flutter-native-splash-engineering

flutter-native-splash-engineering is a skill for Codex from ariaramin/flutter-skills. It costs 169 tokens per session (2,016 once invoked), scanned A, original, MIT.

A guide for creating and maintaining the launch screen shown while a Flutter app starts. It covers the native Android, iOS, and web resources generated by flutter_native_splash, including platform-specific appearance and startup behavior.

In plain words
What is it for?
Use it to configure splash colors, images, branding, Android 12 icons, iOS launch storyboards, web launch screens, startup preservation, migration, and visual checks.
Why use it?
It helps prevent mismatches between the operating system's launch screen and the first Flutter screen, as well as configuration and startup problems across platforms.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to configure splash colors, images, branding, Android 12 icons, iOS launch storyboards, web launch screens, startup preservation, migration, and visual checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ariaramin/flutter-skills/flutter-native-splash-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ariaramin/flutter-skills --skill flutter-native-splash-engineering
Clone the repo
git clone --depth 1 https://github.com/ariaramin/flutter-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flutter-native-splash-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/ariaramin/flutter-skills/flutter-native-splash-engineering/github.svg)](https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering)
Your own site
<a href="https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering"><img src="https://agentmods.dev/badge/skills/ariaramin/flutter-skills/flutter-native-splash-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flutter-native-splash-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/ariaramin/flutter-skills/flutter-native-splash-engineering"><img src="https://agentmods.dev/badge/skills/ariaramin/flutter-skills/flutter-native-splash-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 169 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,016 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00169 $0.02016
Opus 5.5 $0.00068 $0.00806
Sonnet 5.5 $0.00034 $0.00403
Haiku 4.5 $0.00017 $0.00202

Measured 1mo ago against content hash 5882ee86d983, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

flutter-native-splash-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flutter-native-splash-engineering/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Flutter Native Splash Engineering

Treat flutter_native_splash as a native/Web resource generator, not an application loading-screen framework. Optimize the startup path separately from the appearance of the OS-to-Flutter transition.

Start with evidence

Before changing code or generated resources:

  1. Inspect pubspec.yaml, pubspec.lock, Flutter/Dart constraints, target platforms, flavors, and build pipelines.
  2. Identify the locked flutter_native_splash version and whether runtime preserve()/remove() APIs are imported.
  3. Find every splash configuration file, generation command, generated-resource ownership rule, preserve/remove call, and startup owner.
  4. Inspect source asset formats, pixel dimensions, transparency, file sizes, dark variants, branding, and platform overrides.
  5. Audit all synchronous work and awaited initialization before runApp and the first stable Flutter frame.
  6. Inspect the first Flutter frame, theme/system bars, and layout for visual continuity with each native/Web splash.
  7. Separate Android pre-12, Android 12+, iOS/iPad, and Web behavior.

The bundled guide was validated against flutter_native_splash 2.4.8 on 2026-08-11. Use the installed package README, API, and changelog as the source of truth when versions differ, especially for configuration keys, Android 12+ behavior, preserve/remove, flavors, Web output, and toolchain requirements.

Preserve these invariants

  • Support only the package's declared Android, iOS, and Web targets; do not fabricate macOS, Windows, or Linux support.
  • Treat Android 12+ as a separate system splash with icon masking and restricted layout; do not reuse a pre-12 full-screen design blindly.
  • Keep native splash content static and compile-time generated.
  • Do not use app-internal theme preferences to choose native dark mode; native appearance follows platform/system resources available before Flutter runs.
  • Do not use GIF, Lottie, or unsupported native animation hacks. Continue rich animation in Flutter after the first frame.
  • Minimize work before runApp and the first frame.
  • Never add Future.delayed merely to keep branding visible.
  • Use preserve() only for a small, essential prerequisite and assign exactly one owner to remove().
  • Move long, dynamic, network-dependent, retryable, progressive, or interactive startup work into a Flutter startup/loading screen.
  • Match the first Flutter frame's background, logo placement, system bars, and theme closely enough to avoid flashes and jumps where practical.
  • Regenerate resources after configuration or source-asset changes; hot reload and hot restart do not regenerate launch resources.
  • Do not run flutter clean after every edit. Use it only when targeted regeneration and full rebuild still leave stale artifacts.
  • Treat generated native/Web files as generated state unless the repository has an explicit manual-merge ownership strategy.
  • Keep one CI strategy: either commit deterministic generated files or generate them deterministically in CI; do not mix uncontrolled approaches.
  • Use flavor/brand-specific compile-time resources; do not runtime-switch native splash branding.
  • Prefer flat colors and lightweight correctly sized raster assets over huge full-screen images where the design permits.
  • Measure actual startup in profile/release-like cold and warm launches; splash duration in debug is not a performance metric.

Read the full file on GitHub · 142 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 142 lines · 169 tokens per session scan A 5882ee86d983

Subscribe to this mod's changes

flutter-native-splash-engineering is a skill published in the GitHub repository ariaramin/flutter-skills (9 stars, last pushed 5d ago), licensed MIT. It adds 169 tokens to every session and 2,016 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.

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