Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AmariahAK/atlarix-skills --skill acr-blender-python-addongit clone --depth 1 https://github.com/AmariahAK/atlarix-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon)<a href="https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon"><img src="https://agentmods.dev/badge/skills/amariahak/atlarix-skills/acr-blender-python-addon/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/amariahak/atlarix-skills/acr-blender-python-addon"><img src="https://agentmods.dev/badge/skills/amariahak/atlarix-skills/acr-blender-python-addon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00016 | $0.00617 |
| Opus 5.5 | $0.00006 | $0.00247 |
| Sonnet 5.5 | $0.00003 | $0.00123 |
| Haiku 4.5 | $0.00002 | $0.00062 |
Grade A, and why
Blender Python add-on rules for operators, panels, properties, registration, tes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Python add-on rules for operators, panels, properties, registration, tes
When to use this skill
Blender Python add-on rules for operators, panels, properties, registration, testing, and API-safe scripting
Source
Synced from https://github.com/PatrickJS/awesome-cursorrules/tree/main/rules/blender-python-addon.mdc.
Blender Python Add-on Rules
Add-on Structure
- Keep add-on entry points in
__init__.pywith clearregister()andunregister()functions. - Group operators, panels, properties, preferences, and utilities into separate modules for non-trivial add-ons.
- Use
bl_infoorblender_manifest.tomlaccording to the Blender version and packaging target. - Keep UI labels concise and user-facing text translatable where appropriate.
API Usage
- Use
bpy.types.Operatorfor actions,bpy.types.Panelfor UI, andbpy.types.PropertyGroupfor grouped settings. - Define
bl_idname,bl_label, andbl_optionsexplicitly. - Validate context in
poll()before enabling operators. - Use
invoke()for interactive setup andexecute()for the actual operation. - Return
{'FINISHED'}or{'CANCELLED'}consistently. - Use dependency graph updates and evaluated objects when reading final scene state.
Data and Properties
- Register custom properties through
PropertyGroupclasses instead of loose global state. - Store add-on preferences in
AddonPreferences. - Use
PointerProperty,CollectionProperty, and typed properties with names and descriptions. - Clean up custom properties and handlers during
unregister().
Safety and Performance
- Do not run destructive scene operations without explicit user action.
- Avoid blocking UI work in modal operators; use timers or modal state machines for long operations.
- Batch mesh changes and use
bmeshwhen editing mesh data programmatically. - Avoid repeatedly scanning large scenes in draw methods.
- Keep file paths configurable and use Blender path utilities.
Testing and Debugging
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 64 lines · 16 tokens per session scan A c0befb016a16
Blender Python add-on rules for operators, panels, properties, registration, tes is a skill published in the GitHub repository AmariahAK/atlarix-skills (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 16 tokens to every session and 617 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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