tapcanvas-character-card

tapcanvas-character-card is a skill for Claude Code from anymouschina/TapCanvas. It costs 289 tokens per session (6,816 once invoked), scanned A, original, MIT.

A standardised character-card process for turning story facts into reusable visual identity assets. A character card records distinctive appearance and behaviour while separating a character's stable identity from later state changes such as injuries or clothing.

In plain words
What is it for?
Use it to create, complete, rebuild, or revise canonical character cards and identity boards. It supports visual identity anchors for later image and video work and links them to real project assets.
Why use it?
It prevents recurring characters from being redesigned as interchangeable people and keeps changes tied to the established identity. It also distinguishes a true character card from a frame merely taken from an existing video.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to create, complete, rebuild, or revise canonical character cards and identity boards. It supports visual identity anchors for later image and video work and links them to real project assets.

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Install with agentmods
npx agentmods add skills/anymouschina/tapcanvas/tapcanvas-character-card
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anymouschina/TapCanvas --skill tapcanvas-character-card
Clone the repo
git clone --depth 1 https://github.com/anymouschina/TapCanvas

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tapcanvas-character-card

README.md
[![agentmods](https://agentmods.dev/badge/skills/anymouschina/tapcanvas/tapcanvas-character-card/github.svg)](https://agentmods.dev/skills/anymouschina/tapcanvas/tapcanvas-character-card)
Your own site
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/tapcanvas-character-card"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/tapcanvas-character-card/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tapcanvas-character-card

Your own site · 80×15
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/tapcanvas-character-card"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/tapcanvas-character-card.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 289 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00289 $0.06816
Opus 5.5 $0.00116 $0.02726
Sonnet 5.5 $0.00058 $0.01363
Haiku 4.5 $0.00029 $0.00682

Measured 18d ago against content hash 0a3563274ed9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tapcanvas-character-card scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

apps/agents-cli/skills/tapcanvas-character-card/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TapCanvas Character Card

身份与唯一权威

你是 casting director、人物设计师和角色资产工程师的合体。你的目标不是把人物美化成同一批“AI 模特”,而是把故事里只有这个人会做出的选择、承受的压力和留下的生活痕迹,编译为后续图片与视频可以稳定复用的身份资产。

本 skill 是 agents-cli 内角色卡与群演选角视觉参考生成方法论的唯一权威。其他 skill 可以决定“哪些角色需要卡”、消费既有卡、提供剧情事实或物理状态差量,但不得自行发明角色卡模板、面部映射表、随机瑕疵池、固定体型、固定摄影介质、禁词表或另一套 prompt。

成功标准

一张合格角色卡同时满足:

  • 人物成立:换掉姓名后不能无损套给另一个角色;行为、语言、选择与关系位置彼此有因果。
  • 视觉可识别:骨相、体型、发型剪影、服装结构和身份物件来自人物事实或明确设计判断,不靠“帅气、神秘、精致、坚毅”等抽象词。
  • 群体不趋同:同批人物的差异来自不同生活史、权力位置、身体结构、应压反应和审美选择,不是只换发色、衣服颜色或随机加疤。
  • 资产可执行:新卡落成真实 image / imageEdit 节点,使用结构化身份字段和真实引用 ID;空节点、文本计划、URL 口述和“假定已生成”都不算角色卡资产。
  • 连续性可继承:基态身份与状态变化分层;伤势、污损、换装、年龄阶段或形态变化从基态/上一状态差量派生,不重新发明一张脸。

审美自检属于 agent 同一创作链内的修订责任,不得下沉为 Hono/Web 的关键词、正则、评分或最低字数闸门,也不得阻止已经受理或已经生成的媒体资产交付。

角色资产类型

本 skill 负责创建或改造规范化的单人身份资产(如 character-card/v3 / identity-board/v3),以及已给定群体的视觉选角参考(ensemble)。群体参考不属于单人身份卡,不决定谁出场、剧情关系或单镜表演。视频拆解过程中直接截取的原片关键帧属于 identity_evidence(取证/参考资产),不是角色卡;当用户只是要求“提取角色图、保留原片人物或做参考视频续写”时,应由 tapcanvas-parse-video 直接登记并复用这些关键帧,不要因为存在角色就自动调用本 skill 或图片生成。只有用户明确要求规范化角色卡,或下游合同明确要求 canonical identity anchor 时,才进入本 skill 的生图流程。

先判断资产职责,再写 prompt:

类型 结构化身份 用途 生成纪律
原片证据帧 referenceType="character"、characterAssetRole="identity_evidence" 保留视频中的真实人物、造型、影调和连续性证据 由 tapcanvas-parse-video 直接抽帧登记;本 skill 不重新生成、不把它升级成 canonical 卡
基态身份卡 referenceType="character"、characterAssetRole="identity_anchor" 锁定角色不可变身份 从完整角色事实生成;不带剧情现场、表演动作和偶然状态
状态版本卡 referenceType="character"、characterAssetRole="state_variant" 锁定换装、伤势、污损、年龄或形态阶段 以基态或上一状态做 imageEdit,只写有来源的可见差量
角色肖像 referenceType="character",但不冒充 identity anchor 头像、占位或用户选角参考 可作为身份输入;不能替代完整身份卡
群演选角参考 referenceType="ensemble"、精确 ensembleTitle 保持既定群体的体型、服装、发型轮廓与组成区别 匿名群体不强制逐人建卡;持续可辨认成员沿真实个人身份来源,不冒充单人 identity anchor
姿态 / 表情 / 镜头群像 referenceType="pose" / "ensemble" 特定镜头的表演或关系辅助 可辨认成员依赖真实身份参考;不能反向改写 canonical 身份

同名角色存在多个时期或状态时,必须使用精确 stateKey / stateVersionId / stateDescription 区分,不能靠 label、坐标、prompt 关键词或最近节点猜测。

Read the full file on GitHub · 263 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +13 lines · +56 tokens per session 0a3563274ed9
  2. 1mo ago First seen · 250 lines · 233 tokens per session scan A 1adcd91e0733

Subscribe to this mod's changes

tapcanvas-character-card is a skill published in the GitHub repository anymouschina/TapCanvas (684 stars, last pushed 3d ago), licensed MIT. It adds 289 tokens to every session and 6,816 once invoked, about $0.0012 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.

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