b3os-verification

b3os-verification is a skill for Claude Code, Codex from b3rys/b3rys-team-os. It costs 140 tokens per session (3,068 once invoked), scanned A, original, Apache-2.0.

A verification guide for proving that software changes work and continue to work later. It uses tests, repeatable checks, measurements, and deliberately broken versions to check that the tests can catch failures.

In plain words
What is it for?
Use it to plan verification for features and bug fixes, record one check per feature, and run application or server tests as appropriate.
Why use it?
It replaces confidence based only on reading code with evidence from running checks. It also helps prevent later changes from silently breaking an earlier feature.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan verification for features and bug fixes, record one check per feature, and run application or server tests as appropriate.

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Install with agentmods
npx agentmods add skills/b3rys/b3rys-team-os/b3os-verification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add b3rys/b3rys-team-os --skill b3os-verification
Clone the repo
git clone --depth 1 https://github.com/b3rys/b3rys-team-os

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for b3os-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-verification/github.svg)](https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-verification)
Your own site
<a href="https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-verification"><img src="https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-verification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for b3os-verification

Your own site · 80×15
<a href="https://agentmods.dev/skills/b3rys/b3rys-team-os/b3os-verification"><img src="https://agentmods.dev/badge/skills/b3rys/b3rys-team-os/b3os-verification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 140 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,068 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00140 $0.03068
Opus 5.5 $0.00056 $0.01227
Sonnet 5.5 $0.00028 $0.00614
Haiku 4.5 $0.00014 $0.00307

Measured 12d ago against content hash 4f9f50d1f45a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

b3os-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/b3os-verification/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

b3rys Verification — Prove It, and Keep It Proven

Where this sits among the team skills:

Skill Question it answers
b3os-ai-code-safety How do we build it? (structure, refactoring)
b3os-sf How do we manage and report it?
b3os-harness-playbook How do we split it across parallel agents?
b3os-verification How do we prove the result is right — now and on every later change?

The core idea: a check you set up once must keep protecting you. A new feature or a bug fix ends with one row in the feature table + a test + a deliberately broken version that the test catches. The runner does the rest, every time.

Passing the runner is evidence for review and approval (TEAM-OS §4), not a substitute for them.

Scope: §1–5 apply to every change. §6–7 (one app window, the app runner) apply to products with a running app; for server or script work, skip them.


1. Three principles

  1. Run it; don't read it. A diagnosis from reading source is a candidate. It is not a conclusion until a repro or a measurement confirms it.
  2. The feature ↔ verification table is the single source. One feature = one row. Each row has: source files (for change-scoped runs) · headless tests · app check (family + steps) · performance gate with baseline · the mutant and whether it is proven caught · last result (date, sha, verdict) · gaps · access (UI path, shortcut, probe anchor ids — so any agent can map a vague report or a screenshot to a feature and drive it).
  3. Budget first. One fix = 10 minutes; tests and verification included = 30 minutes. If a check would blow the budget, say so early and change the method (split, parallelize, move it headless). Do not drop the spec to fit the time.

2. Five ratchets — verification that only gets stronger

Each moves in one direction only.

Ratchet Rule
① One bug = one test A bug fix ships with a repro test and a mutant (the fix reverted) on which that test fails. The same bug cannot come back silently.
② Twice = a check A review comment or feedback that repeats twice becomes an executable check (test, lint, CI rule, script guard) — not a line in a doc. Same rule as ai-code-safety's enforcement layers (a comment made twice moves one layer up).
③ Baselines only tighten Improve → re-pin. Regress → block. Never loosen silently. A baseline change records the value and the condition (load, build type).
④ Wrong checks accumulate Every check that was itself wrong becomes a triage rule (symptom → cause → action) or a known-flaky entry, so the runner classifies it next time.
⑤ Gap count only goes down Per build, count rows without an app check, without mutant proof, and UNPROVEN (a mutant that passed). The count must not rise; the runner fails the run if it does.

Read the full file on GitHub · 135 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed 4f9f50d1f45a
  2. 19d ago Changed · +5 lines 1f6c0ba6b87a
  3. 21d ago First seen · 130 lines · 140 tokens per session scan A 279799f7fa30

Subscribe to this mod's changes

b3os-verification is a skill published in the GitHub repository b3rys/b3rys-team-os (14 stars, last pushed yesterday), licensed Apache-2.0. It adds 140 tokens to every session and 3,068 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.