threejs-network-viz

threejs-network-viz is a skill for Claude Code, Codex from automateyournetwork/netclaw. It costs 0 tokens per session (1,578 once invoked), scanned A, original, Apache-2.0.

A browser-based 3D diagram for showing network devices, their interfaces, and the cables connecting them. It uses Three.js and saves each visualization as a self-contained HTML file.

In plain words
What is it for?
Use it to display routers, switches, firewalls, load balancers, and clients with labels, connection details, and healthy, degraded, or down states.
Why use it?
It lets engineers inspect network topology interactively without installing desktop 3D software, using a GPU, running a server, or building the file.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Good fit Use it to display routers, switches, firewalls, load balancers, and clients with labels, connection details, and healthy, degraded, or down states.

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Install with agentmods
npx agentmods add skills/automateyournetwork/netclaw/threejs-network-viz
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add automateyournetwork/netclaw --skill threejs-network-viz
Clone the repo
git clone --depth 1 https://github.com/automateyournetwork/netclaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-network-viz

README.md
[![agentmods](https://agentmods.dev/badge/skills/automateyournetwork/netclaw/threejs-network-viz/github.svg)](https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz)
Your own site
<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/threejs-network-viz/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-network-viz

Your own site · 80×15
<a href="https://agentmods.dev/skills/automateyournetwork/netclaw/threejs-network-viz"><img src="https://agentmods.dev/badge/skills/automateyournetwork/netclaw/threejs-network-viz.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,578 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01578
Opus 5 $0.00000 $0.00789
Sonnet 5 $0.00000 $0.00316
Haiku 4.5 $0.00000 $0.00158

Measured 9d ago against content hash e134bb6b3397, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-network-viz scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (__init__.py, assets.py, html_template.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

workspace/skills/threejs-network-viz/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Network Topology Visualization Skill

Version: 1.0.0 Feature: 046-threejs-network-viz Status: Active

Overview

Renders network topologies as interactive, fully-labeled 3D scenes directly in a web browser, using Three.js. Unlike NetClaw's UE5 (ue5-network-viz) and Blender (blender-3d-viz) visualization skills, this skill needs no desktop application, no GPU, and no cross-OS bridge — every visualization is a single, self-contained HTML file that opens directly in the engineer's own browser with no build step and no server process to manage, even in real-stencil mode.

Devices render as color-coded shapes by role (router, switch, firewall, load balancer, client); each device's interfaces are true child objects of that device (moving the device moves its interfaces automatically); links render as visible cables between the specific interfaces they connect (falling back to device-to-device when interface-level data isn't available); every device/interface/link is labeled with source-provided metadata (IP addresses, descriptions, etc., excluding credentials/config); operational state (healthy/degraded/down) overlays role coloring; and a legend explains every color/shape convention in use.

Prerequisites

Required

  • A modern desktop browser (Chrome/Firefox/Edge) — nothing else. No engine, no GPU, no install.

Optional (real-stencil mode, User Story 5)

  • SKETCHFAB_API_KEY / SKETCHFAB_USERNAME in .env (see .env.example) — get a token from https://sketchfab.com/settings/password
  • The vendored sketchfab-mcp-server (mcp-servers/sketchfab-mcp-server/), cloned and built via npm install && npm run build, registered as sketchfab-mcp in config/openclaw.json

Topology sources

Any of NetClaw's existing topology-of-record or lab-emulation integrations — Cisco Modeling Labs, GNS3, containerlab, EVE-NG, Nautobot, NetBox/Infrahub, IP Fabric, or Forward Networks — or a freeform plain-language description requiring no live source at all.

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 96 lines · 0 tokens per session scan A e134bb6b3397

Subscribe to this mod's changes

threejs-network-viz is a skill published in the GitHub repository automateyournetwork/netclaw (657 stars, last pushed 6d ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 1,578 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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