building-malware-incident-communication-template

building-malware-incident-communication-template is a skill for Claude Code, Codex from andycungkrinx91/konoha. It costs 37 tokens per session (2,399 once invoked), scanned A, a copy of building-malware-incident-communication-template, MIT.

A set of reusable messages and procedures for communicating during malware incidents. It covers updates for internal teams, executives, technical staff, customers, regulators, and the media, based on the incident's severity.

In plain words
What is it for?
It helps prepare escalation notices, executive briefings, technical advisories, customer notifications, regulatory disclosures, and media statements for incidents such as ransomware or other malware.
Why use it?
During a malware attack, unclear or delayed communication can cause confusion and make response harder. Prepared templates help people receive the right information without making unsupported claims.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps prepare escalation notices, executive briefings, technical advisories, customer notifications, regulatory disclosures, and media statements for incidents such as ransomware or other malware.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/andycungkrinx91/konoha/building-malware-incident-communication-template
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add andycungkrinx91/konoha --skill building-malware-incident-communication-template
Clone the repo
git clone --depth 1 https://github.com/andycungkrinx91/konoha

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-malware-incident-communication-template

README.md
[![agentmods](https://agentmods.dev/badge/skills/andycungkrinx91/konoha/building-malware-incident-communication-template/github.svg)](https://agentmods.dev/skills/andycungkrinx91/konoha/building-malware-incident-communication-template)
Your own site
<a href="https://agentmods.dev/skills/andycungkrinx91/konoha/building-malware-incident-communication-template"><img src="https://agentmods.dev/badge/skills/andycungkrinx91/konoha/building-malware-incident-communication-template/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-malware-incident-communication-template

Your own site · 80×15
<a href="https://agentmods.dev/skills/andycungkrinx91/konoha/building-malware-incident-communication-template"><img src="https://agentmods.dev/badge/skills/andycungkrinx91/konoha/building-malware-incident-communication-template.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,399 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02399
Opus 5.5 $0.00015 $0.00960
Sonnet 5.5 $0.00007 $0.00480
Haiku 4.5 $0.00004 $0.00240

Measured today against content hash 7fbc0423fdaa, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

building-malware-incident-communication-template scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/agent.py, scripts/process.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to building-malware-incident-communication-template — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/akatsuki-skill/references/anthropic-cybersecurity-skills-assets/skills/building-malware-incident-communication-template/SKILL.md · 346 lines

How it starts

The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Malware Incident Communication Template

Overview

Effective communication during malware incidents is critical for coordinated response, stakeholder management, and regulatory compliance. A structured communication framework ensures the right people receive appropriate information at the right time, preventing panic while maintaining transparency. Communication templates should cover internal escalation, executive briefings, technical advisories for IT teams, customer notifications, regulatory disclosures, and media statements. The framework must account for different malware types (ransomware, wiper, trojan, worm) and severity levels that drive escalation speed and audience.

When to Use

  • When deploying or configuring building malware incident communication template capabilities in your environment
  • When establishing security controls aligned to compliance requirements
  • When building or improving security architecture for this domain
  • When conducting security assessments that require this implementation

Prerequisites

  • Familiarity with incident response concepts and tools
  • Access to a test or lab environment for safe execution
  • Python 3.8+ with required dependencies installed
  • Appropriate authorization for any testing activities

Communication Framework

Severity Classification

Severity Description Notification Timeline Audience
P1 - Critical Ransomware, wiper, or widespread infection affecting business operations Within 15 minutes CISO, CEO, Legal, Board (if applicable)
P2 - High Targeted malware on critical systems, data exfiltration suspected Within 1 hour CISO, IT Director, Legal
P3 - Medium Contained malware infection, limited spread Within 4 hours Security Manager, IT Director
P4 - Low Single endpoint infection, quickly contained Within 24 hours Security Team Lead

Communication Channels

Channel Use Case Security Level
Out-of-band phone calls Initial critical notifications Highest
Encrypted messaging (Signal) Real-time IR team coordination High
Secure email (encrypted) Formal notifications, documentation High
War room (physical/virtual) Ongoing incident coordination Medium
Incident ticketing system Status tracking and documentation Medium
Company intranet Broad employee communication Standard

Read the full file on GitHub · 346 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 346 lines · 37 tokens per session scan A 7fbc0423fdaa

Subscribe to this mod's changes

building-malware-incident-communication-template is a skill published in the GitHub repository andycungkrinx91/konoha (12 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 2,399 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to building-malware-incident-communication-template, differing in 0 lines, and is treated as a copy.

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