story-hook-editor

story-hook-editor is a skill for Claude Code, Codex from anymouschina/TapCanvas. It costs 57 tokens per session (456 once invoked), scanned A, original, MIT.

A story-editing method for improving opening hooks, paragraph payoffs, and endings in novels, short dramas, comics, or videos.

In plain words
What is it for?
Use it to diagnose slow openings, weak story turns, and endings that do not change a character’s choice, knowledge, or risk.
Why use it?
It helps replace vague suspense with clear changes, risks, desires, and cause-and-effect so readers understand why to continue.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to diagnose slow openings, weak story turns, and endings that do not change a character’s choice, knowledge, or risk.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anymouschina/tapcanvas/story-hook-editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anymouschina/TapCanvas --skill story-hook-editor
Clone the repo
git clone --depth 1 https://github.com/anymouschina/TapCanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-hook-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/anymouschina/tapcanvas/story-hook-editor/github.svg)](https://agentmods.dev/skills/anymouschina/tapcanvas/story-hook-editor)
Your own site
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/story-hook-editor"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/story-hook-editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-hook-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/story-hook-editor"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/story-hook-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 456 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00456
Opus 5 $0.00028 $0.00228
Sonnet 5 $0.00011 $0.00091
Haiku 4.5 $0.00006 $0.00046

Measured 7d ago against content hash 5a9250e7622d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

story-hook-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

apps/hono-api/marketplace-skills/story-hook-editor/SKILL.md · 42 lines

What it actually says

故事钩子编辑

任务

让读者尽快获得一个具体问题、风险或欲望,并在持续推进中得到阶段性兑现,而不是只增加悬念句。

成功标准

  • 钩子来自人物处境和因果关系,不靠无关的惊叹或信息隐瞒。
  • 开场尽快出现具体变化,读者知道为什么要继续。
  • 中段至少有一次小兑现,同时打开更大的问题。
  • 结尾改变人物选择、认知或风险,不是机械断句。

工作流

  1. 提取主角当前欲望、阻力、风险、秘密和不可逆变化。
  2. 标记现有开场的第一处有效变化及其出现位置。
  3. 判断问题属于进入太慢、信息无序、风险抽象还是缺少人物选择。
  4. 设计三种不同机制的钩子方向,并说明各自代价。
  5. 选择最符合原作气质的方向进行局部重写。
  6. 检查段落兑现和结尾升级是否有因果承接。

输出

先给诊断与证据,再给三个候选方向,最后输出推荐版本。重写时保持原有人称、时态、核心设定和人物声音,并说明改动点。

禁止

  • 不默认使用倒计时、死亡预告或突发电话。
  • 不通过删掉必要信息制造假悬念。
  • 不把所有句子切短来伪造节奏。
  • 不改变核心剧情来掩盖开场结构问题。

自检

确认前十秒或首屏内存在具体变化,且每个悬念都有信息来源。朗读重写版本,删除重复强调和作者解释。

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 42 lines · 57 tokens per session scan A 5a9250e7622d

Subscribe to this mod's changes

story-hook-editor is a skill published in the GitHub repository anymouschina/TapCanvas (603 stars, last pushed today), licensed MIT. It adds 57 tokens to every session and 456 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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