extension-points-and-seams

extension-points-and-seams is a skill for Claude Code, Codex from arch3rPro/dsh-skills. It costs 92 tokens per session (982 once invoked), scanned A, original, MIT.

A design method for keeping a changeable capability separate from its rules, implementation, and users. The separation is useful when a capability may gain another implementation or serve multiple consumers.

In plain words
What is it for?
It helps decide whether to add an extension point and structure swappable backends, providers, adapters, mocks, or other implementations.
Why use it?
It avoids forcing every caller to depend on one implementation, while also warning against adding unnecessary layers when nothing needs to vary.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the dsh-skills plugin — 15 skills shipped together

Good fit It helps decide whether to add an extension point and structure swappable backends, providers, adapters, mocks, or other implementations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arch3rpro/dsh-skills/extension-points-and-seams
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arch3rPro/dsh-skills --skill extension-points-and-seams
Clone the repo
git clone --depth 1 https://github.com/arch3rPro/dsh-skills

Made for: Claude Code, Codex.

Or install dsh-skills, the plugin that ships this one along with the rest of its 15 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for extension-points-and-seams

README.md
[![agentmods](https://agentmods.dev/badge/skills/arch3rpro/dsh-skills/extension-points-and-seams/github.svg)](https://agentmods.dev/skills/arch3rpro/dsh-skills/extension-points-and-seams)
Your own site
<a href="https://agentmods.dev/skills/arch3rpro/dsh-skills/extension-points-and-seams"><img src="https://agentmods.dev/badge/skills/arch3rpro/dsh-skills/extension-points-and-seams/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for extension-points-and-seams

Your own site · 80×15
<a href="https://agentmods.dev/skills/arch3rpro/dsh-skills/extension-points-and-seams"><img src="https://agentmods.dev/badge/skills/arch3rpro/dsh-skills/extension-points-and-seams.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 982 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.00982
Opus 5 $0.00046 $0.00491
Sonnet 5 $0.00018 $0.00196
Haiku 4.5 $0.00009 $0.00098

Measured 12d ago against content hash 1c1f7d179cbd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

extension-points-and-seams scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/architecture/extension-points-and-seams/SKILL.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Extension Points and Seams

This skill scopes itself by project fit: it answers when a capability warrants a seam and how to build one. It applies to swappable capabilities. A capability with a single fixed implementation and a single consumer is outside its scope — for those a seam is needless indirection, and the honest design choice is to keep it a single unit.

The defining constraint: a seam is the place where a swappable capability lives — the contract, the implementation, and the consumer are separated so they can vary independently. If nothing can plausibly vary, there is no seam to build.

Decide: does this capability warrant a seam?

Build a seam only when at least one of these is true:

  • Multiple implementations are real or imminent — a second backend, provider, or adapter is already planned or shipped (local vs remote, mock vs real, one vendor vs another).
  • Multiple consumers exist — more than one caller uses the capability, and they must not each couple to one implementation.

If there is one conceivable implementation and one consumer, keep it a single unit. Split only when a second implementation or consumer appears — never preemptively. The seam's whole value is independent variation; without variation there is nothing to buy.

The three roles

A seam has three distinct concerns that change at different rates:

  1. Contract — the interface that names the capability: the operations, the vocabulary types, the guarantees. It depends only on what the contract needs; it imports no implementation.
  2. Implementation — a concrete provider that fulfills the contract. Multiple implementations are siblings against the same contract.
  3. Consumer — what actually uses the capability. It programs against the contract and never imports a specific implementation's types.

Keep the three in separate units when they evolve independently; fold them together when they are genuinely one concern. A capability with one implementation and one consumer that happens to be a plugin host may fold contract and consumer — the split is a function of independent variation, not of being a plugin.

Read the full file on GitHub · 57 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 57 lines · 92 tokens per session scan A 1c1f7d179cbd

Subscribe to this mod's changes

extension-points-and-seams is a skill published in the GitHub repository arch3rPro/dsh-skills (4 stars, last pushed 25d ago), licensed MIT. It adds 92 tokens to every session and 982 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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