studio-video

studio-video is a skill for Claude Code, Codex from androoAGI/starnet. It costs 44 tokens per session (949 once invoked), scanned A, original, MIT.

A video-editing workflow that turns a script into narration, still images, and a DaVinci Resolve timeline. DaVinci Resolve is software for assembling and editing video.

In plain words
What is it for?
It helps write beat-based scripts, create voiceover takes and matching stills, and prepare a timeline for free or Studio versions of Resolve.
Why use it?
It removes the need to time pictures and voiceover manually or build the edit timeline from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps write beat-based scripts, create voiceover takes and matching stills, and prepare a timeline for free or Studio versions of Resolve.

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Install with agentmods
npx agentmods add skills/androoagi/starnet/studio-video
About the project

StarNet is a local-first desktop harness for creating AI agents and arranging them in a pixel-art space station whose layout represents their capabilities, permissions, and workflow. It lets people run real model calls and tools through multiple bounded agents, using their own provider keys or accounts and optionally messaging the station through chat services. The catalogue entries are skills that extend or support work performed by StarNet agents.

androoAGI/starnet · 1,468 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add androoAGI/starnet --skill studio-video
Clone the repo
git clone --depth 1 https://github.com/androoAGI/starnet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for studio-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/androoagi/starnet/studio-video/github.svg)](https://agentmods.dev/skills/androoagi/starnet/studio-video)
Your own site
<a href="https://agentmods.dev/skills/androoagi/starnet/studio-video"><img src="https://agentmods.dev/badge/skills/androoagi/starnet/studio-video/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for studio-video

Your own site · 80×15
<a href="https://agentmods.dev/skills/androoagi/starnet/studio-video"><img src="https://agentmods.dev/badge/skills/androoagi/starnet/studio-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 949 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00949
Opus 5.5 $0.00018 $0.00380
Sonnet 5.5 $0.00009 $0.00190
Haiku 4.5 $0.00004 $0.00095

Measured 12d ago against content hash 5f0ba0ef94e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

studio-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills-catalog/skills/studio-video/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The studio cuts a video from parts it makes itself: voiceover takes from voice_generate, stills from image_generate, and an edit decision list from resolve_timeline_file. The narration is the spine — pictures are timed to the voice, never the other way round.

Method

  1. Write the script as numbered beats. One beat = one idea, one or two sentences of narration, one picture. Note for each beat what is on screen. Spoken narration runs roughly 150 words a minute; size the script to the target length.
  2. Get the script approved before rendering anything. Voice and images cost money; a rewrite after rendering pays twice.
  3. Record one take per beat (voice_generate). Plain prose, no markup. Name each take with path so the order is obvious: audio/v01-intro.mp3, audio/v02-problem.mp3. Use the same voice and style for every take. Text over 4,000 characters is refused, so split long beats — never truncate.
  4. Make the stills (image_generate). One shape for all: aspect_ratio: "16:9" for widescreen, "9:16" for phone video. Write one shared style line and repeat it word for word in every prompt; only the subject changes. Name stills to match the takes: images/v01-intro.png. For a frame that must show readable words, use the premium model the tool description names.
  5. Look before you cut (image_analyze). Check each still for garbled text, the wrong subject, or style drift. Regenerate failures; do not cut around them.
  6. Measure the takes. Each still holds for the length of its take. With a WORKBENCH, read real durations with ffprobe through shell.exec; without one, estimate from word count and let the timeline tool check you — it reads durations with ffprobe when available and notes any out-point past the end of a file.
  7. Build the timeline (resolve_timeline_file). Main track (lane 0): the stills in beat order, each with in: 0 and out = its hold in seconds; they play back to back. Voiceover: each take on lane -1 with at = the second its beat starts. Add a marker per beat, named for the beat. Set fps (24 unless asked) and the width/height that match the stills. The file lands at edits/<name>.fcpxml unless you pass path.
  8. Read the tool's notes. A "past the media end" or "not probed" note means the cut is wrong or unverified — fix the numbers and rebuild.
  9. Open it. Call resolve_status. If live control is YES (Resolve Studio), use resolve_control action=import_timeline with the file; render only when asked (action=render writes under renders/, then action=render_status). If live control is NO, tell the Commander: in Resolve, File > Import > Timeline, and pick the file.
  10. Name the deliverable (deliverable_note) with the timeline file as main.

Read the full file on GitHub · 38 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 38 lines · 44 tokens per session scan A 5f0ba0ef94e2

Subscribe to this mod's changes

studio-video is a skill published in the GitHub repository androoAGI/starnet (1,468 stars, last pushed 3d ago), licensed MIT. It adds 44 tokens to every session and 949 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.