tournament-manager

tournament-manager is a skill for Claude Code from anton-abyzov/vskill. It costs 188 tokens per session (1,195 once invoked), scanned A, original, MIT.

A tournament-management skill that uses EasyChamp tools to create leagues, tournaments, brackets, schedules, and results. A bracket is the structure showing who plays whom and who advances.

In plain words
What is it for?
Creating competitions, generating matchups and schedules, and entering completed results in EasyChamp.
Why use it?
It organizes the separate steps needed to run a tournament from setup through recording results.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths.

Part of the easychamp plugin — 1 skill shipped together

Good fit Creating competitions, generating matchups and schedules, and entering completed results in EasyChamp.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anton-abyzov/vskill/tournament-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anton-abyzov/vskill --skill tournament-manager
Clone the repo
git clone --depth 1 https://github.com/anton-abyzov/vskill

Made for: Claude Code.

Or install easychamp, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tournament-manager

README.md
[![agentmods](https://agentmods.dev/badge/skills/anton-abyzov/vskill/tournament-manager/github.svg)](https://agentmods.dev/skills/anton-abyzov/vskill/tournament-manager)
Your own site
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/tournament-manager"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/tournament-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tournament-manager

Your own site · 80×15
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/tournament-manager"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/tournament-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 188 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,195 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00188 $0.01195
Opus 5 $0.00094 $0.00598
Sonnet 5 $0.00038 $0.00239
Haiku 4.5 $0.00019 $0.00120

Measured 2d ago against content hash b184e86c3618, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

tournament-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/easychamp/skills/tournament-manager/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tournament Manager (EasyChamp)

Run tournaments end-to-end without leaving Claude — generate a league, spin up a tournament under it, build the bracket, create the schedule, and enter results as matches finish. Powered by the EasyChamp MCP running over stdio.

When to Use

  • A league needs to be created ("Start the summer basketball league, 8 teams, single-elim").
  • A tournament needs to be spun up under an existing league.
  • A bracket must be generated from a tournament's team list.
  • A match schedule must be produced with optional venue assignments.
  • A match result must be recorded against the bracket.

Chain order is usually: easychamp_generate_leagueeasychamp_generate_tournamenteasychamp_generate_bracketeasychamp_create_scheduleeasychamp_enter_results (one per match).

MCP Tools

All tools live on the EasyChamp MCP server. Invoke them as-is; the server is configured via the Deps tab snippet (see below).

easychamp_generate_league

Create a new league under the authenticated organization.

Input:

{
  "name": "Summer Basketball League",
  "sport": "basketball",
  "teamCount": 8,
  "format": "single_elim"
}

Output: { leagueId, name, sport, teams: string[] }.

easychamp_generate_tournament

Create a tournament inside an existing league.

Input: { "leagueId": "lg_abc123", "type": "single_elim" } Output: { tournamentId, leagueId, type }.

easychamp_generate_bracket

Build the bracket for a tournament from its registered teams.

Input: { "tournamentId": "tn_xyz789" } Output: { bracketId, rounds: Match[] }.

easychamp_create_schedule

Produce the schedule with match dates (and optional venues).

Input:

{
  "tournamentId": "tn_xyz789",
  "startDate": "2026-06-01",
  "venues": ["Court A", "Court B"]
}

Output: { scheduleId, matches: ScheduledMatch[] }.

easychamp_enter_results

Record the final score + winner for a single match.

Input: { "matchId": "m_42", "homeScore": 84, "awayScore": 77, "winner": "home" } Output: { matchId, finalized: true }.

Read the full file on GitHub · 112 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +95 lines · +163 tokens per session b184e86c3618
  2. 10d ago First seen · 17 lines · 25 tokens per session scan A 5d7eae287eaf

Subscribe to this mod's changes

tournament-manager is a skill published in the GitHub repository anton-abyzov/vskill (45 stars, last pushed 2d ago), licensed MIT. It adds 188 tokens to every session and 1,195 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.