Borrowing it
Nothing to install: this file belongs to alonf/specrew. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/alonf/specrew/main/.agents/skills/specrew-design-workshop/SKILL.mdgit clone --depth 1 https://github.com/alonf/specrewWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alonf/specrew/specrew-design-workshop)<a href="https://agentmods.dev/skills/alonf/specrew/specrew-design-workshop"><img src="https://agentmods.dev/badge/skills/alonf/specrew/specrew-design-workshop/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alonf/specrew/specrew-design-workshop"><img src="https://agentmods.dev/badge/skills/alonf/specrew/specrew-design-workshop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00193 | $0.10270 |
| Opus 5.5 | $0.00077 | $0.04108 |
| Sonnet 5.5 | $0.00039 | $0.02054 |
| Haiku 4.5 | $0.00019 | $0.01027 |
Grade A, and why
specrew-design-workshop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 502 lines — stays where its author put it; the contents beside it link to each section on GitHub.
specrew-design-workshop
Type: Facilitation Skill Schema: v1 Status: Active design-lifecycle conduct
Purpose
Drive the design lenses as a real, point-of-use workshop — not a checklist skimmed once at launch. Each time you reach a lens, this skill is loaded fresh so the conduct is in focus exactly when you use it. It is self-contained: one load gives you everything you need for the current lens. Because most hosts do not guarantee a fresh reload per turn, re-invoke this skill (or re-read it) at the start of each new lens.
The Big Picture (read this first, every time)
You are facilitating a design conversation with a human, one lens at a time. The lenses live in
extensions/specrew-speckit/knowledge/design-lenses/ (deployed under the project's design-lens catalog):
architecture-core, component-design, requirements-nfr, ui-ux, data-storage, security-compliance,
integration-api, devops-operations, observability-resilience, code-implementation. For each lens you work:
- Load that lens's md (
design-lenses/<lens-id>.md) for its## Design Decision Pointsand## Workshop Conduct— that is the lens's focused agenda. Do not improvise it from memory. - Facilitate the discussion for that lens (the method below).
- Record the decisions + agreement.
- Re-invoke this skill and go to the next lens.
The per-lens knowledge is in the lens md; this skill is the method that ties the lenses together. Keep both in view.
Render before you ask — the question may only reference what is on screen (A6/A7/FR-037). Before you raise ANY confirm/approve question (as a typed "does this work? / move on? / approve" prompt) about the lens agenda + depths, a per-lens diagram, the component map, an options/trade-off set, or a design verdict — the thing you are asking about MUST already be rendered in your assistant message in THIS exchange, in prose / console-ASCII the human can see. The question may reference ONLY content that is on screen. Never ask from a count ("8 lenses", "13 components"), a summary ("the agenda", "the map"), or a "shown above / as proposed" that was not actually shown. The failure mode this exists to stop is menu-before-render: render + explain, THEN ask. Be verbose — explain the agenda / diagram / map / options fully in prose first, and make the question and choices self-explanatory (not a terse "does this work? — 8 lenses").
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +105 lines e3d810d1434e
- 2mo ago First seen · 397 lines · 193 tokens per session scan A 53a262bd69d3
specrew-design-workshop is a skill published in the GitHub repository alonf/specrew (54 stars, last pushed today), licensed MIT. It adds 193 tokens to every session and 10,270 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
html-ppt-hermes-cyber-terminal
OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.
html-ppt-taste-brutalist
16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).
visual-ralph
Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ultragoal with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.
glance-canonical-layouts
Use this skill to create home screen widgets using Jetpack Glance Canonical Layouts from the Android Platform Samples project, or when asked to implement standard widget layout patterns (including Check List, Image Grid, Snap Scrolling, and Standard Toolbar).
accessibility
Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.