Blender Python add-on rules for operators, panels, properties, registration, tes

Blender Python add-on rules for operators, panels, properties, registration, tes is a skill for Claude Code, Codex from AmariahAK/atlarix-skills. It costs 16 tokens per session (617 once invoked), scanned A, original, Apache-2.0.

A set of rules for writing Blender Python add-ons, which are extensions that add tools or interface elements to Blender. It covers add-on structure, user-interface components, registration, and safe use of Blender’s programming interface.

In plain words
What is it for?
Use it when creating or reviewing Blender operators, panels, settings, registration code, manifests, and tests.
Why use it?
It helps keep Blender extensions organized and compatible with Blender’s expected APIs and lifecycle.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating or reviewing Blender operators, panels, settings, registration code, manifests, and tests.

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Install with agentmods
npx agentmods add skills/amariahak/atlarix-skills/acr-blender-python-addon
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AmariahAK/atlarix-skills --skill acr-blender-python-addon
Clone the repo
git clone --depth 1 https://github.com/AmariahAK/atlarix-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Blender Python add-on rules for operators, panels, properties, registration, tes

README.md
[![agentmods](https://agentmods.dev/badge/skills/amariahak/atlarix-skills/acr-blender-python-addon/github.svg)](https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon)
Your own site
<a href="https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon"><img src="https://agentmods.dev/badge/skills/amariahak/atlarix-skills/acr-blender-python-addon/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Blender Python add-on rules for operators, panels, properties, registration, tes

Your own site · 80×15
<a href="https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon"><img src="https://agentmods.dev/badge/skills/amariahak/atlarix-skills/acr-blender-python-addon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.00617
Opus 5 $0.00008 $0.00309
Sonnet 5 $0.00003 $0.00123
Haiku 4.5 $0.00002 $0.00062

Measured 9d ago against content hash c0befb016a16, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

Blender Python add-on rules for operators, panels, properties, registration, tes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/acr-blender-python-addon/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Python add-on rules for operators, panels, properties, registration, tes

When to use this skill

Blender Python add-on rules for operators, panels, properties, registration, testing, and API-safe scripting

Source

Synced from https://github.com/PatrickJS/awesome-cursorrules/tree/main/rules/blender-python-addon.mdc.

Blender Python Add-on Rules

Add-on Structure

  • Keep add-on entry points in __init__.py with clear register() and unregister() functions.
  • Group operators, panels, properties, preferences, and utilities into separate modules for non-trivial add-ons.
  • Use bl_info or blender_manifest.toml according to the Blender version and packaging target.
  • Keep UI labels concise and user-facing text translatable where appropriate.

API Usage

  • Use bpy.types.Operator for actions, bpy.types.Panel for UI, and bpy.types.PropertyGroup for grouped settings.
  • Define bl_idname, bl_label, and bl_options explicitly.
  • Validate context in poll() before enabling operators.
  • Use invoke() for interactive setup and execute() for the actual operation.
  • Return {'FINISHED'} or {'CANCELLED'} consistently.
  • Use dependency graph updates and evaluated objects when reading final scene state.

Data and Properties

  • Register custom properties through PropertyGroup classes instead of loose global state.
  • Store add-on preferences in AddonPreferences.
  • Use PointerProperty, CollectionProperty, and typed properties with names and descriptions.
  • Clean up custom properties and handlers during unregister().

Safety and Performance

  • Do not run destructive scene operations without explicit user action.
  • Avoid blocking UI work in modal operators; use timers or modal state machines for long operations.
  • Batch mesh changes and use bmesh when editing mesh data programmatically.
  • Avoid repeatedly scanning large scenes in draw methods.
  • Keep file paths configurable and use Blender path utilities.

Testing and Debugging

Read the full file on GitHub · 64 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 64 lines · 16 tokens per session scan A c0befb016a16

Subscribe to this mod's changes

Blender Python add-on rules for operators, panels, properties, registration, tes is a skill published in the GitHub repository AmariahAK/atlarix-skills (2 stars, last pushed 2d ago), licensed Apache-2.0. It adds 16 tokens to every session and 617 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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