Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ArisGuimera/MobiAI-Core --skill edge-to-edgegit clone --depth 1 https://github.com/ArisGuimera/MobiAI-CoreWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arisguimera/mobiai-core/edge-to-edge)<a href="https://agentmods.dev/skills/arisguimera/mobiai-core/edge-to-edge"><img src="https://agentmods.dev/badge/skills/arisguimera/mobiai-core/edge-to-edge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arisguimera/mobiai-core/edge-to-edge"><img src="https://agentmods.dev/badge/skills/arisguimera/mobiai-core/edge-to-edge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.03308 |
| Opus 5 | $0.00034 | $0.01654 |
| Sonnet 5 | $0.00013 | $0.00662 |
| Haiku 4.5 | $0.00007 | $0.00331 |
Grade A, and why
edge-to-edge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 425 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Prerequisites
- Project MUST use Android Jetpack Compose.
- Project MUST target SDK 35 or later. If the SDK is lower than 35, increase the SDK to 35.
Step 1: plan
- Locate and analyze all Activity classes to detect which have existing edge-to-edge support. For every Activity without edge-to-edge, plan to make each Activity edge-to-edge.
- In each Activity, Locate and analyze all lists and FAB components to detect which have existing edge-to-edge support. For every component without edge-to-edge support, plan to make each of these components edge-to-edge.
- In each Activity, scan for
TextField,OutlinedTextField, orBasicTextField. If found, then you MUST verify the IME doesn't hide the input field by following the IME section of this skill.
Step 2: add edge-to-edge support
- Add
enableEdgeToEdgebeforesetContentinonCreatein each Activity that does not already callenableEdgeToEdge. - Add
android:windowSoftInputMode="adjustResize"in the AndroidManifest.xml for all Activities that use a soft keyboard.
Step 3: apply insets
-
The app MUST apply system insets, or align content to rulers, so critical UI remains tappable. Choose only one method to avoid double padding:
- PREFERRED: When available, use
Scaffolds and passPaddingValuesto the content lambda.
Scaffold { innerPadding -> // innerPadding accounts for system bars and any Scaffold components LazyColumn( modifier = Modifier .fillMaxSize() .consumeWindowInsets(innerPadding), contentPadding = innerPadding ) { /* Content */ } }-
PREFERRED: When available, use the automatic inset handling or padding modifiers in material components.
- Material 3 Components manages safe areas for its own components, including:
TopAppBarSmallTopAppBarCenterAlignedTopAppBarMediumTopAppBarLargeTopAppBarBottomAppBarModalDrawerSheetDismissibleDrawerSheetPermanentDrawerSheetModalBottomSheetNavigationBarNavigationRail
- For Material 2 Components, use the
windowInsetsparameter to apply insets manually forBottomAppBar,TopAppBarandBottomNavigation. DO NOT apply padding to the parent container; instead, pass insets directly to the App Bar component. Applying padding to the parent container prevents the App Bar background from drawing into the system bar area. For example, forTopAppBar, choose only one of the following options:- PREFERRED:
TopAppBar(windowInsets = AppBarDefaults.topAppBarWindowInsets) TopAppBar(windowInsets = WindowInsets.systemBars.exclude(WindowInsets.navigationBars))TopAppBar(windowInsets = WindowInsets.systemBars.add(WindowInsets.captionBar))
- PREFERRED:
- Material 3 Components manages safe areas for its own components, including:
-
For components outside a Scaffold, use padding modifiers, such as
Modifier.safeDrawingPadding()orModifier.windowInsetsPadding(WindowInsets.safeDrawing).
- PREFERRED: When available, use
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +419 lines · +61 tokens per session ab71d6dde981
- 11d ago First seen · 6 lines · 6 tokens per session scan A b88863e63b4f
edge-to-edge is a skill published in the GitHub repository ArisGuimera/MobiAI-Core (453 stars, last pushed 4d ago), licensed MIT. It adds 67 tokens to every session and 3,308 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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