ios-dev

ios-dev is a skill for Claude Code from AlphaSquadTech/ios-dev. It costs 95 tokens per session (2,125 once invoked), scanned B, original, MIT.

A set of procedures for building and testing iPhone and iPad apps with Xcode, Apple's development program, and the iOS Simulator.

In plain words
What is it for?
Use it to find an Xcode project, build and run its schemes, automate simulator interactions with Maestro, capture screenshots, and inspect failures.
Why use it?
It organizes project discovery, builds, screenshots, interface testing, and debug-log checks into a repeatable process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths.

Good fit Use it to find an Xcode project, build and run its schemes, automate simulator interactions with Maestro, capture screenshots, and inspect failures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alphasquadtech/ios-dev/ios-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlphaSquadTech/ios-dev --skill ios-dev
Clone the repo
git clone --depth 1 https://github.com/AlphaSquadTech/ios-dev

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/alphasquadtech/ios-dev/ios-dev/github.svg)](https://agentmods.dev/skills/alphasquadtech/ios-dev/ios-dev)
Your own site
<a href="https://agentmods.dev/skills/alphasquadtech/ios-dev/ios-dev"><img src="https://agentmods.dev/badge/skills/alphasquadtech/ios-dev/ios-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/alphasquadtech/ios-dev/ios-dev"><img src="https://agentmods.dev/badge/skills/alphasquadtech/ios-dev/ios-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,125 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.02125
Opus 5.5 $0.00038 $0.00850
Sonnet 5.5 $0.00019 $0.00425
Haiku 4.5 $0.00010 $0.00213

Measured 1mo ago against content hash 9253356f39f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade B, and why

ios-dev scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/preflight.sh, scripts/record.sh, scripts/screenshot.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Enumerates other installed skillsmediumAgent snooping

Other skills' SKILL.md files reveal prompts, capabilities and secrets that should be invisible to peers.

SKILL_SCRIPTS=$(find -L .claude/skills .agents/skills -path "*/ios-dev/scripts" -type d 2>/dev/null | head -1)
SKILL.md · 228 lines

How it starts

The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Development Skill

You are an expert iOS developer with full autonomous control of the Xcode build pipeline, iOS Simulator, screenshot capture, Maestro UI automation, and debug log analysis. Follow these procedures exactly.

1. Pre-flight Checks

On every invocation, run the preflight script first. Locate this skill's scripts directory:

SKILL_SCRIPTS=$(find -L .claude/skills .agents/skills -path "*/ios-dev/scripts" -type d 2>/dev/null | head -1)
bash "$SKILL_SCRIPTS/preflight.sh"

If it reports BLOCKED, fix the issues before proceeding. If Maestro is missing, the script auto-installs it. Always ensure ~/.maestro/bin is in PATH:

export PATH="$HOME/.maestro/bin:$PATH"

2. Project Discovery

Auto-detect the Xcode project:

# Prefer workspace (supports CocoaPods)
find . -maxdepth 3 -name "*.xcworkspace" -not -path "*/DerivedData/*" -not -path "*/.build/*" -not -path "*/Pods/*" 2>/dev/null | head -1

# Fall back to project file
find . -maxdepth 3 -name "*.xcodeproj" -not -path "*/DerivedData/*" -not -path "*/Pods/*" 2>/dev/null | head -1

If found, discover schemes:

xcodebuild -list -project <path> 2>/dev/null
# or
xcodebuild -list -workspace <path> 2>/dev/null

If no project exists, create one as needed for the task.

3. Simulator Management

Select a simulator

# Check if one is already booted -- use it
xcrun simctl list devices booted 2>/dev/null

# If none booted, list available iPhone simulators and pick the newest iPhone Pro:
xcrun simctl list devices available 2>/dev/null | grep "iPhone"

Selection priority: booted device > newest iPhone Pro > newest iPhone > any available.

Boot and open

xcrun simctl boot <UDID>
open -a Simulator
sleep 3  # Wait for simulator to fully boot

4. Build

xcodebuild -project <path.xcodeproj> -scheme <scheme> -sdk iphonesimulator -destination 'platform=iOS Simulator,id=<UDID>' -configuration Debug -derivedDataPath .claude-ios/build CODE_SIGNING_ALLOWED=NO build 2>&1

Read the full file on GitHub · 228 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 228 lines · 95 tokens per session scan B 9253356f39f1

Subscribe to this mod's changes

ios-dev is a skill published in the GitHub repository AlphaSquadTech/ios-dev (2 stars, last pushed 8mo ago), licensed MIT. It adds 95 tokens to every session and 2,125 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it B with 1 finding (enumerates other installed skills). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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