navigation-menu-generator

navigation-menu-generator is a skill for Claude Code from ariadoss/superskills. It costs 76 tokens per session (861 once invoked), scanned A, a copy of navigation-menu-generator, MIT.

A guide for planning and checking website navigation menus, including the links and menus that help visitors move between pages.

In plain words
What is it for?
Use it to design main menus, dropdowns, mega menus, mobile menus, and navigation hierarchies. It can also audit an existing menu for usability, accessibility, and search visibility.
Why use it?
It helps avoid confusing menus, poor mobile navigation, and unclear page structure. It also considers accessibility and search engines, which use site structure to understand a website.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the superskills plugin — 197 skills shipped together

Good fit Use it to design main menus, dropdowns, mega menus, mobile menus, and navigation hierarchies. It can also audit an existing menu for usability, accessibility, and search visibility.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ariadoss/superskills/navigation-menu
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ariadoss/superskills --skill navigation-menu
Clone the repo
git clone --depth 1 https://github.com/ariadoss/superskills

Made for: Claude Code.

Or install superskills, the plugin that ships this one along with the rest of its 197 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for navigation-menu-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/ariadoss/superskills/navigation-menu/github.svg)](https://agentmods.dev/skills/ariadoss/superskills/navigation-menu)
Your own site
<a href="https://agentmods.dev/skills/ariadoss/superskills/navigation-menu"><img src="https://agentmods.dev/badge/skills/ariadoss/superskills/navigation-menu/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for navigation-menu-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/ariadoss/superskills/navigation-menu"><img src="https://agentmods.dev/badge/skills/ariadoss/superskills/navigation-menu.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 861 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00861
Opus 5 $0.00038 $0.00430
Sonnet 5 $0.00015 $0.00172
Haiku 4.5 $0.00008 $0.00086

Measured 7d ago against content hash 3bc0107c5cef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

navigation-menu-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to navigation-menu-generator — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

marketing-skills/components/navigation/navigation-menu/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Components: Navigation Menu

Guides navigation menu design for SEO, UX, and accessibility. Navigation helps users find content and signals site structure to search engines.

When invoking: On first use, if helpful, open with 1-2 sentences on what this skill covers and why it matters, then provide the main output. On subsequent use or when the user asks to skip, go directly to the main output.

Initial Assessment

Check for project context first: If .claude/project-context.md or .cursor/project-context.md exists, read it for key pages and audience.

Identify:

  1. Site structure: Main sections, hierarchy
  2. Primary goals: Conversion paths, key pages
  3. Platform: Web, mobile, both

Structure & Organization

Menu Size

  • Primary nav: 7-9 items; avoid overwhelming users
  • Sub-navigation: Up to 2 levels; deeper topics in sub-menus
  • Pattern: Horizontal top nav or vertical side nav; avoid novel patterns

Hierarchy

  • Reflect sitemap structure; need not match exactly
  • Prioritize what visitors need most
  • Logical grouping by topic or task

SEO Best Practices

Practice Purpose
Semantic HTML <nav>, <ul>, <li>; proper landmark roles
Descriptive anchor text Target keywords; avoid "Click here"
Text links Prefer text over images; crawlers need readable links
Initial render All nav HTML in first paint; no JS-only menus for critical links. See rendering-strategies
Visible links Prefer visible over hidden; helps crawlers understand structure

Crawlability

  • Sub-menus: Ensure HTML is in DOM (e.g., CSS-hidden, not JS-injected)
  • Footer nav: Include secondary links
  • Breadcrumbs: See breadcrumb-generator for implementation

UX Guidelines

Visibility & Location

  • Desktop: Visible nav; avoid hiding behind hamburger when space allows
  • Expected placement: Primary nav in header; footer nav at bottom
  • Current location: Indicate active page/section in menu

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 96 lines · 76 tokens per session scan A 3bc0107c5cef

Subscribe to this mod's changes

navigation-menu-generator is a skill published in the GitHub repository ariadoss/superskills (9 stars, last pushed 6d ago), licensed MIT. It adds 76 tokens to every session and 861 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to navigation-menu-generator, differing in 0 lines, and is treated as a copy.

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