dither-background

dither-background is a skill for Claude Code, Codex from ashu2012/claude-skill-connectors-plugins. It costs 59 tokens per session (2,036 once invoked), scanned A, original, no licence file.

A procedure for creating a dark, nearly black background made from enlarged square pixels and Bayer-style ordered dithering. It is intended for atmospheric visual backgrounds behind interface or data content.

In plain words
What is it for?
Use it to create a monochrome dither field behind framed interfaces, hero sections, or data overlays.
Why use it?
It provides a defined visual treatment when a plain background does not fit the page’s design. The pattern can support broad wave or cloud-like forms with subtle highlights.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to create a monochrome dither field behind framed interfaces, hero sections, or data overlays.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashu2012/claude-skill-connectors-plugins/dither-background
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ashu2012/claude-skill-connectors-plugins --skill dither-background
Clone the repo
git clone --depth 1 https://github.com/ashu2012/claude-skill-connectors-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dither-background

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashu2012/claude-skill-connectors-plugins/dither-background.svg)](https://agentmods.dev/skills/ashu2012/claude-skill-connectors-plugins/dither-background)
Your own site
<a href="https://agentmods.dev/skills/ashu2012/claude-skill-connectors-plugins/dither-background"><img src="https://agentmods.dev/badge/skills/ashu2012/claude-skill-connectors-plugins/dither-background.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02036
Opus 5 $0.00030 $0.01018
Sonnet 5 $0.00012 $0.00407
Haiku 4.5 $0.00006 $0.00204

Measured 7d ago against content hash aa6520dc7dcb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

dither-background scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-skills/web-design/dither-background/SKILL.md · 224 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 224 lines · 59 tokens per session scan A aa6520dc7dcb

Subscribe to this mod's changes

dither-background is a skill published in the GitHub repository ashu2012/claude-skill-connectors-plugins (2 stars, last pushed 1mo ago), with no licence file. It adds 59 tokens to every session and 2,036 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

webgl-particle-galaxy

A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from glVertexID), so the whole cloud draws in one call. Rendered as a single self-contained index.html. Use when the brief asks for a "particle field"…

nexu-io/open-design · 126 tokens

webgl-liquid-metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent"…

nexu-io/open-design · 121 tokens

webgl-neon-grid

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or…

nexu-io/open-design · 115 tokens

webgl-depth-gallery

A scroll-reactive 3D image gallery in Three.js: Z-stacked images crossfade over per-image mood backgrounds with velocity breath, a glowing cursor trail and an editorial CMYK/RGB/HEX/PMS color card.

nexu-io/open-design · 51 tokens

webgl-distortion-grain

A vertical gallery (Three.js) where planes bend with scroll velocity, ripple under the cursor via simplex noise, and carry a film grain.

nexu-io/open-design · 35 tokens

webgl-horizontal-parallax

A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.

nexu-io/open-design · 41 tokens