css-animations

css-animations is a skill for Claude Code, Codex from anton-abyzov/vskill. It costs 49 tokens per session (947 once invoked), scanned A, a copy of css-animations, MIT.

A reference for using CSS keyframe animations in HyperFrames, including timing, seeking, and finite playback rules.

In plain words
What is it for?
Use it for fixed-duration effects such as shimmer, glow, masks, repeated background motion, and other single-element decorations.
Why use it?
It helps CSS-only motion render consistently at any point in a video instead of depending on wall-clock time or user events.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/anton-abyzov/vskill/css-animations
Any agent
npx skills add anton-abyzov/vskill --skill css-animations
Clone the repo
git clone --depth 1 https://github.com/anton-abyzov/vskill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for css-animations

README.md
[![agentmods](https://agentmods.dev/badge/skills/anton-abyzov/vskill/css-animations.svg)](https://agentmods.dev/skills/anton-abyzov/vskill/css-animations)
Your own site
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/css-animations"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/css-animations.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 947 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.00947
Opus 5 $0.00024 $0.00474
Sonnet 5 $0.00010 $0.00189
Haiku 4.5 $0.00005 $0.00095

Measured 5d ago against content hash 7ddb45c6e97b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

css-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to css-animations — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/css-animations/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CSS Animations for HyperFrames

HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.

For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.

Contract

  • Put the animated element in the DOM before runtime initialization finishes.
  • Give timed elements a data-start value so local animation time matches the clip.
  • Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations.
  • Prefer animation-fill-mode: both so seeked states hold before and after active motion.
  • Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.

The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.

Basic Pattern

<div
  id="pulse-ring"
  class="clip pulse-ring"
  data-start="0"
  data-duration="4"
  data-track-index="2"
></div>

<style>
  .pulse-ring {
    width: 280px;
    height: 280px;
    border: 4px solid rgba(255, 255, 255, 0.7);
    border-radius: 50%;
    animation-name: pulse-ring;
    animation-duration: 1200ms;
    animation-timing-function: cubic-bezier(0.2, 0, 0, 1);
    animation-iteration-count: 3;
    animation-fill-mode: both;
  }

  @keyframes pulse-ring {
    from {
      opacity: 0;
      transform: scale(0.82);
    }
    35% {
      opacity: 1;
    }
    to {
      opacity: 0;
      transform: scale(1.18);
    }
  }
</style>

Stagger Pattern

Use CSS custom properties to avoid duplicating keyframes:

<div class="clip dots" data-start="1" data-duration="3" data-track-index="3">
  <span style="--i: 0"></span>
  <span style="--i: 1"></span>
  <span style="--i: 2"></span>
</div>

<style>
  .dots span {
    display: inline-block;
    width: 18px;
    height: 18px;
    margin-right: 10px;
    border-radius: 50%;
    background: currentColor;
    animation: dot-pop 900ms ease-out both;
    animation-delay: calc(var(--i) * 120ms);
  }

  @keyframes dot-pop {
    from {
      opacity: 0;
      transform: translateY(18px) scale(0.75);
    }
    to {
      opacity: 1;
      transform: translateY(0) scale(1);
    }
  }
</style>

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 126 lines · 49 tokens per session scan A 7ddb45c6e97b

Subscribe to this mod's changes

css-animations is a skill published in the GitHub repository anton-abyzov/vskill (45 stars, last pushed 2d ago), licensed MIT. It adds 49 tokens to every session and 947 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to css-animations, differing in 1 line, and is treated as a copy.

Related

Other skills, from other repositories

gsap-scrolltrigger

Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is…

calesthio/OpenMontage · 68 tokens

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

calesthio/OpenMontage · 42 tokens

gsap-performance

Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

calesthio/OpenMontage · 52 tokens

gsap-timeline

Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).

calesthio/OpenMontage · 61 tokens

svg-character-animation

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

calesthio/OpenMontage · 27 tokens

frontend-blueprint

AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the…

tech-leads-club/agent-skills · 170 tokens