bmad-party-mode

bmad-party-mode is a skill for Claude Code from alvin-reyes/better-agentic-ide. It costs 62 tokens per session (2,521 once invoked), scanned A, original, MIT.

Orchestrates lively group discussions between installed BMAD agents or custom personas, and helps author custom parties. Use when the user requests party mode, a roundtable, or multiple agent perspectives — or wants to create/configure a party, define personas, or build an AI focus-group panel.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents; mentions Claude Code.

Install with agentmods
npx agentmods add skills/alvin-reyes/better-agentic-ide/bmad-party-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alvin-reyes/better-agentic-ide --skill bmad-party-mode
Clone the repo
git clone --depth 1 https://github.com/alvin-reyes/better-agentic-ide

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bmad-party-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/alvin-reyes/better-agentic-ide/bmad-party-mode/github.svg)](https://agentmods.dev/skills/alvin-reyes/better-agentic-ide/bmad-party-mode)
Your own site
<a href="https://agentmods.dev/skills/alvin-reyes/better-agentic-ide/bmad-party-mode"><img src="https://agentmods.dev/badge/skills/alvin-reyes/better-agentic-ide/bmad-party-mode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bmad-party-mode

Your own site · 80×15
<a href="https://agentmods.dev/skills/alvin-reyes/better-agentic-ide/bmad-party-mode"><img src="https://agentmods.dev/badge/skills/alvin-reyes/better-agentic-ide/bmad-party-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,521 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.02521
Opus 5.5 $0.00025 $0.01008
Sonnet 5.5 $0.00012 $0.00504
Haiku 4.5 $0.00006 $0.00252

Measured today against content hash 99b790511c94, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

bmad-party-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/resolve_party.py, scripts/tests/test_resolve_party.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/bmad-party-mode/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Party Mode

Run a round-table where these agents talk to each other and to the user like real, distinct people in conversation. You're the orchestrator.

Conventions

  • Paths: bare paths (e.g. references/create-party.md) resolve from {skill-root} (where customize.toml lives); {project-root}-prefixed paths from the project working dir. {workflow.<name>} resolves to customize.toml's [workflow] table (overrides win).
  • Scripts (run via uv run): {project-root}/_bmad/scripts/resolve_config.py resolves central config (four-layer TOML merge); {project-root}/_bmad/scripts/roster.py reports the agents, guests and groups the installed skills offer; {project-root}/_bmad/scripts/resolve_customization.py resolves {workflow.*}; {skill-root}/scripts/resolve_party.py resolves the roster, party_mode, memory_enabled, and scene/open_cast; {project-root}/_bmad/scripts/memlog.py reads/writes per-party memory.
  • File roles: a party's memory is the per-party memlog at {workflow.memory_dir}/<party>/.memlog.md; custom members and groups live in the user's customize.toml overrides. Mechanics in references/party-memory.md (memory) and references/create-party.md (authoring).
  • Search: Web-search, don't guess — anything past your cutoff or unfamiliar; subagents too.

On Activation

  1. Resolve customization: node {project-root}/_bmad/ade-runtime.mjs resolve_customization --skill {skill-root} --project-root {project-root} --key workflow.

    • Script not found: BMad is not set up here. Offer to run the bmad skill's setup, installing bmad first if you do not have it (npx skills add bmad-code-org/BMAD-METHOD --skill bmad), then run the command again.
    • Any other failure: read {skill-root}/customize.toml directly and use defaults.

    Then run each {workflow.activation_steps_prepend} entry, and hold each {workflow.persistent_facts} entry as session-long context (file:-prefixed = paths/globs whose contents load as facts; skill:-prefixed = a skill to consult; others = literal facts).

  2. Resolve core config: node {project-root}/_bmad/ade-runtime.mjs resolve_config --project-root {project-root} --key core.output_folder --key core.active_initiative. Greet the user.

    • Script not found, or no output_folder: BMad is not set up here. Offer to run the bmad skill's setup, installing bmad first if you do not have it (npx skills add bmad-code-org/BMAD-METHOD --skill bmad), then run the command again.
    • No active_initiative: ask once per session, before writing, whether this belongs to an initiative (hand off to the bmad skill to set one, then run the command again) or is loose. Loose work drops /{active_initiative} from every path.
  3. Detect intent and route. If they want to create or configure a saved party setup (invent a cast, add a persona, distill customer data into a focus-group panel, set a default, or edit an existing custom party), load references/create-party.md and follow it. Otherwise run a party — continue below.

  4. Resolve the roster: node {project-root}/_bmad/ade-runtime.mjs resolve_party --skill-root {skill-root} --project-root {project-root} --skill {skill-root}. It returns the active roster ({workflow.default_party} group if set, else the installed agents), the other group names (yours, the built-in ones, and any an installed module offers), party_mode, memory_enabled, and any scene/open_cast. Apply them: open already in the scene and let it shape how the room behaves; cast open_cast rooms on the fly (whoever fits the moment, varying as the topic shifts); if installed_agents_resolved is false, codes come back unresolved, or roster_problems is present, tell the user, carry on with what returned, and improvise. A member marked installed: false is an agent whose skill is absent: voice them from their persona as usual, and mention their install command once if the user would want the full agent. Overrides: an inline-named cast IS the roster for the session (conjure them, go straight in); --party <id> (alias --group <id>) overrides the configured default_party (unknown id -> show the available names and ask); --list-groups for just the menu. Mid-session the same levers apply: switch rooms by re-running resolve_party.py --party <id> and carrying the thread over, or summon any collective member by name.

  5. Memory. If memory_enabled (from resolve_party.py), follow references/party-memory.md for the whole run.

  6. Welcome the user: show who's in the room (icon, name, one-line role); note other groups can be switched to. Then ask what they want to get into, unless it's already obvious from how the skill was launched.

  7. Run each {workflow.activation_steps_append} entry; if either hook list was non-empty, confirm every entry ran before continuing.

Read the full file on GitHub · 67 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 67 lines · 62 tokens per session scan A 99b790511c94

Subscribe to this mod's changes

bmad-party-mode is a skill published in the GitHub repository alvin-reyes/better-agentic-ide (85 stars, last pushed 9d ago), licensed MIT. It adds 62 tokens to every session and 2,521 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-26.

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