distributed

distributed is a skill for Claude Code, Codex from arbazkhan971/godmode. It costs 32 tokens per session (2,386 once invoked), scanned A, original, MIT.

A guide to designing distributed systems, where software runs across multiple computers or locations. It covers data splitting, replication, agreement between machines, leader selection, locking, and behavior during network failures.

In plain words
What is it for?
Use it to plan multi-node or multi-region systems, choose sharding and partitioning approaches, design Raft or Paxos-based consensus, handle network partitions, and assess distributed locks or leader election.
Why use it?
It helps reason about trade-offs between consistency, availability, and failure handling when one machine or connection cannot be trusted to stay available.

Skill for Claude CodeCodex

Part of the godmode plugin — 43 skills, 1 command, 9 agents, 3 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arbazkhan971/godmode/distributed
Any agent
npx skills add arbazkhan971/godmode --skill distributed
Clone the repo
git clone --depth 1 https://github.com/arbazkhan971/godmode

Made for: Claude Code, Codex.

Or install godmode, the plugin that ships this one along with the rest of its 43 skills, 1 command, 9 agents, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for distributed

README.md
[![agentmods](https://agentmods.dev/badge/skills/arbazkhan971/godmode/distributed.svg)](https://agentmods.dev/skills/arbazkhan971/godmode/distributed)
Your own site
<a href="https://agentmods.dev/skills/arbazkhan971/godmode/distributed"><img src="https://agentmods.dev/badge/skills/arbazkhan971/godmode/distributed.svg" alt="Measured on agentmods" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,386 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00032 $0.02386
Opus 5 $0.00016 $0.01193
Sonnet 5 $0.00006 $0.00477
Haiku 4.5 $0.00003 $0.00239

Measured 4d ago against content hash 35bd04daf71a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

distributed scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s http://localhost:2379/health # etcd health
skills/distributed/SKILL.md · 301 lines

How it starts

The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Distributed -- Distributed Systems Design

Activate When

  • User invokes /godmode:distributed
  • User says "distributed system", "CAP theorem", "consensus protocol"
  • User says "Raft", "Paxos", "leader election", "distributed lock"
  • User says "sharding", "partitioning", "eventual consistency"
  • User says "split brain", "network partition", "quorum"
  • When designing systems that span multiple nodes or data centers
  • When /godmode:plan identifies distributed architecture work
  • When /godmode:review flags consistency or partition tolerance issues

Workflow

Step 1: Distributed System Context

Understand the system before making distributed design decisions:

DISTRIBUTED SYSTEM CONTEXT:
Project: <name and purpose>
Topology: Single Region | Multi-Region | Edge | Hybrid
Number of Nodes: <expected cluster size>
Data Model: Relational | Document | Key-Value | Graph | Time-Series
Consistency Requirement: Strong | Eventual | Causal | Session
Availability Requirement: <target uptime, e.g., 99.99%>
Partition Tolerance: Must handle network partitions | Single data center only
  ...

If the user has not provided context, ask: "What is the consistency requirement -- do all reads need to see the latest write, or is stale data acceptable for a bounded time? This is the most important distributed systems decision."

Step 2: CAP Theorem Trade-Off Analysis

Analyze the fundamental trade-offs for the system:

CAP THEOREM ANALYSIS:
| CONSISTENCY |
| /\ |
| / \ |
| / \ |
| / CP \ |
| / zone \ |
| / \ |
  ...

Rules:

  • CAP is a spectrum, not a binary choice -- tune consistency per operation
  • Financial transactions need strong consistency; analytics tolerate eventual consistency
  • Understand PACELC -- during normal operation, you still choose between latency and consistency
  • Document which operations require which consistency level

Step 4: Distributed Locking

Design distributed locks for coordination across nodes:

Redlock (Redis-based)
REDLOCK ALGORITHM:
1. Get current time in milliseconds
2. Acquire lock on N/2+1 Redis instances sequentially
 - SET key value NX PX <ttl>
 - Use short timeout per instance (5-50ms)
3. Calculate elapsed time
4. Lock is valid if acquired on majority AND elapsed < TTL
5. If lock acquired: effective TTL = initial TTL - elapsed
  ...

Read the full file on GitHub · 301 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 301 lines · 32 tokens per session scan A 35bd04daf71a

Subscribe to this mod's changes

distributed is a skill published in the GitHub repository arbazkhan971/godmode (26 stars, last pushed 6d ago), licensed MIT. It adds 32 tokens to every session and 2,386 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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