seedance-motion

seedance-motion is a skill for Claude Code from anymouschina/TapCanvas. It costs 45 tokens per session (1,138 once invoked), scanned A, original, MIT.

A motion-direction guide for Seedance video prompts that describes observable actions, timing, physics, and what changes as a result. It focuses on clear movement by people or objects rather than vague emotion words.

In plain words
What is it for?
Use it for body movement, choreography, object motion, stunts, action continuity, timing, and mapping movement from a reference video.
Why use it?
It reduces clips where actions compete, loop, or have no visible ending. It gives each important movement a subject, a start, and a consequence.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it for body movement, choreography, object motion, stunts, action continuity, timing, and mapping movement from a reference video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anymouschina/tapcanvas/seedance-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anymouschina/TapCanvas --skill seedance-motion
Clone the repo
git clone --depth 1 https://github.com/anymouschina/TapCanvas

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-motion/github.svg)](https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion)
Your own site
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-motion"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01138
Opus 5.5 $0.00018 $0.00455
Sonnet 5.5 $0.00009 $0.00228
Haiku 4.5 $0.00005 $0.00114

Measured 1mo ago against content hash 740367dfbc78, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

seedance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

apps/agents-cli/skills/seedance-20/skills/seedance-motion/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-motion

Surface reference contract: literal @Video1 examples below are Seedance 2.0 surface syntax. Emit only exact tokens supplied by the user or active structured surface; for Seedance 2.5 without token mapping, name the motion-reference role neutrally and bind it through the active structured fields.

Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.

Load [ref:reference-workflow] for video-motion references, [ref:shot-list-continuity] for action handoffs across shots, [ref:examples-by-mode] for safe edit, extend, and R2V patterns, and [ref:directing-engine] when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.

Intent

Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.

Motion Contract

State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.

Motion type Strong phrase Weak phrase
Subtle acting Character A inhales, grips the cup tighter, then sets it down without looking away she feels nervous
Product material condensation beads gather, merge, and slide down the bottle neck the product looks refreshing
Choreography Character B ducks under the swinging bag, pivots left, and stops in a guarded stance fast action fight scene
Object physics paper receipt lifts in the fan breeze, flips once, and lands face-up papers move dynamically
Environmental motion rain streaks diagonally across the backlight while puddle ripples spread from footsteps stormy weather atmosphere

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 71 lines · 45 tokens per session scan A 740367dfbc78

Subscribe to this mod's changes

seedance-motion is a skill published in the GitHub repository anymouschina/TapCanvas (686 stars, last pushed today), licensed MIT. It adds 45 tokens to every session and 1,138 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.

Related

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seedance-motion

This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.

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