edit-article

edit-article is a skill for Claude Code, Codex from alecs5am/ralphy. It costs 34 tokens per session (147 once invoked), scanned A, a copy of edit-article, Apache-2.0.

An editing guide for improving article structure, clarity, flow, and wording. It treats the article as sections whose ideas should appear in a sensible order.

In plain words
What is it for?
Use it to revise and tighten articles while keeping related information in the right sequence.
Why use it?
It helps resolve disorganized sections, unclear explanations, and overly long paragraphs in an article draft.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to revise and tighten articles while keeping related information in the right sequence.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alecs5am/ralphy/edit-article
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alecs5am/ralphy --skill edit-article
Clone the repo
git clone --depth 1 https://github.com/alecs5am/ralphy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for edit-article

README.md
[![agentmods](https://agentmods.dev/badge/skills/alecs5am/ralphy/edit-article/github.svg)](https://agentmods.dev/skills/alecs5am/ralphy/edit-article)
Your own site
<a href="https://agentmods.dev/skills/alecs5am/ralphy/edit-article"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/edit-article/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for edit-article

Your own site · 80×15
<a href="https://agentmods.dev/skills/alecs5am/ralphy/edit-article"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/edit-article.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 147 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00147
Opus 5.5 $0.00014 $0.00059
Sonnet 5.5 $0.00007 $0.00029
Haiku 4.5 $0.00003 $0.00015

Measured 1mo ago against content hash 4ea1888497f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

edit-article scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to edit-article — 11 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

notes/skills/edit-article/SKILL.md · 17 lines

What it actually says

Edit Article

First, divide the article into sections based on its headings. Think about the main points you want to make during those sections. Consider that information is a directed acyclic graph, and that pieces of information can depend on other pieces of information. Make sure that the order of the sections and their contents respects these dependencies.

Confirm the sections with the user.

For each section: 2a. Rewrite the section to improve clarity, coherence, and flow. Use maximum 240 characters per paragraph.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 17 lines · 34 tokens per session scan A 4ea1888497f5

Subscribe to this mod's changes

edit-article is a skill published in the GitHub repository alecs5am/ralphy (140 stars, last pushed 23d ago), licensed Apache-2.0. It adds 34 tokens to every session and 147 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to edit-article, differing in 11 lines, and is treated as a copy.

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