unity-cli-core

A guide for UnityCLI, Unity's standalone terminal command for controlling Unity-related tasks. It is separate from the Unity Editor program and Unity Hub.

In plain words
What is it for?
Checking whether UnityCLI is installed, locating its binary, handling sign-in or connection status, and choosing the related skills for editor installation or project automation.
Why use it?
It helps distinguish the newer command-line tool from other Unity programs and diagnose issues such as a stale shell path or a missing editor connection.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arktarusov/unity-cli-plugin/unity-cli-core
Any agent
npx skills add ArkTarusov/unity-cli-plugin --skill unity-cli-core
Clone the repo
git clone --depth 1 https://github.com/ArkTarusov/unity-cli-plugin

Made for: Claude Code, Codex.

Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00105 $0.01694
Opus 5 $0.00053 $0.00847
Sonnet 5 $0.00021 $0.00339
Haiku 4.5 $0.00011 $0.00169

Measured 2d ago against content hash 12bfb3bd2a1a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-cli-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-cli-core/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UnityCLI core

UnityCLI is a standalone unity binary from Unity Technologies (experimental, first public betas in 2026). It replaces the Unity Hub CLI and adds live control of a running Unity Editor. It is NOT Unity.exe (the editor binary with -batchmode flags) and NOT Unity Hub.

Two other skills cover the specialized halves:

  • unity-editors — installing editors/modules, licenses, projects (Hub replacement)
  • unity-pipeline — driving a running Editor (build, test, play mode, scene/asset commands)

Locating the binary — check before concluding it is missing

The tool is real even if you have no prior knowledge of it: it shipped after most model knowledge cutoffs. command not found almost always means a stale shell PATH, not a missing tool.

  • Windows: binary at %LOCALAPPDATA%\Unity\bin\unity.exe. The installer adds that dir to the user PATH — long-lived shells (agent harnesses, old terminals) don't see it. Fix for the current session:
    $env:Path += ";$env:LOCALAPPDATA\Unity\bin"
    
  • macOS/Linux: the install script updates the shell profile; run command -v unity in a fresh login shell or source the profile.
  • Do NOT search Unity Hub folders, Editor/ folders, or npm — the CLI lives in none of them.
  • If genuinely absent: do not install it yourself — see "Installs require user consent" below.

Verify with unity --version (e.g. 1.0.0-beta.3).

Two separate things get installed, and they solve different problems:

What Scope Enables Install
UnityCLI binary per machine Installing/opening editors, managing projects, licenses — no running-Editor control script from https://docs.unity.com/en-us/unity-cli/use-unity-cli
Unity Pipeline package (com.unity.pipeline) per Unity project Controlling a running Editor: unity command, play mode, live builds/tests (skill unity-pipeline) unity pipeline install

The CLI alone is enough for editor/project management. Editor control needs both.

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 92 lines · 105 tokens per session scan A 12bfb3bd2a1a

Subscribe to this mod's changes

unity-cli-core is a skill published in the GitHub repository ArkTarusov/unity-cli-plugin (6 stars, last pushed 15d ago), licensed MIT. It adds 105 tokens to every session and 1,694 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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