e2e-scenario-testing

A method for testing a running application through its real interface, such as a web screen, command-line program, or text-based interface, using written scenario cards with clear pass-or-fail checks.

In plain words
What is it for?
Use it to prove that a user-facing feature works end to end, such as a button, command, status display, keyboard shortcut, or rendered message.
Why use it?
It catches problems that isolated unit tests can miss when the application’s parts are assembled and rendered for actual use.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/baleen37/bstack/e2e-scenario-testing
Any agent
npx skills add baleen37/bstack --skill e2e-scenario-testing
Clone the repo
git clone --depth 1 https://github.com/baleen37/bstack

Made for: Claude Code, Codex.

Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00105 $0.01781
Opus 5 $0.00053 $0.00890
Sonnet 5 $0.00021 $0.00356
Haiku 4.5 $0.00011 $0.00178

Measured 2d ago against content hash 146e7da16895, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

e2e-scenario-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/me/skills/e2e-scenario-testing/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

End-to-end scenario testing

Verify that a running application does what it claims, by driving its real interface the way a user would. The unit of work is a scenario card: a short markdown test written for an agent to execute — not a Playwright/expect script. Cards are high-level enough that a small UI shuffle doesn't invalidate them, but precise enough that two agents running the same card reach the same verdict.

A green unit test proves the wiring in isolation. A scenario proves the wiring as assembled and rendered. They catch different bugs — write the card even when the unit tests pass.

Which skill to use

  • /verify — does one change behave as intended (default path)
  • /e2e-scenario-testing — drive a running app through its real interface, one scenario
  • /story-loop — catalog the whole repository as scenarios, then loop to green

When to use this

  • A feature touches a user-facing surface (button, palette command, status indicator, keybinding, rendered message) and you want proof it works live.
  • The user asks to "test it end to end" / "prove the UI works" / "run a scenario."
  • You changed a layer (projection, capability gate, renderer) whose effect is only observable in the assembled UI.

Don't use it for logic with no UI surface (unit-test that), or when a production gate makes the live path unreachable (see Over-specification below).

The card format

One card = one .md file. Keep these sections; collapse any to one line when the scenario is simple. Don't pad.

# <area>-<behavior>: one-line title

**What this covers**: the feature + the specific commits/IDs it exercises.
If something else breaks this, it should be caught here.

## Pre-state
What must be true before starting: a freshly built instance running, auth/creds
in place, a clean workdir. Give the exact commands to reach it.

## Steps
Numbered actions described by **intent**, each with the concrete command or
tool call and a real UI label (prefer labels the user sees over brittle
selectors like `#nav > li:nth-child(3)`).

## Expected
For each step, what you should observe — and the **falsification condition**:
"if you see X instead, the test fails." Silence is not success.

## Cleanup
Idempotent teardown so reruns are hermetic. Never touch state you didn't create.

## Sharp edges
Footguns, timing/ordering caveats, nondeterminism noted while recording.

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 149 lines · 105 tokens per session scan A 146e7da16895

Subscribe to this mod's changes

e2e-scenario-testing is a skill published in the GitHub repository baleen37/bstack (4 stars, last pushed 12d ago), licensed MIT. It adds 105 tokens to every session and 1,781 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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