ardot-use

ardot-use is a skill for Claude Code from balabalabalading/huuuuuuho-skills. It costs 121 tokens per session (3,053 once invoked), scanned A, original, MIT.

A set of rules for editing Ardot design files with its batch-edit language, which uses short commands to insert, update, move, delete, and copy design nodes.

In plain words
What is it for?
Use it whenever you create, modify, move, delete, or organize Ardot design elements, including frames, text, shapes, components, and variable bindings.
Why use it?
It reduces common editing mistakes, such as using expired references, omitting parent containers, or failing to verify that an update worked.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it whenever you create, modify, move, delete, or organize Ardot design elements, including frames, text, shapes, components, and variable bindings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/balabalabalading/huuuuuuho-skills/ardot-use
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add balabalabalading/huuuuuuho-skills --skill ardot-use
Clone the repo
git clone --depth 1 https://github.com/balabalabalading/huuuuuuho-skills

Made for: Claude Code.

Its marketplace also offers this one on its own, as the plugin ardot-use/plugin install ardot-use after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ardot-use

README.md
[![agentmods](https://agentmods.dev/badge/skills/balabalabalading/huuuuuuho-skills/ardot-use/github.svg)](https://agentmods.dev/skills/balabalabalading/huuuuuuho-skills/ardot-use)
Your own site
<a href="https://agentmods.dev/skills/balabalabalading/huuuuuuho-skills/ardot-use"><img src="https://agentmods.dev/badge/skills/balabalabalading/huuuuuuho-skills/ardot-use/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ardot-use

Your own site · 80×15
<a href="https://agentmods.dev/skills/balabalabalading/huuuuuuho-skills/ardot-use"><img src="https://agentmods.dev/badge/skills/balabalabalading/huuuuuuho-skills/ardot-use.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,053 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.03053
Opus 5 $0.00060 $0.01527
Sonnet 5 $0.00024 $0.00611
Haiku 4.5 $0.00012 $0.00305

Measured 3d ago against content hash 9314d58d9cfb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ardot-use scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/Ardot-skills-nonofficial/ardot-use/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ardot-use — Ardot batch_edit DSL 技能

通过 batch_edit DSL 进行所有 Ardot 写操作的核心技能。提供关键规则、操作符参考、变量绑定模式、验证策略和错误恢复。

1. 关键规则

1. 每个 batch_edit 调用最多 25 个操作。 将较大的工作拆分为多个调用。建议保持在 20 个或更少以留出余量。

2. 绑定名称在每次 batch_edit 调用后过期。 在一次调用中分配的绑定名称(例如 btn1 = I(...))仅在同一调用内有效。在下一个 batch_edit 中,你必须使用真实节点 ID(例如 "3:544")— 绝不使用先前调用的绑定名称。

3. I() 中的 TEXT 节点仅支持 fill: "#HEX" 字符串格式。 在 I() 中创建 TEXT 节点时不能使用 fills: [{..., boundVariables: {...}}]解决方法:在 I() 中使用 fill: "#HEX" 创建 TEXT 节点,然后在后续的 batch_edit 调用中使用 U() 应用带有 boundVariablesfills

4. updated: {} 不代表失败。 U() 操作通常返回 updated: {} 而不是 updated: {"nodeId": {...}}。操作可能已成功 — 通过立即运行 batch_read 验证节点,而不是信任返回值。

5. I() 必须指定父节点。 第一个参数可以是 page、frame 的真实 ID,或同一次调用中已创建的 binding;跨页面插入时使用目标 pageId。

6. M() 可以移动节点到新的父容器。 第二个参数应是有效的父节点 ID(page 或 frame),可选第三个参数用于指定 sibling index。移动后必须读取目标父节点验证层级。页面重排:MCP 无专用工具,用 M("pageId", "0:0", index) 把 PAGE 移回文件根 0:0(DOCUMENT)即可重排页面列表,index 实测为 1-based(详见 dsl-reference.md 的 Reordering pages)。

7. 不支持 cornerRadius 变量绑定。 Ardot 目前不支持 cornerRadiusboundVariables。使用硬编码数值代替(例如 cornerRadius: 6)。

8. 框架上的 variableModes 不可靠。 设置 variableModes: {"3:2": "3:3"} 来切换颜色模式可能不会生效。使用专门的页面来表示浅色/深色模式。

9. 始终 return 所有创建/修改的节点 ID。 每个 batch_edit 响应都包含绑定名称和节点 ID。记录这些 — 在后续调用中需要它们。

10. 增量构建。 先用占位符构建骨架,然后逐个区块填充细节。每个 batch_edit 调用失败都是原子性的 — 文件不会被修改。

11. 截图与编辑分离。 不要在 batch_edit 操作中混合 capture_screenshot 调用。截图作为单独的验证步骤。

2. DSL 操作符参考

操作符 语法 用途 关键说明
I I("parentId", {type, name, ...}) 插入新节点 parent 可以是 page、frame 或同批次 binding;reusable: true 用于组件
U U("nodeId", {props...}) 更新现有节点 必须使用真实节点 ID,不能使用先前调用的绑定名称
M M("nodeId", "parentId", index?) 移动节点 目标是新的父节点 ID,可选 index
D D("nodeId") 删除节点 删除父节点会级联到所有子节点
C C("componentId", "parentId", {props...}) 创建组件实例 在指定父节点下创建组件实例,可在 copyNodeData 中设置尺寸、位置或 descendants
G G("nodeId", "ai"|"stock", "prompt") 为已有 frame/shape 应用图片填充 先创建承载节点,再调用 G()

Read the full file on GitHub · 218 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed 9314d58d9cfb
  2. 12d ago First seen · 218 lines · 121 tokens per session scan A 9c5bc1a4f0b9

Subscribe to this mod's changes

ardot-use is a skill published in the GitHub repository balabalabalading/huuuuuuho-skills (117 stars, last pushed 4d ago), licensed MIT. It adds 121 tokens to every session and 3,053 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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