morphous-catalog

morphous-catalog is a skill for Codex from Ameyanagi/morphos. It costs 79 tokens per session (1,829 once invoked), scanned A, original, Apache-2.0.

A workflow for creating or refreshing Morphous design-system bundles based on nature motifs such as animals, plants, landscapes, minerals, or weather.

In plain words
What is it for?
Use it to define a motif-driven design system, generate its visual assets, prepare light and dark themes compatible with shadcn or tweakcn, and validate the resulting files.
Why use it?
It organizes the motif, generated visuals, color themes, and reusable web assets into a consistent website theme package.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex.

Good fit Use it to define a motif-driven design system, generate its visual assets, prepare light and dark themes compatible with shadcn or tweakcn, and validate the resulting files.

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Install with agentmods
npx agentmods add skills/ameyanagi/morphos/morphous-catalog
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ameyanagi/morphos --skill morphous-catalog
Clone the repo
git clone --depth 1 https://github.com/Ameyanagi/morphos

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for morphous-catalog

README.md
[![agentmods](https://agentmods.dev/badge/skills/ameyanagi/morphos/morphous-catalog/github.svg)](https://agentmods.dev/skills/ameyanagi/morphos/morphous-catalog)
Your own site
<a href="https://agentmods.dev/skills/ameyanagi/morphos/morphous-catalog"><img src="https://agentmods.dev/badge/skills/ameyanagi/morphos/morphous-catalog/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for morphous-catalog

Your own site · 80×15
<a href="https://agentmods.dev/skills/ameyanagi/morphos/morphous-catalog"><img src="https://agentmods.dev/badge/skills/ameyanagi/morphos/morphous-catalog.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,829 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.01829
Opus 5.5 $0.00032 $0.00732
Sonnet 5.5 $0.00016 $0.00366
Haiku 4.5 $0.00008 $0.00183

Measured 1mo ago against content hash 7953bfd0017e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

morphous-catalog scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/morphous-catalog/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Morphous Catalog

Core Rule

Morphous is a website for browsing motif-driven design systems and shadcn/tweakcn-compatible themes. Generate creative bitmap assets with the Codex image tool (imagegen skill), not repo scripts. Scripts may assemble metadata, sample colors, remove chroma-key backgrounds, write theme files, and validate assets, but they must not fabricate the motif, design-system boards, or generated web example images.

Use Bun for project commands (bun run ...). If a Python helper or validator is needed, run it through uv (for example uv run --with pyyaml python ...); do not call python or python3 directly. Do not create or update PowerPoint output unless the user explicitly reintroduces that requirement.

Motif Workflow

  1. Pick or confirm one system identity: slug, display name, motif subject, motif category (animal, insect, plant, landscape, mineral, weather, etc.), biome/context, and design mood.
  2. Generate the motif first as an isolated transparent-background asset. For the built-in image tool, use the imagegen transparent workflow: generate on a flat removable chroma-key background, remove it locally, then validate alpha. Save the final PNG to public/systems/{slug}/motif.png or animal.png when preserving an older bundle contract.
  3. Generate design-system-light.png from the motif image as a source reference. It must be one comprehensive high-resolution board containing palette, typography, multilingual type guidance, components, navigation, dashboard/data, forms, texture, spacing/radius/shadow tokens, and sample usage.
  4. Generate design-system-dark.png as a separate high-resolution image-tool call from the same motif and light board. It must feel like the same system translated to dark mode.
  5. Generate additional web assets only when useful: hero.png, texture.png, background.png, example app screens, pattern crops, or card imagery. Keep these derived from the motif and boards.
  6. Record every final image-generation prompt in that system's public/systems/{slug}/prompts.json. Prompts are user-facing assets; include enough detail for users to reuse them.
  7. Record system identity, palette, theme references, and asset paths in that system's public/systems/{slug}/system.json.
  8. Derive and export shadcn/tweakcn theme tokens from the motif and boards, then update catalog metadata and website routes.
  9. Validate the theme, generated assets, catalog, and app before finishing.

Read the full file on GitHub · 115 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 115 lines · 79 tokens per session scan A 7953bfd0017e

Subscribe to this mod's changes

morphous-catalog is a skill published in the GitHub repository Ameyanagi/morphos (102 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 79 tokens to every session and 1,829 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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