destination-trip-planning

destination-trip-planning is a skill for Claude Code, Codex from AtlasOmnia/hermes-custom-pack. It costs 36 tokens per session (2,089 once invoked), scanned A, a copy of destination-trip-planning, MIT.

A guide for planning trips centered on a specific attraction or theme, such as a national park, festival, or resort. It covers destination details, travelers, dates, costs, and nearby activities.

In plain words
What is it for?
Use it to build focused itineraries, estimate trip costs, decide how many days are suitable, and find nearby activities that match the theme.
Why use it?
It avoids generic sightseeing plans that may miss the main attraction or miscalculate the time and budget. It makes the itinerary fit the actual travelers and dates.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build focused itineraries, estimate trip costs, decide how many days are suitable, and find nearby activities that match the theme.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/atlasomnia/hermes-custom-pack/destination-trip-planning
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AtlasOmnia/hermes-custom-pack --skill destination-trip-planning
Clone the repo
git clone --depth 1 https://github.com/AtlasOmnia/hermes-custom-pack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for destination-trip-planning

README.md
[![agentmods](https://agentmods.dev/badge/skills/atlasomnia/hermes-custom-pack/destination-trip-planning/github.svg)](https://agentmods.dev/skills/atlasomnia/hermes-custom-pack/destination-trip-planning)
Your own site
<a href="https://agentmods.dev/skills/atlasomnia/hermes-custom-pack/destination-trip-planning"><img src="https://agentmods.dev/badge/skills/atlasomnia/hermes-custom-pack/destination-trip-planning/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for destination-trip-planning

Your own site · 80×15
<a href="https://agentmods.dev/skills/atlasomnia/hermes-custom-pack/destination-trip-planning"><img src="https://agentmods.dev/badge/skills/atlasomnia/hermes-custom-pack/destination-trip-planning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,089 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.02089
Opus 5 $0.00018 $0.01045
Sonnet 5 $0.00007 $0.00418
Haiku 4.5 $0.00004 $0.00209

Measured 12d ago against content hash af77b9563441, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

destination-trip-planning scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- **Travel/attraction websites frequently block web_extract and even browser_navigate.** They use Cloudflare or JS-heavy rendering. Fallback chain: search-result snippets → press releases on the official site → third-par
Origin

This is a copy

100% identical to destination-trip-planning — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/destination-trip-planning/SKILL.md · 162 lines

How it starts

The opening of the file, as written. The whole thing — 162 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Destination Trip Planning

Plan themed trips to specific attractions or destinations with real pricing, logistics, and a tight itinerary focused on the theme — not a generic city guide.

When to Use

  • User wants to plan a trip to a specific attraction, event, or themed destination (e.g., Graceland, a national park, a festival, a resort)
  • User asks for "what to do there" at a given destination
  • User needs a go/no-go recommendation on trip length and budget
  • User wants to know what's nearby that fits the same theme

Core Workflow

Phase 1: Lock the Destination and Constraints

Clarify up front:

  • Exact destination — confirm the city/location (Graceland = Memphis, not Nashville)
  • Traveler profile — age, mobility, energy level, interests
  • Time window — exact check-in and checkout dates, calendar days, and number of nights; if the user corrects the duration, recompute the entire budget
  • Traveler and payment structure — total headcount, ages, likely activity participants, and which person/team pays which share
  • Budget sense — looking for deals vs. full-service package
  • 2–3 day trip vs longer

Phase 1.5: Clarify What "The Attraction" Actually Is

First-time visitors often don't know the attraction's layout. Preempt "is it just a house?" or "the house is the museum, right?" moments by describing the physical campus up front:

  • Is the attraction one building or a campus spread across multiple sites?
  • What's the ticket actually cover? (e.g., Graceland's $85 Elvis Experience = mansion across the street + 200K sq ft exhibit complex + two airplanes + on-site dining/shopping)
  • Are there free areas (gravesite, gates, grounds)?
  • Can the traveler see everything without re-entering or is it split across days?

This matters more for older travelers — they need to know if there's significant walking, shuttles, or stairs between components.

Phase 2: Gather Destination Research

For the primary attraction:

  • Ticket pricing tiers (standard vs VIP vs all-access)
  • How long the full experience takes
  • Peak vs off-peak times
  • Available discounts (senior, AAA, military, promo codes)
  • Parking / shuttle / accessibility info

Read the full file on GitHub · 162 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 162 lines · 36 tokens per session scan A af77b9563441

Subscribe to this mod's changes

destination-trip-planning is a skill published in the GitHub repository AtlasOmnia/hermes-custom-pack (56 stars, last pushed 28d ago), licensed MIT. It adds 36 tokens to every session and 2,089 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 100% identical to destination-trip-planning, differing in 0 lines, and is treated as a copy.