tierdecay-execution

tierdecay-execution is a skill for Claude Code, Codex from alebgl77/tierdecay. It costs 39 tokens per session (269 once invoked), scanned A, original, MIT.

A set of execution rules for coding agents working from an approved task brief. It requires small changes, inspection of relevant files, tests that prove the acceptance criteria, and a standard result report.

In plain words
What is it for?
Use it when an agent is implementing a defined task and must follow project conventions, report blockers, provide test evidence, and return playbook feedback without editing routing state.
Why use it?
It limits unrelated edits and makes the agent show what changed, how it was tested, and where it is blocked. It also keeps routing and other agent-control files out of the executor's work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it when an agent is implementing a defined task and must follow project conventions, report blockers, provide test evidence, and return playbook feedback without editing routing state.

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Install with agentmods
npx agentmods add skills/alebgl77/tierdecay/tierdecay-execution
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alebgl77/tierdecay --skill tierdecay-execution
Clone the repo
git clone --depth 1 https://github.com/alebgl77/tierdecay

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tierdecay-execution

README.md
[![agentmods](https://agentmods.dev/badge/skills/alebgl77/tierdecay/tierdecay-execution/github.svg)](https://agentmods.dev/skills/alebgl77/tierdecay/tierdecay-execution)
Your own site
<a href="https://agentmods.dev/skills/alebgl77/tierdecay/tierdecay-execution"><img src="https://agentmods.dev/badge/skills/alebgl77/tierdecay/tierdecay-execution/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tierdecay-execution

Your own site · 80×15
<a href="https://agentmods.dev/skills/alebgl77/tierdecay/tierdecay-execution"><img src="https://agentmods.dev/badge/skills/alebgl77/tierdecay/tierdecay-execution.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 269 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00269
Opus 5.5 $0.00016 $0.00108
Sonnet 5.5 $0.00008 $0.00054
Haiku 4.5 $0.00004 $0.00027

Measured 13d ago against content hash b18db5007cd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tierdecay-execution scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

core/agent-skills/tierdecay-execution/SKILL.md · 22 lines

What it actually says

TierDecay execution standards

  • Implement exactly the brief: smallest diff that satisfies ACCEPTANCE. No drive-by refactors, no new dependencies unless allowed.
  • Read every file in FILES before editing. Neighbouring code is the style guide.
  • Prove it: run the narrowest test command covering ACCEPTANCE; paste the command and the tail of its output.
  • Ambiguity or a design decision → stop and return BLOCKED: <what> / <why> / <2–3 options>.
  • Never write .tierdecay/, .claude/, .codex/, or .agents/. Report playbook feedback instead: PLAYBOOK: PB-<n> applied → pass|fail, or PB-<n> stale: <why> when the entry contradicts the code. Never update hits or counters yourself.
  • Report: CHANGES (one line per file) · TESTS · DEVIATIONS (must be empty) · PLAYBOOK · BLOCKERS.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 22 lines · 39 tokens per session scan A b18db5007cd9

Subscribe to this mod's changes

tierdecay-execution is a skill published in the GitHub repository alebgl77/tierdecay (1 stars, last pushed 8d ago), licensed MIT. It adds 39 tokens to every session and 269 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.