distributed-mesh

A setup for coordinating development squads working on different machines, using Git repositories to carry shared state and decisions. A zone is a separate working area or environment assigned to one or more squads.

In plain words
What is it for?
Use it to create a mesh configuration, copy the supplied synchronization scripts, initialize a shared state repository when needed, and record the setup for the team.
Why use it?
It gives distributed teams a shared configuration and a documented way to exchange information without relying on background services. It also makes each squad's location and role explicit.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/alonf/specrew/distributed-mesh
Any agent
npx skills add alonf/specrew --skill distributed-mesh
Clone the repo
git clone --depth 1 https://github.com/alonf/specrew

Made for: Claude Code, Codex.

Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,052 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00016 $0.03052
Opus 5 $0.00008 $0.01526
Sonnet 5 $0.00003 $0.00610
Haiku 4.5 $0.00002 $0.00305

Measured 3d ago against content hash e380984ac569, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

distributed-mesh scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (sync-mesh.ps1, sync-mesh.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

**Zone 3 — Remote-Opaque:** Different org, no shared auth. Transport: `curl` to fetch published contracts (SUMMARY.md). One-way visibility — you see only what they publish.
Origin

This is a copy

97% identical to distributed-mesh — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.copilot/skills/distributed-mesh/SKILL.md · 288 lines

How it starts

The opening of the file, as written. The whole thing — 288 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SCOPE

✅ THIS SKILL PRODUCES (exactly these, nothing more):

  1. mesh.json — Generated from user answers about zones and squads (which squads participate, what zone each is in, paths/URLs for each), using mesh.json.example in this skill's directory as the schema template
  2. sync-mesh.sh and sync-mesh.ps1 — Copied from this skill's directory into the project root (these are bundled resources, NOT generated code)
  3. Zone 2 state repo initialization (if applicable) — If the user specified a Zone 2 shared state repo, run sync-mesh.sh --init to scaffold the state repo structure
  4. A decision entry in .squad/decisions/inbox/ documenting the mesh configuration for team awareness

❌ THIS SKILL DOES NOT PRODUCE:

  • No application code — No validators, libraries, or modules of any kind
  • No test files — No test suites, test cases, or test scaffolding
  • No GENERATING sync scripts — They are bundled with this skill as pre-built resources. COPY them, don't generate them.
  • No daemons or services — No background processes, servers, or persistent runtimes
  • No modifications to existing squad files beyond the decision entry (no changes to team.md, routing.md, agent charters, etc.)

Your role: Configure the mesh topology and install the bundled sync scripts. Nothing more.

Context

When squads are on different machines (developer laptops, CI runners, cloud VMs, partner orgs), the local file-reading convention still works — but remote files need to arrive on your disk first. This skill teaches the pattern for distributed squad communication.

When this applies:

  • Squads span multiple machines, VMs, or CI runners
  • Squads span organizations or companies
  • An agent needs context from a squad whose files aren't on the local filesystem

When this does NOT apply:

  • All squads are on the same machine (just read the files directly)

Patterns

The Core Principle

"The filesystem is the mesh, and git is how the mesh crosses machine boundaries."

Read the full file on GitHub · 288 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 288 lines · 16 tokens per session scan A e380984ac569

Subscribe to this mod's changes

distributed-mesh is a skill published in the GitHub repository alonf/specrew (54 stars, last pushed 4d ago), licensed MIT. It adds 16 tokens to every session and 3,052 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 97% identical to distributed-mesh, differing in 6 lines, and is treated as a copy.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens

chat-perf

Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

microsoft/vscode · 51 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens