeccable's audit + its detector once over the target:
node <impeccable-base>/scripts/detect.mjs --json <target> (base dir resolved
in preflight). Consume its findings instead of re-deriving them; anything it
already reports is a fix item, not a new observation.
Output: what it has / what is missing / what is wrong (with file:line refs).
Also score the copy: hero tests, arc coherence, banned language, micro-copy
(see ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/copywriting.md).
Copy rewrites are a modernization lever — place them with typography (highest
lift, lowest risk).
3. Elevation plan → GATE
Prioritized items (impact vs effort), each: what changes, which recipe
applies, expected checklist deltas. ═══ STOP: human picks items ═══
Overhaul mode only: offer the comp round with the plan — three rendered
compositions of the new first viewport (~3 credits, priced with get_cost),
so the human approves a composition instead of a description. Follow
${CLAUDE_PLUGIN_ROOT}/skills/direction/references/comps.md; elevate never
invokes direction, so run it here. Preserve mode does not comp: the incumbent
composition is the reference, and rendering alternatives invites a redesign
nobody asked for.
4. Apply approved items using ${CLAUDE_PLUGIN_ROOT}/skills/build-recipes (same rules).
Apply modernization levers in this order (highest lift / lowest risk first):
typography refresh + copy rewrites (headline/CTA/banned language — same tier:
highest lift, lowest risk) → spacing & rhythm → color recalibration → motion
layer → hero and key-section recomposition → full block replacement (last resort).
Never silently change slugs, nav labels, form field names, or legal copy.
Token changes land in DESIGN.md's YAML frontmatter (normative) and, when they
touch motion/shadows/breakpoints, in .impeccable/design.json — see the
"On approval" section of ${CLAUDE_PLUGIN_ROOT}/skills/direction/SKILL.md. Never
silently overwrite a DESIGN.md written by impeccable.
If the approved items require new assets, the same credit ceiling rule
applies — propose the ceiling with the elevation plan and stop before
exceeding it. If any of them is a VIDEO asset, price the tier menu with
get_cost and present it with the elevation plan exactly as Pass-1 item 9 of
${CLAUDE_PLUGIN_ROOT}/skills/direction/SKILL.md prescribes; elevate never
invokes direction, so the menu has to be run here or the tier gets picked by
an agent instead of the human.
(Lever order distilled from taste-skill, MIT.)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 64 lines · 67 tokens per session scan A bd7991c0bffd
elevate is a skill published in the GitHub repository alanvaa06/award-craft (1 stars, last pushed 27d ago), licensed MIT. It adds 67 tokens to every session and 890 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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