ux-heuristics

ux-heuristics is a skill for Claude Code from ariadoss/superskills. It costs 121 tokens per session (3,539 once invoked), scanned A, original, MIT.

A usability review method based on common interface rules, including Nielsen's heuristics. It examines whether people can understand and use a screen without unnecessary confusion; heuristics are practical rules of thumb for finding usability problems.

In plain words
What is it for?
Use it for usability audits, navigation and form reviews, cognitive walkthroughs, or investigating why users struggle with an interface.
Why use it?
It reveals places where users may get lost, misunderstand labels, or spend too much effort completing a task. It also produces a score and specific improvements.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the superskills plugin — 197 skills shipped together

Good fit Use it for usability audits, navigation and form reviews, cognitive walkthroughs, or investigating why users struggle with an interface.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ariadoss/superskills/ux-heuristics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ariadoss/superskills --skill ux-heuristics
Clone the repo
git clone --depth 1 https://github.com/ariadoss/superskills

Made for: Claude Code.

Or install superskills, the plugin that ships this one along with the rest of its 197 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-heuristics

README.md
[![agentmods](https://agentmods.dev/badge/skills/ariadoss/superskills/ux-heuristics/github.svg)](https://agentmods.dev/skills/ariadoss/superskills/ux-heuristics)
Your own site
<a href="https://agentmods.dev/skills/ariadoss/superskills/ux-heuristics"><img src="https://agentmods.dev/badge/skills/ariadoss/superskills/ux-heuristics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-heuristics

Your own site · 80×15
<a href="https://agentmods.dev/skills/ariadoss/superskills/ux-heuristics"><img src="https://agentmods.dev/badge/skills/ariadoss/superskills/ux-heuristics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.03539
Opus 5 $0.00060 $0.01769
Sonnet 5 $0.00024 $0.00708
Haiku 4.5 $0.00012 $0.00354

Measured 11d ago against content hash 62e8ad7d3c4c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ux-heuristics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design-skills/ux-heuristics/SKILL.md · 262 lines

How it starts

The opening of the file, as written. The whole thing — 262 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Heuristics Framework

Practical usability principles for evaluating and improving user interfaces. Based on a fundamental truth: users don't read, they scan. They don't make optimal choices, they satisfice. They don't figure out how things work, they muddle through.

Core Principle

"Don't Make Me Think" - Every page should be self-evident. If something requires thinking, it's a usability problem.

The foundation: Users have limited patience and cognitive bandwidth. The best interfaces are invisible -- they let users accomplish goals without ever stopping to wonder "What do I click?" or "Where am I?" Every question mark that pops into a user's head adds to cognitive load and increases the chance they'll leave. Design for scanning, satisficing, and muddling through -- because that's what users actually do.

Scoring

Goal: 10/10. When reviewing or creating user interfaces, rate them 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10.

Krug's Three Laws of Usability

1. Don't Make Me Think

Core concept: Every question mark that pops into a user's head adds to their cognitive load and distracts from the task.

Why it works: Users are on a mission. They don't want to puzzle over labels, wonder what a link does, or decode clever marketing language. The less thinking required, the more likely they complete the task.

Key insights:

  • Clever names lose to clear names every time
  • Marketing-speak creates friction; plain language removes it
  • Unfamiliar categories and labels force users to stop and interpret
  • Links that could go anywhere create uncertainty
  • Buttons with ambiguous labels cause hesitation

Product applications:

Context Application Example
Navigation labels Use self-evident names "Get directions" not "Calculate route to destination"
CTAs Use action verbs users understand "Sign in" not "Access your account portal"
E-commerce Match user mental models "Add to cart" not "Proceed to purchase selection"
Form labels Describe what's needed plainly "Email address" not "Electronic correspondence identifier"
Error states Tell users what to do next "Check your email format" not "Validation error"

Read the full file on GitHub · 262 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 262 lines · 121 tokens per session scan A 62e8ad7d3c4c

Subscribe to this mod's changes

ux-heuristics is a skill published in the GitHub repository ariadoss/superskills (9 stars, last pushed 4d ago), licensed MIT. It adds 121 tokens to every session and 3,539 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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