elevate

elevate is a skill for Claude Code from alanvaa06/award-craft. It costs 67 tokens per session (890 once invoked), scanned A, original, MIT.

A workflow for improving an existing landing page toward a high-end design standard. It reads the project, compares its structure and copy with review criteria, proposes changes, applies approved items, and verifies the result.

In plain words
What is it for?
Use it to review a Next.js landing page, find layout, animation, accessibility, and copy issues, create a prioritized improvement plan, and implement approved fixes.
Why use it?
It identifies missing or weak parts of an existing page before changes are made, helping preserve its identity or guide a larger visual overhaul.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the award-craft plugin — 6 skills shipped together

Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add alanvaa06/award-craft
Claude Code
/plugin install award-craft

Made for: Claude Code.

Or install award-craft, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for elevate

README.md
[![agentmods](https://agentmods.dev/badge/skills/alanvaa06/award-craft/elevate.svg)](https://agentmods.dev/skills/alanvaa06/award-craft/elevate)
Your own site
<a href="https://agentmods.dev/skills/alanvaa06/award-craft/elevate"><img src="https://agentmods.dev/badge/skills/alanvaa06/award-craft/elevate.svg" alt="Measured on agentmods" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 890 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00890
Opus 5 $0.00034 $0.00445
Sonnet 5 $0.00013 $0.00178
Haiku 4.5 $0.00007 $0.00089

Measured 6d ago against content hash bd7991c0bffd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

elevate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/elevate/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Elevate — orchestrator

0. Preflight — identical to craft (see ${CLAUDE_PLUGIN_ROOT}/skills/craft/SKILL.md §0).

1. Read the project

Stack (confirm Next.js — if not, report that v0.1 only supports the fixed stack and stop); sections; existing animations (GSAP? Lenis? CSS?); existing DESIGN.md/PRODUCT.md or brand source (same resolution as craft §1). Detect the mode: Preserve (modernize without breaking identity) or Overhaul (new visuals, preserve content). State it in the gap-analysis.

2. Gap-analysis

Score the current page against the Awwwards anatomy checklist (${CLAUDE_PLUGIN_ROOT}/skills/direction/references/awwwards-rubric.md) + run impeccable's audit + its detector once over the target: node <impeccable-base>/scripts/detect.mjs --json <target> (base dir resolved in preflight). Consume its findings instead of re-deriving them; anything it already reports is a fix item, not a new observation. Output: what it has / what is missing / what is wrong (with file:line refs). Also score the copy: hero tests, arc coherence, banned language, micro-copy (see ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/copywriting.md). Copy rewrites are a modernization lever — place them with typography (highest lift, lowest risk).

3. Elevation plan → GATE

Prioritized items (impact vs effort), each: what changes, which recipe applies, expected checklist deltas. ═══ STOP: human picks items ═══ Overhaul mode only: offer the comp round with the plan — three rendered compositions of the new first viewport (~3 credits, priced with get_cost), so the human approves a composition instead of a description. Follow ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/comps.md; elevate never invokes direction, so run it here. Preserve mode does not comp: the incumbent composition is the reference, and rendering alternatives invites a redesign nobody asked for.

4. Apply approved items using ${CLAUDE_PLUGIN_ROOT}/skills/build-recipes (same rules).

Apply modernization levers in this order (highest lift / lowest risk first): typography refresh + copy rewrites (headline/CTA/banned language — same tier: highest lift, lowest risk) → spacing & rhythm → color recalibration → motion layer → hero and key-section recomposition → full block replacement (last resort). Never silently change slugs, nav labels, form field names, or legal copy. Token changes land in DESIGN.md's YAML frontmatter (normative) and, when they touch motion/shadows/breakpoints, in .impeccable/design.json — see the "On approval" section of ${CLAUDE_PLUGIN_ROOT}/skills/direction/SKILL.md. Never silently overwrite a DESIGN.md written by impeccable. If the approved items require new assets, the same credit ceiling rule applies — propose the ceiling with the elevation plan and stop before exceeding it. If any of them is a VIDEO asset, price the tier menu with get_cost and present it with the elevation plan exactly as Pass-1 item 9 of ${CLAUDE_PLUGIN_ROOT}/skills/direction/SKILL.md prescribes; elevate never invokes direction, so the menu has to be run here or the tier gets picked by an agent instead of the human. (Lever order distilled from taste-skill, MIT.)

Read the full file on GitHub · 64 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 64 lines · 67 tokens per session scan A bd7991c0bffd

Subscribe to this mod's changes

elevate is a skill published in the GitHub repository alanvaa06/award-craft (1 stars, last pushed 27d ago), licensed MIT. It adds 67 tokens to every session and 890 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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