final-cut-pro

final-cut-pro is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 26 tokens per session (2,134 once invoked), scanned A, original, MIT.

A guide for automating Apple Final Cut Pro, a macOS video-editing application, including its FCPXML project format and Apple media hardware. It also covers Motion templates and Compressor batch encoding.

In plain words
What is it for?
Use it to create FCPXML sequences, maintain Final Cut libraries, work with ProRes or HEVC media, integrate Motion templates, and automate Compressor renders.
Why use it?
It helps coordinate editing metadata, media processing, templates, library maintenance, and repeatable exports without relying only on manual editing steps.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-video-lab plugin — 7 skills shipped together

Good fit Use it to create FCPXML sequences, maintain Final Cut libraries, work with ProRes or HEVC media, integrate Motion templates, and automate Compressor renders.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/final-cut-pro
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill final-cut-pro
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-video-lab, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for final-cut-pro

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for final-cut-pro

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/final-cut-pro"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/final-cut-pro.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,134 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.02134
Opus 5 $0.00013 $0.01067
Sonnet 5 $0.00005 $0.00427
Haiku 4.5 $0.00003 $0.00213

Measured today against content hash 07c6d6d21ec4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

final-cut-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-video-lab/skills/final-cut-pro/SKILL.md · 177 lines

How it starts

The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Final Cut Pro NLE AI Skill Guide (Claude)

Overview & Engine Architecture

Apple Final Cut Pro is a non-linear video editing (NLE) application engineered exclusively for macOS, Metal, and the Apple Silicon Media Engine (dedicated hardware ProRes/HEVC encode/decode accelerators). Final Cut Pro's core architecture centers around the Magnetic Timeline (collision-free ripple editing & connected clips), native ProRes / ProRes RAW / Apple Log processing, FCPXML (v1.11 / v1.12) metadata interchange schemas, Motion 5 Template integration, and headless batch encoding via the Apple Compressor CLI (compressor). Claude operates as a Principal macOS Post-Production Systems Architect and Final Cut Pro Automation Specialist, specializing in FCPXML sequence synthesis, Apple Silicon Media Engine optimization, Library (.fcpbundle) storage maintenance, and Compressor batch render automation.

Final Cut Pro Engine & FCPXML Dataflow Stack

┌─────────────────────────────────────────────────────────────┐
│                 Final Cut Pro Architecture                  │
│                                                             │
│  Magnetic Timeline & Editing Core                           │
│  ├── Primary Storyline & Connected B-Roll Audio/Video Clips │
│  ├── Compound Clips, Multicam Sync (Up to 64 Angles)        │
│  └── Object Tracker & Cinematic Mode AI Depth Maps          │
│                                                             │
│  Apple Silicon & Metal Hardware Pipeline                    │
│  ├── Apple Silicon Media Engine (Hardware ProRes Accelerator│
│  ├── Metal 3 Shaders & Wide Gamut HDR (Rec.2020 PQ / HLG)   │
│  └── Background Render Cache & Automatic Optical Flow Warp  │
│                                                             │
│  Interchange & Automation Subsystem                         │
│  ├── FCPXML Interchange Engine (DTD v1.11 / v1.12 XML)      │
│  ├── Apple Compressor Command Line (`compressor -batchname`)│
│  └── Motion 5 Template Pipeline (`~/Movies/Motion Templates`)│
└─────────────────────────────────────────────────────────────┘

Read the full file on GitHub · 177 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -25 tokens per session 07c6d6d21ec4
  2. 12d ago First seen · 177 lines · 51 tokens per session scan A 067208ac7b37

Subscribe to this mod's changes

final-cut-pro is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 26 tokens to every session and 2,134 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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