Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add anilcancakir/my-claude-code --skill flutter-designgit clone --depth 1 https://github.com/anilcancakir/my-claude-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anilcancakir/my-claude-code/flutter-design)<a href="https://agentmods.dev/skills/anilcancakir/my-claude-code/flutter-design"><img src="https://agentmods.dev/badge/skills/anilcancakir/my-claude-code/flutter-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00124 | $0.01762 |
| Opus 5 | $0.00062 | $0.00881 |
| Sonnet 5 | $0.00025 | $0.00352 |
| Haiku 4.5 | $0.00012 | $0.00176 |
Grade A, and why
flutter-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 272 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flutter Design Patterns
Flutter/Dart implementation companion for mobile-app-design-mastery skill. Translates Refactoring UI principles into Flutter code.
Prerequisite: This skill provides Flutter-specific syntax. For mobile design theory and decision-making, reference
mobile-app-design-masteryskill.
⚠️ CRITICAL: Project Theme First
ALWAYS check existing theme configuration before creating new styles.
If the project has ThemeData, AppColors, AppTextStyles, or similar—USE THEM:
// Check lib/core/theme/ or lib/config/
// Common patterns:
AppColors.primary
AppTextStyles.headline
AppSpacing.md
context.theme.colorScheme.primary
Priority order:
- Project-defined theme (AppColors, AppTextStyles, custom ThemeExtension)
- Theme.of(context) access
- Hardcoded values as last resort only
ThemeData Setup (Material 3)
MaterialApp(
theme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue, // Brand color
brightness: Brightness.light,
),
textTheme: _textTheme,
),
darkTheme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: Brightness.dark,
),
textTheme: _textTheme,
),
);
Color Access Patterns
// ✅ CORRECT: Use ColorScheme
final colors = Theme.of(context).colorScheme;
Container(color: colors.primary)
Text('Hello', style: TextStyle(color: colors.onSurface))
// ✅ With extension
extension BuildContextX on BuildContext {
ColorScheme get colors => Theme.of(this).colorScheme;
}
// Usage: context.colors.primary
// ❌ AVOID: Hardcoded colors
Container(color: Colors.blue) // Ignores theme
ColorScheme roles:
| Role | Light Mode | Dark Mode | Use Case |
|---|---|---|---|
primary |
Brand color | Lighter brand | CTAs, active states |
onPrimary |
White | Dark | Text on primary |
surface |
White | Gray-900 | Cards, sheets |
onSurface |
Gray-900 | White | Body text |
surfaceContainerHighest |
Gray-100 | Gray-800 | Elevated surfaces |
outline |
Gray-400 | Gray-600 | Borders |
error |
Red | Light red | Error states |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 272 lines · 124 tokens per session scan A ac3e49ccc8e5
flutter-design is a skill published in the GitHub repository anilcancakir/my-claude-code (5 stars, last pushed 7mo ago), licensed MIT. It adds 124 tokens to every session and 1,762 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
ui-mobile
Mobile UI patterns - React Native, iOS/Android, touch targets.
ss-audit
Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices.
liquid-glass-design
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
android-edge-to-edge
Migrate a Jetpack Compose app to edge-to-edge display and fix system bar inset issues. Use when UI components are obscured by navigation/status bars, fixing IME insets, or enabling edge-to-edge for SDK 35+.
common-mobile-animation
Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
common-mobile-ux-core
Enforce universal mobile UX principles for touch-first interfaces including touch targets, safe areas, and mobile-specific interaction patterns. Use when building mobile screens, handling touch interactions, or validating safe area compliance.