specrew-design-workshop

specrew-design-workshop is a skill for Claude Code, Codex from alonf/specrew. It costs 193 tokens per session (8,052 once invoked), scanned A, original, MIT.

A workshop guide for making design decisions about a software feature one topic at a time. Its topics include architecture, data storage, user experience, security, integrations, operations, and implementation.

In plain words
What is it for?
Use it during feature planning and design analysis to work through technical structure, requirements, interface design, data, security, APIs, operations, reliability, and code.
Why use it?
It turns design review into a guided conversation so important decisions are discussed at the point they matter.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/alonf/specrew/specrew-design-workshop
Any agent
npx skills add alonf/specrew --skill specrew-design-workshop
Clone the repo
git clone --depth 1 https://github.com/alonf/specrew

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for specrew-design-workshop

README.md
[![agentmods](https://agentmods.dev/badge/skills/alonf/specrew/specrew-design-workshop.svg)](https://agentmods.dev/skills/alonf/specrew/specrew-design-workshop)
Your own site
<a href="https://agentmods.dev/skills/alonf/specrew/specrew-design-workshop"><img src="https://agentmods.dev/badge/skills/alonf/specrew/specrew-design-workshop.svg" alt="Measured on agentmods" height="20"></a>
Per session 193 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,052 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00193 $0.08052
Opus 5 $0.00097 $0.04026
Sonnet 5 $0.00039 $0.01610
Haiku 4.5 $0.00019 $0.00805

Measured 4d ago against content hash 53a262bd69d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

specrew-design-workshop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/specrew-design-workshop/SKILL.md · 397 lines

How it starts

The opening of the file, as written. The whole thing — 397 lines — stays where its author put it; the contents beside it link to each section on GitHub.

specrew-design-workshop

Type: Facilitation Skill Schema: v1 Status: Active design-lifecycle conduct

Purpose

Drive the design lenses as a real, point-of-use workshop — not a checklist skimmed once at launch. Each time you reach a lens, this skill is loaded fresh so the conduct is in focus exactly when you use it. It is self-contained: one load gives you everything you need for the current lens. Because most hosts do not guarantee a fresh reload per turn, re-invoke this skill (or re-read it) at the start of each new lens.

The Big Picture (read this first, every time)

You are facilitating a design conversation with a human, one lens at a time. The lenses live in extensions/specrew-speckit/knowledge/design-lenses/ (deployed under the project's design-lens catalog): architecture-core, component-design, requirements-nfr, ui-ux, data-storage, security-compliance, integration-api, devops-operations, observability-resilience, code-implementation. For each lens you work:

  1. Load that lens's md (design-lenses/<lens-id>.md) for its ## Design Decision Points and ## Workshop Conduct — that is the lens's focused agenda. Do not improvise it from memory.
  2. Facilitate the discussion for that lens (the method below).
  3. Record the decisions + agreement.
  4. Re-invoke this skill and go to the next lens.

The per-lens knowledge is in the lens md; this skill is the method that ties the lenses together. Keep both in view.

Render before you ask — the question may only reference what is on screen (A6/A7/FR-037). Before you raise ANY confirm/approve question (a structured menu on hosts that preserve the preceding message, or a typed "does this work? / move on? / approve" prompt) about the lens agenda + depths, a per-lens diagram, the component map, an options/trade-off set, or a design verdict — the thing you are asking about MUST already be rendered in your assistant message in THIS exchange, in prose / console-ASCII the human can see. The question may reference ONLY content that is on screen. Never ask from a count ("8 lenses", "13 components"), a summary ("the agenda", "the map"), or a "shown above / as proposed" that was not actually shown. The failure mode this exists to stop is menu-before-render: render + explain, THEN ask. Be verbose — explain the agenda / diagram / map / options fully in prose first, and make the question and choices self-explanatory (not a terse "does this work? — 8 lenses").

Read the full file on GitHub · 397 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 397 lines · 193 tokens per session scan A 53a262bd69d3

Subscribe to this mod's changes

specrew-design-workshop is a skill published in the GitHub repository alonf/specrew (54 stars, last pushed yesterday), licensed MIT. It adds 193 tokens to every session and 8,052 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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