finding-unknowns

finding-unknowns is a skill for Claude Code, Codex from avivsinai/skills-marketplace. It costs 184 tokens per session (1,526 once invoked), scanned A, original, MIT.

A guided exercise for mapping what is known and unknown about a task. It separates known facts, unanswered questions, overlooked information, and possible surprises into four groups.

In plain words
What is it for?
Running a structured blind-spot review, asking important questions, and producing a four-part map of a task’s uncertainties.
Why use it?
It helps reveal missing information and hidden assumptions before they cause rework.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Running a structured blind-spot review, asking important questions, and producing a four-part map of a task’s uncertainties.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/avivsinai/skills-marketplace/finding-unknowns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add avivsinai/skills-marketplace --skill finding-unknowns
Clone the repo
git clone --depth 1 https://github.com/avivsinai/skills-marketplace

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for finding-unknowns

README.md
[![agentmods](https://agentmods.dev/badge/skills/avivsinai/skills-marketplace/finding-unknowns/github.svg)](https://agentmods.dev/skills/avivsinai/skills-marketplace/finding-unknowns)
Your own site
<a href="https://agentmods.dev/skills/avivsinai/skills-marketplace/finding-unknowns"><img src="https://agentmods.dev/badge/skills/avivsinai/skills-marketplace/finding-unknowns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for finding-unknowns

Your own site · 80×15
<a href="https://agentmods.dev/skills/avivsinai/skills-marketplace/finding-unknowns"><img src="https://agentmods.dev/badge/skills/avivsinai/skills-marketplace/finding-unknowns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 184 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,526 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00184 $0.01526
Opus 5.5 $0.00074 $0.00610
Sonnet 5.5 $0.00037 $0.00305
Haiku 4.5 $0.00018 $0.00153

Measured 2mo ago against content hash de2c4576f156, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

finding-unknowns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/finding-unknowns/skills/finding-unknowns/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Finding Unknowns

The map is not the territory. The prompt, the plan, and the context window are the map; the codebase, the domain, and the user's actual intent are the territory. The gap between them is the unknowns — and an unknown found before code is written costs minutes, while the same unknown found three PRs later costs the three PRs.

This skill is a guided conversation: the quadrant walk. Together with the user you fill in a four-quadrant map of the task, one quadrant per stage, and the user walks away holding the completed map. The map is the deliverable; implementation is a different task that starts only after the map is handed over.

Two moves apply at every stage:

  • Reacting beats imagining — for tacit unknowns. When the unknown is taste, shape, vocabulary, or "I'll know it when I see it", never ask the user to describe what they want when you can hand them something concrete to react to — a rendered option, a clickable mock, a decisions table. Reacting extracts knowledge the user has but cannot articulate unprompted. When the unknown is a factual constraint or an architectural decision, ask the highest-blast-radius question directly, with a recommendation.
  • Every artifact assembles the reply. End each artifact with the user's next message pre-drafted: steal/skip chips, resonate checkboxes, a decisions table, a copyable sharpened prompt — so their reaction becomes their next message with near-zero typing.

The Quadrant Walk

Five stages, walked in order, one at a time. When you enter a stage, read its reference file and follow it. Name the current quadrant as you go — the user should always know where they stand on the map — and finish the stage in front of you before opening the next.

Read the full file on GitHub · 105 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 105 lines · 184 tokens per session scan A de2c4576f156

Subscribe to this mod's changes

finding-unknowns is a skill published in the GitHub repository avivsinai/skills-marketplace (2 stars, last pushed yesterday), licensed MIT. It adds 184 tokens to every session and 1,526 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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