test-arcade

test-arcade is a skill for Claude Code from ANcpLua/ancplua-claude-plugins. It costs 136 tokens per session (2,533 once invoked), scanned A, original, MIT.

A local build-and-test procedure for the Arcade software development kit, or SDK. It builds the SDK, places its packages in a local NuGet feed, and tests them in another repository.

In plain words
What is it for?
Use it to validate local Arcade changes, reproduce build problems, and confirm that a consuming repository builds against locally created packages.
Why use it?
It lets you check whether local SDK changes still work for a project that consumes the SDK before merging them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the dotnet-dnceng plugin — 10 skills, 1 agent shipped together

Good fit Use it to validate local Arcade changes, reproduce build problems, and confirm that a consuming repository builds against locally created packages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ancplua/ancplua-claude-plugins/test-arcade
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ANcpLua/ancplua-claude-plugins --skill test-arcade
Clone the repo
git clone --depth 1 https://github.com/ANcpLua/ancplua-claude-plugins

Made for: Claude Code.

Or install dotnet-dnceng, the plugin that ships this one along with the rest of its 10 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for test-arcade

README.md
[![agentmods](https://agentmods.dev/badge/skills/ancplua/ancplua-claude-plugins/test-arcade/github.svg)](https://agentmods.dev/skills/ancplua/ancplua-claude-plugins/test-arcade)
Your own site
<a href="https://agentmods.dev/skills/ancplua/ancplua-claude-plugins/test-arcade"><img src="https://agentmods.dev/badge/skills/ancplua/ancplua-claude-plugins/test-arcade/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for test-arcade

Your own site · 80×15
<a href="https://agentmods.dev/skills/ancplua/ancplua-claude-plugins/test-arcade"><img src="https://agentmods.dev/badge/skills/ancplua/ancplua-claude-plugins/test-arcade.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,533 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.02533
Opus 5 $0.00068 $0.01267
Sonnet 5 $0.00027 $0.00507
Haiku 4.5 $0.00014 $0.00253

Measured 8d ago against content hash 2eb544e2c00a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

test-arcade scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/Test-Arcade.ps1), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/dotnet-dnceng/skills/test-arcade/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build and Test Arcade SDK Locally

Build the Arcade SDK from a local checkout, publish the artifacts to a local NuGet feed, and validate by building a test repository against those packages.

Workflow: Gather paths (Step 0) → run the script (Step 1) → interpret results (Step 2) → present summary (Step 3). The script handles repo resets, building, feed configuration, global.json updates, and test repo builds end-to-end.

When to Use This Skill

  • Testing local Arcade SDK changes against a consuming repository
  • Validating that a repo builds with a modified Arcade version before submitting a PR
  • Reproducing build issues with specific Arcade changes
  • Questions like "does my arcade change break runtime?", "test arcade locally", "validate arcade SDK"

Not for: CI/CD pipeline analysis, Helix test failures, publishing Arcade packages to official feeds, or dependency flow troubleshooting.

Prerequisites

Before running this skill, ensure the following are available:

  • PowerShell 7+ (pwsh): the script is implemented in PowerShell Core for cross-platform portability
  • Git: repos must be cloned locally
  • Network access: Azure DevOps package feeds (dev.azure.com/dnceng) must be reachable for NuGet restore
  • Local clones: both the dotnet/arcade repo and a test repo (e.g., arcade-validation, runtime, sdk) must be cloned locally.

Optional: Binlog MCP Server

For investigating build failures, the binlog MCP server can parse .binlog files produced during builds.

Quick Start

# Full build-and-test
pwsh ./scripts/Test-Arcade.ps1 -Arcade /path/to/arcade -TestRepo /path/to/test-repo

# Clean the local feed before running (e.g., after switching arcade branches)
pwsh ./scripts/Test-Arcade.ps1 -Arcade /path/to/arcade -TestRepo /path/to/test-repo -CleanFeed

# Build and run Signing Validation (SignCheck) on test repo output
pwsh ./scripts/Test-Arcade.ps1 -Arcade /path/to/arcade -TestRepo /path/to/test-repo -SignCheck

# Run SignCheck against a custom directory
pwsh ./scripts/Test-Arcade.ps1 -Arcade /path/to/arcade -TestRepo /path/to/test-repo -SignCheck -SignCheckDir /path/to/files

Read the full file on GitHub · 171 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 171 lines · 136 tokens per session scan A 2eb544e2c00a

Subscribe to this mod's changes

test-arcade is a skill published in the GitHub repository ANcpLua/ancplua-claude-plugins (5 stars, last pushed 22d ago), licensed MIT. It adds 136 tokens to every session and 2,533 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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