Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add automateyournetwork/netclaw --skill threejs-network-vizgit clone --depth 1 https://github.com/automateyournetwork/netclawWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz)<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/threejs-network-viz/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/threejs-network-viz.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.01578 |
| Opus 5 | $0.00000 | $0.00789 |
| Sonnet 5 | $0.00000 | $0.00316 |
| Haiku 4.5 | $0.00000 | $0.00158 |
Grade A, and why
threejs-network-viz scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Network Topology Visualization Skill
Version: 1.0.0 Feature: 046-threejs-network-viz Status: Active
Overview
Renders network topologies as interactive, fully-labeled 3D scenes directly in a web browser, using Three.js. Unlike NetClaw's UE5 (ue5-network-viz) and Blender (blender-3d-viz) visualization skills, this skill needs no desktop application, no GPU, and no cross-OS bridge — every visualization is a single, self-contained HTML file that opens directly in the engineer's own browser with no build step and no server process to manage, even in real-stencil mode.
Devices render as color-coded shapes by role (router, switch, firewall, load balancer, client); each device's interfaces are true child objects of that device (moving the device moves its interfaces automatically); links render as visible cables between the specific interfaces they connect (falling back to device-to-device when interface-level data isn't available); every device/interface/link is labeled with source-provided metadata (IP addresses, descriptions, etc., excluding credentials/config); operational state (healthy/degraded/down) overlays role coloring; and a legend explains every color/shape convention in use.
Prerequisites
Required
- A modern desktop browser (Chrome/Firefox/Edge) — nothing else. No engine, no GPU, no install.
Optional (real-stencil mode, User Story 5)
SKETCHFAB_API_KEY/SKETCHFAB_USERNAMEin.env(see.env.example) — get a token from https://sketchfab.com/settings/password- The vendored
sketchfab-mcp-server(mcp-servers/sketchfab-mcp-server/), cloned and built vianpm install && npm run build, registered assketchfab-mcpinconfig/openclaw.json
Topology sources
Any of NetClaw's existing topology-of-record or lab-emulation integrations — Cisco Modeling Labs, GNS3, containerlab, EVE-NG, Nautobot, NetBox/Infrahub, IP Fabric, or Forward Networks — or a freeform plain-language description requiring no live source at all.
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- __init__.py 2.7 KB runs code
- assets.py 10.0 KB runs code
- html_template.py 12 KB runs code
- layout.py 8.8 KB runs code
- materials.py 6.1 KB runs code
- output.py 1.4 KB runs code
- scene_builder.py 4.6 KB runs code
- sources.py 16 KB runs code
- topology_model.py 7.6 KB runs code
- vendor/three/core/three.js 1142 KB runs code
- vendor/three/examples/js/controls/OrbitControls.js 26 KB runs code
- vendor/three/examples/js/loaders/GLTFLoader.js 101 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 96 lines · 0 tokens per session scan A e134bb6b3397
threejs-network-viz is a skill published in the GitHub repository automateyournetwork/netclaw (657 stars, last pushed 6d ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 1,578 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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