figma-shaders

figma-shaders is a skill for Claude Code from anomalyco/opencode. It costs 62 tokens per session (1,216 once invoked), scanned A, original, MIT.

A guide for creating and updating shaders in Figma. A shader is code that generates pixels or changes the appearance of an existing layer, such as with a pattern, glow, blur, or distortion.

In plain words
What is it for?
Use it to create, edit, or iterate on procedural fills and visual effects in Figma.
Why use it?
It prevents shader calls from being made without the required setup and helps keep an effect shader distinct from a fill shader.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to create, edit, or iterate on procedural fills and visual effects in Figma.

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Install with agentmods
npx agentmods add skills/anomalyco/opencode/figma-shaders
About the project

OpenCode is an open-source AI coding agent that helps developers work on software projects. It includes agents for full-access development, read-only exploration and planning, plus a general subagent for complex searches and multistep tasks; the catalogue add-ons extend its workflows.

anomalyco/opencode · 213,922 stars · on GitHub · opencode.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anomalyco/opencode --skill figma-shaders
Clone the repo
git clone --depth 1 https://github.com/anomalyco/opencode

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for figma-shaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/anomalyco/opencode/figma-shaders/github.svg)](https://agentmods.dev/skills/anomalyco/opencode/figma-shaders)
Your own site
<a href="https://agentmods.dev/skills/anomalyco/opencode/figma-shaders"><img src="https://agentmods.dev/badge/skills/anomalyco/opencode/figma-shaders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for figma-shaders

Your own site · 80×15
<a href="https://agentmods.dev/skills/anomalyco/opencode/figma-shaders"><img src="https://agentmods.dev/badge/skills/anomalyco/opencode/figma-shaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,216 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01216
Opus 5.5 $0.00025 $0.00486
Sonnet 5.5 $0.00012 $0.00243
Haiku 4.5 $0.00006 $0.00122

Measured 2d ago against content hash c7e34c5a4eb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

figma-shaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/plugins/figma/skills/figma-shaders/SKILL.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create and update Figma shaders

Load this skill before every create_shader or update_shader call. It covers account-library shader authoring through the Figma MCP server. Reading or applying an existing shader does not require this skill.

Shaders have two kinds:

  • effect samples and transforms the rendered layer beneath it. Use it for blur, distortion, glow, color grading, pixelation, halftone, or other post-processing.
  • fill generates pixels without an input raster. Use it for gradients, patterns, noise, textures, and procedural backgrounds.

Do not silently switch kinds during an update. The kind passed to update_shader must match the existing shader.

Create workflow

  1. Decide whether the request is an effect or fill. Ask only when the visual intent does not resolve the distinction.
  2. Resolve planKey. Reuse one supplied by the user; otherwise call whoami. Use the sole eligible plan automatically, or ask the user to choose when several materially different plans are available.
  3. Call create_shader once with a concise name, description, selected kind, and planKey. This creates a starter scaffold, not the requested final shader.
  4. Call get_shader with the returned id, then read every source URI. If the client cannot read MCP resources, call get_shader with includeSource: true instead. This establishes the runtime imports and the scaffold's fixed metadata contract.
  5. Author the complete replacement main.ts for the requested result.
  6. Call update_shader with the returned id, the same kind, files: [{ path: "main.ts", content: "..." }], and a specific commitMessage. Use metadata when changing the name, description, or animation capabilities. Set metadata.isAnimated: true when the source reads time-related frame inputs and metadata.usesMouse: true when it reads frame.mousePosition.

Never stop after create_shader: the starter scaffold is only a structural starting point.

Update workflow

  1. Identify the shader with list_shaders, then call get_shader. Use its type (effect or fill) as the required update kind.
  2. Read every source URI returned by get_shader before editing. If the client cannot read MCP resources, call it with includeSource: true. Treat those files as the current source of truth.
  3. Preserve existing controls and behavior unless the user asks to change them.
  4. Call update_shader with the complete replacement main.ts in the files array, not a diff or partial fragment. An empty files array is valid only for a metadata-only update.

Read the full file on GitHub · 57 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 57 lines · 62 tokens per session scan A c7e34c5a4eb3

Subscribe to this mod's changes

figma-shaders is a skill published in the GitHub repository anomalyco/opencode (213,922 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 1,216 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

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