html-effectiveness-proto

html-effectiveness-proto is a skill for Claude Code, Codex from Azhi-ss/html-effectiveness. It costs 92 tokens per session (1,496 once invoked), scanned A, original, MIT.

A guide for testing motion and short interaction flows in a web interface. It covers adjustable animation timing and easing, which controls how movement speeds up or slows down, plus clickable flows across four to six screens.

In plain words
What is it for?
Use it to compare transition settings or walk through an onboarding and other multi-screen interaction flow.
Why use it?
It lets people feel whether an animation or user journey works before it is built into the product.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to compare transition settings or walk through an onboarding and…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/azhi-ss/html-effectiveness/04-proto
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Azhi-ss/html-effectiveness --skill 04-proto
Clone the repo
git clone --depth 1 https://github.com/Azhi-ss/html-effectiveness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for html-effectiveness-proto

README.md
[![agentmods](https://agentmods.dev/badge/skills/azhi-ss/html-effectiveness/04-proto.svg)](https://agentmods.dev/skills/azhi-ss/html-effectiveness/04-proto)
Your own site
<a href="https://agentmods.dev/skills/azhi-ss/html-effectiveness/04-proto"><img src="https://agentmods.dev/badge/skills/azhi-ss/html-effectiveness/04-proto.svg" alt="Measured on agentmods" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,496 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01496
Opus 5 $0.00046 $0.00748
Sonnet 5 $0.00018 $0.00299
Haiku 4.5 $0.00009 $0.00150

Measured 7d ago against content hash d8fd7203dadd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

html-effectiveness-proto scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/04-proto/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

04-proto — 原型

"Motion and interaction can't be described, only felt. A throwaway page with the real easing curve or the real click-through tells you in five seconds what a paragraph of prose never could."

何时用

用户说 用哪个范式 模板
"试一下这个 transition / easing / 时长合适吗" 动画沙盒 ../../templates/animation.html
"spring vs cubic-bezier 哪个手感对" 同上 同上
"想感受一下这个 flow / 4 屏的 onboarding" 可点击流 自建(见下)

范式 4.1 · 动画沙盒

空间形状:动画在中央 + 滑块控制 duration / easing + Play 按钮。用户调到对了为止。

HTML 骨架

<div class="stage">
  <div class="ball"></div>
</div>
<div class="controls">
  <label>Duration
    <input type="range" id="dur" min="100" max="2000" value="600" step="50">
    <output>600ms</output>
  </label>
  <label>Easing
    <select id="ease">
      <option>cubic-bezier(.4, 0, .2, 1)</option>
      <option>cubic-bezier(.34, 1.56, .64, 1)</option>
      <option>cubic-bezier(.68, -0.55, .27, 1.55)</option>
      <option>linear</option>
      <option>ease-in-out</option>
    </select>
  </label>
  <button id="play" class="btn primary">Play</button>
  <button id="copy" class="btn ghost">Copy CSS</button>
</div>

关键 JS

const ball = document.querySelector('.ball');
const dur = document.querySelector('#dur');
const ease = document.querySelector('#ease');
const out = dur.parentElement.querySelector('output');

dur.oninput = () => { out.textContent = dur.value + 'ms'; };

document.querySelector('#play').onclick = () => {
  ball.style.transition = `transform ${dur.value}ms ${ease.value}`;
  const at = ball.style.transform === 'translateX(400px)' ? '0' : '400px';
  ball.style.transform = `translateX(${at})`;
};

document.querySelector('#copy').onclick = async (e) => {
  await navigator.clipboard.writeText(`transition: transform ${dur.value}ms ${ease.value};`);
  e.target.textContent = 'Copied ✓';
  setTimeout(() => e.target.textContent = 'Copy CSS', 1500);
};
.stage { position: relative; height: 120px; padding: 40px;
         background: var(--gray-100); border-radius: var(--r-md);
         margin-bottom: var(--sp-5); }
.ball { width: 40px; height: 40px; border-radius: 50%;
        background: var(--clay); }

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 149 lines · 92 tokens per session scan A d8fd7203dadd

Subscribe to this mod's changes

html-effectiveness-proto is a skill published in the GitHub repository Azhi-ss/html-effectiveness (5 stars, last pushed 3mo ago), licensed MIT. It adds 92 tokens to every session and 1,496 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

cinematic-scroll

Build or improve cinematic websites with scroll-driven storytelling, pinned reveals, parallax, kinetic type, and optional 3D. Deliver standalone HTML or integrate into an existing app, with mobile and reduced-motion fallbacks and browser evidence. Also supports scroll audits and motion storyboards. Use for cinematic…

MustBeSimo/cinematic-scroll-skill · 75 tokens

cinematic-scroll

Build or improve cinematic websites with scroll-driven storytelling, pinned reveals, parallax, kinetic type, and optional 3D. Deliver standalone HTML or integrate into an existing app, with mobile and reduced-motion fallbacks and browser evidence. Also supports scroll audits and motion storyboards. Use for cinematic…

MustBeSimo/cinematic-scroll-skill · 75 tokens

brand-landingpage

Brand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established…

wshobson/agents · 112 tokens

interaction-skill

Layer A interaction-mechanics reference anchored to the beui.dev catalog. Stacks on any style skill whenever work adds or changes motion or interaction — micro-interactions, animated components, transitions, gestures, hover/press/state feedback, loading/success/error morphs, 'make it feel alive'. Mandates reading the…

code-yeongyu/oh-my-openagent · 104 tokens

layout-skill

Layer A layout-mechanics reference. Stacks on any style skill when the screen is an app shell, dashboard, settings, list-detail, mail/inbox, or any layout with fixed regions plus a scrolling body — or when a layout breaks under long, empty, or unbroken content. Owns spatial structure and scroll ownership; owns zero…

code-yeongyu/oh-my-openagent · 88 tokens

dashmotion

Create dark-themed, animated technical diagrams as self-contained HTML+SVG files — flowcharts whose connectors visibly flow, and architecture diagrams where requests travel as light dots through the system (Diagrid/Temporal landing-page style). Use this skill whenever the user asks for a flowchart, workflow, pipeline…

csthink/dashmotion · 187 tokens