bxc: Skill for Claude Code

.agents/skills/rust-async-patterns/SKILL.md

rust-async-patterns is a skill for Claude Code, Codex from aphrody-code/bxc. It costs 39 tokens per session (3,039 once invoked), scanned A, a copy of rust-async-patterns, Apache-2.0.

A guide to asynchronous Rust programming with Tokio, a framework for running tasks that wait for network, file, or other input without blocking the whole program. It covers tasks, channels, streams, and error handling.

In plain words
What is it for?
Use it when building async applications or network services, coordinating concurrent tasks, debugging async code, or improving its performance.
Why use it?
It helps structure concurrent Rust programs and handle delayed work and failures correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument; installed under .agents/ (shared by several agents).

This is aphrody-code/bxc's own configuration. It tells Claude Code and Codex how to work on bxc itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything bxc configures →

Reuse

Borrowing it

Nothing to install: this file belongs to aphrody-code/bxc. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/aphrody-code/bxc/main/.agents/skills/rust-async-patterns/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/aphrody-code/bxc

Made for: Claude Code, Codex.

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Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,039 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.03039
Opus 5.5 $0.00016 $0.01216
Sonnet 5.5 $0.00008 $0.00608
Haiku 4.5 $0.00004 $0.00304

Measured 1mo ago against content hash c3fd11186ab1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to rust-async-patterns — 422 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/rust-async-patterns/SKILL.md · 514 lines

How it starts

The opening of the file, as written. The whole thing — 514 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

When to Use This Skill

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Core Concepts

1. Async Execution Model

Future (lazy) → poll() → Ready(value) | Pending
                ↑           ↓
              Waker ← Runtime schedules

2. Key Abstractions

Concept Purpose
Future Lazy computation that may complete later
async fn Function returning impl Future
await Suspend until future completes
Task Spawned future running concurrently
Runtime Executor that polls futures

Quick Start

# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
use tokio::time::{sleep, Duration};
use anyhow::Result;

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt::init();

    // Async operations
    let result = fetch_data("https://api.example.com").await?;
    println!("Got: {}", result);

    Ok(())
}

async fn fetch_data(url: &str) -> Result<String> {
    // Simulated async operation
    sleep(Duration::from_millis(100)).await;
    Ok(format!("Data from {}", url))
}

Patterns

Pattern 1: Concurrent Task Execution

use tokio::task::JoinSet;
use anyhow::Result;

// Spawn multiple concurrent tasks
async fn fetch_all_concurrent(urls: Vec<String>) -> Result<Vec<String>> {
    let mut set = JoinSet::new();

    for url in urls {
        set.spawn(async move {
            fetch_data(&url).await
        });
    }

    let mut results = Vec::new();
    while let Some(res) = set.join_next().await {
        match res {
            Ok(Ok(data)) => results.push(data),
            Ok(Err(e)) => tracing::error!("Task failed: {}", e),
            Err(e) => tracing::error!("Join error: {}", e),
        }
    }

    Ok(results)
}

// With concurrency limit
use futures::stream::{self, StreamExt};

async fn fetch_with_limit(urls: Vec<String>, limit: usize) -> Vec<Result<String>> {
    stream::iter(urls)
        .map(|url| async move { fetch_data(&url).await })
        .buffer_unordered(limit) // Max concurrent tasks
        .collect()
        .await
}

// Select first to complete
use tokio::select;

async fn race_requests(url1: &str, url2: &str) -> Result<String> {
    select! {
        result = fetch_data(url1) => result,
        result = fetch_data(url2) => result,
    }
}

Read the full file on GitHub · 514 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 514 lines · 39 tokens per session scan A c3fd11186ab1

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository aphrody-code/bxc (3 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 39 tokens to every session and 3,039 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to rust-async-patterns, differing in 422 lines, and is treated as a copy.

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