final-cut-pro

final-cut-pro is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 30 tokens per session (2,269 once invoked), scanned A, original, MIT.

A guide for automating Apple Final Cut Pro, a macOS video-editing application, including its FCPXML project format and Apple media hardware. It also covers Motion templates and Compressor batch encoding.

In plain words
What is it for?
Use it to create FCPXML sequences, maintain Final Cut libraries, work with ProRes or HEVC media, integrate Motion templates, and automate Compressor renders.
Why use it?
It helps coordinate editing metadata, media processing, templates, library maintenance, and repeatable exports without relying only on manual editing steps.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-video-lab plugin — 7 skills shipped together

Good fit Use it to create FCPXML sequences, maintain Final Cut libraries, work with ProRes or HEVC media, integrate Motion templates, and automate Compressor renders.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/final-cut-pro
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill final-cut-pro
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-video-lab, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for final-cut-pro

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for final-cut-pro

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,269 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02269
Opus 5.5 $0.00012 $0.00908
Sonnet 5.5 $0.00006 $0.00454
Haiku 4.5 $0.00003 $0.00227

Measured 6d ago against content hash 36da87ff4343, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

final-cut-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-video-lab/skills/final-cut-pro/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Final Cut Pro NLE AI Skill Guide (Claude)

Overview & Engine Architecture

Final Cut Pro (macOS) centers on the Magnetic Timeline (primary storyline + connected clips), Libraries (.fcpbundle), Roles, and Apple Silicon Media Engine (ProRes/HEVC). Programmatic authoring is file-based FCPXML (versioned DTD — e.g. 1.11 → 1.12 (FCP 10.8) → 1.13 (FCP 11); newer hosts may export still higher). Headless encodes use Apple Compressor CLI. Motion templates live under ~/Movies/Motion Templates.localized/.

FCP 11+ highlights agents should know: Magnetic Mask, Transcribe to Captions (Apple silicon + Sequoia+), spatial video, higher timeline fps (90/100/120).

┌─────────────────────────────────────────────────────────────┐
│                 Final Cut Pro interchange loop                │
│                                                             │
│  Editorial                                                  │
│  ├── Library.fcpbundle → Events → Projects                  │
│  ├── Magnetic Timeline / Multicam / Compound clips          │
│  └── Roles, captions, Motion titles                         │
│                                                             │
│  Automation                                                 │
│  ├── FCPXML (rational times, resources, spine)              │
│  ├── DTD gate via xmllint against host DTD                  │
│  └── Compressor CLI (.cmprstng / batch)                     │
│                                                             │
│  Media engine                                               │
│  ├── ProRes / ProRes RAW / proxy media                      │
│  └── Background render + optical flow caches                │
└─────────────────────────────────────────────────────────────┘

When to use / when not to

Use when

  • Generating/validating FCPXML for assembly, markers, roles, or captions handoff.
  • Library hygiene (delete generated render files) and proxy workflows.
  • Batch delivery via Compressor presets.

Read the full file on GitHub · 227 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +50 lines · +4 tokens per session 36da87ff4343
  2. 1mo ago Changed · -25 tokens per session 07c6d6d21ec4
  3. 2mo ago First seen · 177 lines · 51 tokens per session scan A 067208ac7b37

Subscribe to this mod's changes

final-cut-pro is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed today), licensed MIT. It adds 30 tokens to every session and 2,269 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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