Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ariaramin/flutter-skills --skill flutter-native-splash-engineeringgit clone --depth 1 https://github.com/ariaramin/flutter-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering)<a href="https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering"><img src="https://agentmods.dev/badge/skills/ariaramin/flutter-skills/flutter-native-splash-engineering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering"><img src="https://agentmods.dev/badge/skills/ariaramin/flutter-skills/flutter-native-splash-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00169 | $0.02016 |
| Opus 5.5 | $0.00068 | $0.00806 |
| Sonnet 5.5 | $0.00034 | $0.00403 |
| Haiku 4.5 | $0.00017 | $0.00202 |
Grade A, and why
flutter-native-splash-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flutter Native Splash Engineering
Treat flutter_native_splash as a native/Web resource generator, not an
application loading-screen framework. Optimize the startup path separately from
the appearance of the OS-to-Flutter transition.
Start with evidence
Before changing code or generated resources:
- Inspect
pubspec.yaml,pubspec.lock, Flutter/Dart constraints, target platforms, flavors, and build pipelines. - Identify the locked
flutter_native_splashversion and whether runtimepreserve()/remove()APIs are imported. - Find every splash configuration file, generation command, generated-resource ownership rule, preserve/remove call, and startup owner.
- Inspect source asset formats, pixel dimensions, transparency, file sizes, dark variants, branding, and platform overrides.
- Audit all synchronous work and awaited initialization before
runAppand the first stable Flutter frame. - Inspect the first Flutter frame, theme/system bars, and layout for visual continuity with each native/Web splash.
- Separate Android pre-12, Android 12+, iOS/iPad, and Web behavior.
The bundled guide was validated against flutter_native_splash 2.4.8 on
2026-08-11. Use the installed package README, API, and changelog as the source
of truth when versions differ, especially for configuration keys, Android 12+
behavior, preserve/remove, flavors, Web output, and toolchain requirements.
Preserve these invariants
- Support only the package's declared Android, iOS, and Web targets; do not fabricate macOS, Windows, or Linux support.
- Treat Android 12+ as a separate system splash with icon masking and restricted layout; do not reuse a pre-12 full-screen design blindly.
- Keep native splash content static and compile-time generated.
- Do not use app-internal theme preferences to choose native dark mode; native appearance follows platform/system resources available before Flutter runs.
- Do not use GIF, Lottie, or unsupported native animation hacks. Continue rich animation in Flutter after the first frame.
- Minimize work before
runAppand the first frame. - Never add
Future.delayedmerely to keep branding visible. - Use
preserve()only for a small, essential prerequisite and assign exactly one owner toremove(). - Move long, dynamic, network-dependent, retryable, progressive, or interactive startup work into a Flutter startup/loading screen.
- Match the first Flutter frame's background, logo placement, system bars, and theme closely enough to avoid flashes and jumps where practical.
- Regenerate resources after configuration or source-asset changes; hot reload and hot restart do not regenerate launch resources.
- Do not run
flutter cleanafter every edit. Use it only when targeted regeneration and full rebuild still leave stale artifacts. - Treat generated native/Web files as generated state unless the repository has an explicit manual-merge ownership strategy.
- Keep one CI strategy: either commit deterministic generated files or generate them deterministically in CI; do not mix uncontrolled approaches.
- Use flavor/brand-specific compile-time resources; do not runtime-switch native splash branding.
- Prefer flat colors and lightweight correctly sized raster assets over huge full-screen images where the design permits.
- Measure actual startup in profile/release-like cold and warm launches; splash duration in debug is not a performance metric.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 142 lines · 169 tokens per session scan A 5882ee86d983
flutter-native-splash-engineering is a skill published in the GitHub repository ariaramin/flutter-skills (9 stars, last pushed 5d ago), licensed MIT. It adds 169 tokens to every session and 2,016 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.
flutter-native-splash-engineering compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| flutter-native-splash-engineeringariaramin/flutter-skills | Skill | 9 | 5d ago | MIT | A | 169 | Codex |
| omh-apple-designrlaope/oh-my-hermes | Skill | 5.4k | today | MIT | A | 83 | Claude Code, Codex |
| mobile-designWrongStack/WrongStack | Skill | 409 | yesterday | MIT | A | 102 | Claude Code, Codex |
| platform-conventionsOwl-Listener/designer-skills | Skill | 3.3k | 2mo ago | MIT | A | 55 | Claude Code |
| mobile-ui-components-react-native-paperagents-inc/skills | Skill | 26 | 16d ago | MIT | A | 41 | Claude Code, Codex |
| custom-canvas-and-gestureszakariaf/Flutter-Skills | Skill | 66 | 1mo ago | MIT | A | 207 | Claude Code |
| design-system-structurezakariaf/Flutter-Skills | Skill | 66 | 1mo ago | MIT | A | 211 | Claude Code |