launch-team

launch-team is a skill for Claude Code from atman-33/workhub. It costs 28 tokens per session (872 once invoked), scanned A, original, MIT.

A launcher for a role-based team of Claude Code agents, with each agent running in its own terminal pane. The agents coordinate directly while working on one task.

In plain words
What is it for?
Use it to start an orchestrator, implementer, reviewer, or other agents for a coordinated development task.
Why use it?
It removes the manual setup needed to create separate agent sessions and give them shared roles and instructions.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions Claude Code.

Part of the agent-ops plugin — 8 skills shipped together

Good fit Use it to start an orchestrator, implementer, reviewer, or other agents for a coordinated development task.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/atman-33/workhub/launch-team
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add atman-33/workhub --skill launch-team
Clone the repo
git clone --depth 1 https://github.com/atman-33/workhub

Made for: Claude Code.

Or install agent-ops, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for launch-team

README.md
[![agentmods](https://agentmods.dev/badge/skills/atman-33/workhub/launch-team/github.svg)](https://agentmods.dev/skills/atman-33/workhub/launch-team)
Your own site
<a href="https://agentmods.dev/skills/atman-33/workhub/launch-team"><img src="https://agentmods.dev/badge/skills/atman-33/workhub/launch-team/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for launch-team

Your own site · 80×15
<a href="https://agentmods.dev/skills/atman-33/workhub/launch-team"><img src="https://agentmods.dev/badge/skills/atman-33/workhub/launch-team.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00872
Opus 5.5 $0.00011 $0.00349
Sonnet 5.5 $0.00006 $0.00174
Haiku 4.5 $0.00003 $0.00087

Measured 1mo ago against content hash fc085ef36ef3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

launch-team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 4 executable files (bus.mjs, launcher.mjs, team-lib.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-ops/skills/launch-team/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Launch a team of Claude Code agents — one persistent session per pane — to work a single task together. You are the conductor: pick the roles, write the brief, start the team. From there the agents coordinate themselves, each messaging teammates by typing into their panes. launcher.mjs does the deterministic setup (panes, role prompts, the shared roster); your judgment is the roles and the brief.

This skill only works inside a supported multiplexer session (herdr or zellij). The transport is selected automatically (herdr is the default; override via transport.config.json). If no multiplexer session is active, stop and tell the user to start herdr (or zellij) first.

Step 1 — Decide the team

From the arguments, settle the roles and how many agents. One agent is the orchestrator (decomposes the task, delegates, integrates); the rest are workers. If the user gave only a task, propose a default and confirm:

  • orchestrator — Designer & Orchestrator
  • implementer — Implementer
  • reviewer — Reviewer

Use lowercase kebab-case ids (they become pane names). Keep the team to 2–4 agents.

Done when: the agent ids, their roles, and which one is the orchestrator are settled.

Step 2 — Write the brief and config

Write a brief: a self-contained description of the goal. Reference existing artifacts (PRDs, plans, issues, diffs) by path/URL instead of pasting them; redact secrets.

Then write a config JSON to the OS temp directory (not the workspace):

{
  "team": "feature-x",
  "brief": "<the full brief>",
  "agents": [
    { "id": "orchestrator", "role": "Designer & Orchestrator", "orchestrator": true, "focus": "plan and coordinate" },
    { "id": "implementer", "role": "Implementer", "focus": "write the code" },
    { "id": "reviewer", "role": "Reviewer", "focus": "review diffs and flag issues" }
  ]
}

Done when: the config JSON is saved and its absolute path is captured.

Step 3 — Launch the team

Run the launcher by its absolute path — do NOT cd into the skill directory. Pass --cwd set to the project directory the team works on (not the skill directory):

Read the full file on GitHub · 65 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 65 lines · 28 tokens per session scan A fc085ef36ef3

Subscribe to this mod's changes

launch-team is a skill published in the GitHub repository atman-33/workhub (3 stars, last pushed 3d ago), licensed MIT. It adds 28 tokens to every session and 872 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.