vibe-wave-based-remediation

vibe-wave-based-remediation is a skill for Claude Code from ash1794/vibe-engineering. It costs 34 tokens per session (592 once invoked), scanned A, original, MIT.

A large-scale issue-fixing skill that organizes ten or more bugs, gaps, or technical-debt items into priority-based waves. Each wave groups related work and is followed by tests.

In plain words
What is it for?
Use it after an audit or review produces many findings, or during broad cleanup. It triages issues from P0 blockers through P3 nice-to-haves, fixes each wave, and verifies the result.
Why use it?
It prevents a large backlog from being handled in a random order. Critical failures and security risks are addressed before lower-priority polish or optimization.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the vibe-engineering plugin — 38 skills shipped together

Good fit Use it after an audit or review produces many findings, or during broad cleanup. It triages issues from P0 blockers through P3 nice-to-haves, fixes each wave, and verifies the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ash1794/vibe-engineering/wave-based-remediation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ash1794/vibe-engineering --skill wave-based-remediation
Clone the repo
git clone --depth 1 https://github.com/ash1794/vibe-engineering

Made for: Claude Code.

Or install vibe-engineering, the plugin that ships this one along with the rest of its 38 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe-wave-based-remediation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ash1794/vibe-engineering/wave-based-remediation/github.svg)](https://agentmods.dev/skills/ash1794/vibe-engineering/wave-based-remediation)
Your own site
<a href="https://agentmods.dev/skills/ash1794/vibe-engineering/wave-based-remediation"><img src="https://agentmods.dev/badge/skills/ash1794/vibe-engineering/wave-based-remediation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vibe-wave-based-remediation

Your own site · 80×15
<a href="https://agentmods.dev/skills/ash1794/vibe-engineering/wave-based-remediation"><img src="https://agentmods.dev/badge/skills/ash1794/vibe-engineering/wave-based-remediation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 592 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00592
Opus 5 $0.00017 $0.00296
Sonnet 5 $0.00007 $0.00118
Haiku 4.5 $0.00003 $0.00059

Measured 9d ago against content hash 59b725923ccf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

vibe-wave-based-remediation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugins/vibe-engineering/skills/wave-based-remediation/SKILL.md · 69 lines

What it actually says

vibe-wave-based-remediation

When you have 50 issues, don't fix them randomly. Attack in waves.

When to Use This Skill

  • 10+ bugs, issues, or gaps to fix
  • After an audit or review that produced many findings
  • After vibe-spec-vs-code-audit reveals many gaps
  • Technical debt cleanup with many items

When NOT to Use This Skill

  • Fewer than 5 issues (just fix them sequentially)
  • All issues are the same priority (no need to wave)
  • Issues are all in one file (batch-fix is simpler)

Steps

  1. Triage all issues into priority:

    • P0 — Blocker: Breaks core functionality, security vulnerability, data loss risk
    • P1 — High: Wrong behavior, significant UX issue, missing critical feature
    • P2 — Medium: Incomplete implementation, minor bugs, documentation gaps
    • P3 — Low: Polish, optimization, nice-to-have improvements
  2. Group into waves:

    • Wave 0: All P0 issues (fix immediately, before anything else)
    • Wave 1: All P1 issues, grouped by affected module/file for efficiency
    • Wave 2: P2 issues, parallelizable groups
    • Wave 3: P3 issues (may defer to backlog)
  3. Execute each wave:

    • Fix all issues in the wave
    • Run tests after the wave
    • Verify fixes don't introduce regressions
    • Commit the wave as a logical unit
    • Do NOT start Wave N+1 until Wave N passes tests
  4. Track progress:

Output Format

Wave-Based Remediation

Total Issues: X Waves: Y

Wave Priority Issues Status
0 P0 (Blocker) 3 Complete
1 P1 (High) 12 In Progress (8/12)
2 P2 (Medium) 25 Pending
3 P3 (Low) 10 Deferred

Wave 1 Detail

Issue File Status Fix
GAP-001 auth.go Done Added token expiry

Remaining

  • Wave 2: 25 issues (ready to start)
  • Wave 3: 10 issues (deferred to backlog)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 69 lines · 34 tokens per session scan A 59b725923ccf

Subscribe to this mod's changes

vibe-wave-based-remediation is a skill published in the GitHub repository ash1794/vibe-engineering (10 stars, last pushed 3mo ago), licensed MIT. It adds 34 tokens to every session and 592 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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