Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/arjunprabhulal/devops-skills/build-optimizationnpx skills add arjunprabhulal/devops-skills --skill build-optimizationgit clone --depth 1 https://github.com/arjunprabhulal/devops-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjunprabhulal/devops-skills/build-optimization)<a href="https://agentmods.dev/skills/arjunprabhulal/devops-skills/build-optimization"><img src="https://agentmods.dev/badge/skills/arjunprabhulal/devops-skills/build-optimization.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00101 | $0.01208 |
| Opus 5 | $0.00051 | $0.00604 |
| Sonnet 5 | $0.00020 | $0.00242 |
| Haiku 4.5 | $0.00010 | $0.00121 |
Grade A, and why
build-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Build Optimization
Build speed and build correctness pull in the same direction far more often than people assume — a hermetic, well-cached build is both faster and more trustworthy than one that "works on my machine" via ambient state. The failure mode to design against isn't a slow build, it's a fast build that's fast because it's silently reusing something stale. Optimize in the order that preserves correctness first: eliminate unnecessary work, then cache what's safe to cache, then parallelize what's left.
A build that's fast and wrong costs more than a build that's slow and right, because the wrong one ships.
Speed up builds by doing less work and reusing verified work — never by skipping verification.
1. Make builds hermetic before you make them fast
A hermetic build depends only on declared inputs — no ambient environment variables, no network calls to unpinned resources, no reliance on whatever happens to be installed on the machine. Hermeticity is what makes caching and remote/distributed builds safe: if a build can produce different output on two machines with the same declared inputs, no caching strategy built on top of it is trustworthy, because you can't tell a legitimate cache hit from a stale one hiding a real difference.
- Declare every input explicitly — dependency versions, compiler flags, environment variables the build reads.
- No network access during the build step itself beyond fetching declared, pinned dependencies.
- Same inputs, same machine class, same output — verify this before trusting any cache built on top.
Done when: the same commit, built on two different machines, produces byte-identical (or content-hash-identical) output.
2. Build incrementally: only rebuild what changed
Full rebuilds on every change are the default in most naive setups and the single biggest source of wasted build time. Incremental build systems (Bazel, Turborepo, Nx, ccache, Go's build cache) track a dependency graph and only recompile the units affected by a given change. This matters most in monorepos, where a change to one package shouldn't trigger a rebuild-and-retest of forty unrelated ones.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 104 lines · 101 tokens per session scan A d88e22e1e33f
build-optimization is a skill published in the GitHub repository arjunprabhulal/devops-skills (2 stars, last pushed 9d ago), licensed MIT. It adds 101 tokens to every session and 1,208 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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