eve-ng-node-operations

eve-ng-node-operations is a skill for Claude Code from automateyournetwork/netclaw. It costs 51 tokens per session (367 once invoked), scanned A, original, Apache-2.0.

A tool for controlling the lifecycle of nodes in EVE-NG, a platform for running virtual network devices. It manages nodes inside labs and reports their runtime state.

In plain words
What is it for?
Use it to list, inspect, create, delete, start, stop, or wipe nodes, or to start and stop an entire lab.
Why use it?
It reduces manual work when preparing, starting, stopping, inspecting, or resetting virtual network devices.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to list, inspect, create, delete, start, stop, or wipe nodes, or to start and stop an entire lab.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/automateyournetwork/netclaw/eve-ng-node-operations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add automateyournetwork/netclaw --skill eve-ng-node-operations
Clone the repo
git clone --depth 1 https://github.com/automateyournetwork/netclaw

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eve-ng-node-operations

README.md
[![agentmods](https://agentmods.dev/badge/skills/automateyournetwork/netclaw/eve-ng-node-operations/github.svg)](https://agentmods.dev/skills/automateyournetwork/netclaw/eve-ng-node-operations)
Your own site
<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/eve-ng-node-operations"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/eve-ng-node-operations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for eve-ng-node-operations

Your own site · 80×15
<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/eve-ng-node-operations"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/eve-ng-node-operations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 367 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00367
Opus 5 $0.00026 $0.00183
Sonnet 5 $0.00010 $0.00073
Haiku 4.5 $0.00005 $0.00037

Measured 9d ago against content hash 8193e851d53d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

eve-ng-node-operations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

workspace/skills/eve-ng-node-operations/SKILL.md · 36 lines

What it actually says

EVE-NG Node Operations

Use this skill for node lifecycle control.

Workflow

  1. List or inspect nodes before acting.
  2. Before starting or creating nodes, apply {baseDir}/references/node-guardrails.md.
  3. For node creation choices, check {baseDir}/references/node-types.md.
  4. Treat verified: false start/stop results as incomplete; confirm with status or console.

Available tools

  • eve_list_nodes
  • eve_get_node
  • eve_create_node
  • eve_delete_node
  • eve_start_node
  • eve_stop_node
  • eve_start_lab
  • eve_stop_lab
  • eve_wipe_node

Node-ID and runtime-status guardrails

  • Preserve existing EVE node IDs; do not renumber or replace node IDs as a workaround unless the user explicitly asks.
  • On local EVE, treat node runtime as lab-UUID scoped (/opt/unetlab/tmp/0/<lab_uuid>/<node_id>). EVE API status can leak across labs that reuse node IDs, so use MCP-corrected status or verify local runtime before concluding a node is up.
  • If a same-ID node in another lab appears UP, fix the runtime/status scoping problem; do not rewrite the lab's node IDs.
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 36 lines · 51 tokens per session scan A 8193e851d53d

Subscribe to this mod's changes

eve-ng-node-operations is a skill published in the GitHub repository automateyournetwork/netclaw (657 stars, last pushed 6d ago), licensed Apache-2.0. It adds 51 tokens to every session and 367 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens