Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add anymouschina/TapCanvas --skill seedance-motiongit clone --depth 1 https://github.com/anymouschina/TapCanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion)<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.01138 |
| Opus 5.5 | $0.00018 | $0.00455 |
| Sonnet 5.5 | $0.00009 | $0.00228 |
| Haiku 4.5 | $0.00005 | $0.00114 |
Grade A, and why
seedance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
3 near-identical copies found in the catalogue:
- seedance-motion — 92% identical, 2 lines differ
- seedance-motion — 92% identical, 2 lines differ
- seedance-motion — 91% identical, 8 lines differ
How it starts
The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-motion
Surface reference contract: literal @Video1 examples below are Seedance 2.0 surface syntax. Emit only exact tokens supplied by the user or active structured surface; for Seedance 2.5 without token mapping, name the motion-reference role neutrally and bind it through the active structured fields.
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load [ref:reference-workflow] for video-motion references, [ref:shot-list-continuity] for action handoffs across shots, [ref:examples-by-mode] for safe edit, extend, and R2V patterns, and [ref:directing-engine] when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.
Intent
Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
Motion Contract
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.
| Motion type | Strong phrase | Weak phrase |
|---|---|---|
| Subtle acting | Character A inhales, grips the cup tighter, then sets it down without looking away |
she feels nervous |
| Product material | condensation beads gather, merge, and slide down the bottle neck |
the product looks refreshing |
| Choreography | Character B ducks under the swinging bag, pivots left, and stops in a guarded stance |
fast action fight scene |
| Object physics | paper receipt lifts in the fan breeze, flips once, and lands face-up |
papers move dynamically |
| Environmental motion | rain streaks diagonally across the backlight while puddle ripples spread from footsteps |
stormy weather atmosphere |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 71 lines · 45 tokens per session scan A 740367dfbc78
seedance-motion is a skill published in the GitHub repository anymouschina/TapCanvas (686 stars, last pushed today), licensed MIT. It adds 45 tokens to every session and 1,138 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.
Other skills, from other repositories
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
seedance-motion
Control motion timing, beat density, action choreography, and sequential video extension chains for Seedance 2.0. Covers fight-scene physics, per-shot motion contracts, and multi-clip continuation techniques. Use when motion is too fast, too slow, or jittery, when choreographing action sequences, or when extending a…
dramake
A production workflow for turning an idea, story, script, storyboard, or existing footage into a short AI drama or film. It covers planning, generation, voice, editing, and quality checks for formats such as vertical and horizontal video.