coss

coss is a skill for Claude Code, Codex from BarryYangi/vibetime. It costs 80 tokens per session (1,211 once invoked), scanned A, a copy of coss, MIT.

Usage guidance for coss, a user-interface component library built on Base UI with a shadcn-style developer experience. It covers reusable controls such as buttons, dialogs, forms, menus, tabs, and notifications.

In plain words
What is it for?
Use it when building interfaces with coss components, moving from shadcn or Radix, or fixing how coss controls and overlay elements work.
Why use it?
It helps developers choose and combine the library's existing components correctly instead of rebuilding common interface behavior. It also addresses accessibility and common migration mistakes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/barryyangi/vibetime/coss
Any agent
npx skills add BarryYangi/vibetime --skill coss
Clone the repo
git clone --depth 1 https://github.com/BarryYangi/vibetime

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for coss

README.md
[![agentmods](https://agentmods.dev/badge/skills/barryyangi/vibetime/coss.svg)](https://agentmods.dev/skills/barryyangi/vibetime/coss)
Your own site
<a href="https://agentmods.dev/skills/barryyangi/vibetime/coss"><img src="https://agentmods.dev/badge/skills/barryyangi/vibetime/coss.svg" alt="Measured on agentmods" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00080 $0.01211
Opus 5 $0.00040 $0.00606
Sonnet 5 $0.00016 $0.00242
Haiku 4.5 $0.00008 $0.00121

Measured 4d ago against content hash 570d6c0a66ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

coss scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to coss — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/coss/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

coss ui

coss ui is a component library built on Base UI with a shadcn-like developer experience plus a large particle catalog.

What this skill is for

Use this skill to:

  • pick the right coss primitive(s) for a UI task
  • write correct coss usage code (imports, composition, props)
  • avoid common migration mistakes from shadcn/Radix assumptions
  • reference particle examples to produce practical, production-like patterns

Source of truth

  • coss components docs: apps/ui/content/docs/components/*.mdx
    • https://github.com/cosscom/coss/tree/main/apps/ui/content/docs/components
  • coss particle examples: apps/ui/registry/default/particles/p-*.tsx
    • https://github.com/cosscom/coss/tree/main/apps/ui/registry/default/particles
  • coss particles catalog: https://coss.com/ui/particles
  • docs map for agents: https://coss.com/ui/llms.txt

Out of scope

  • Maintaining coss monorepo internals/build pipelines.
  • Editing registry internals unless explicitly requested.

Principles for agent output

  1. Use existing primitives and particles first before inventing custom markup.
  2. Prefer composition over custom behavior reimplementation.
  3. Follow coss naming and APIs from docs exactly.
  4. Keep examples accessible and production-realistic.
  5. Prefer concise code that mirrors coss docs/particles conventions.
  6. Assume Tailwind CSS v4 conventions in coss examples and setup guidance.

Critical usage rules

Always apply before returning coss code:

  • Do not invent coss APIs. Verify against component docs first.
  • For trigger-based primitives (Dialog, Menu, Select, Popover, Tooltip), follow each primitive's documented trigger/content hierarchy and composition API; do not mix patterns across components.
  • Preserve accessibility labels and error semantics.
  • Consult primitive-specific guides for component invariants and edge cases.
  • For manual install guidance, include all required dependencies and local component files referenced by imports.
  • Prefer styled coss exports first; use *Primitive exports only when custom composition/styling requires it.

Read the full file on GitHub · 117 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 117 lines · 80 tokens per session scan A 570d6c0a66ba

Subscribe to this mod's changes

coss is a skill published in the GitHub repository BarryYangi/vibetime (8 stars, last pushed 3mo ago), licensed MIT. It adds 80 tokens to every session and 1,211 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to coss, differing in 2 lines, and is treated as a copy.

Related

Other skills, from other repositories

getvect

Convert a raster image (PNG, JPEG, BMP) into a vector file (SVG, EPS, DXF, PDF) locally, with no network call and no account. Use when you have generated or been given a bitmap and need clean editable paths — a logo to scale, line art to cut, a diagram to embed at any size. Do not use for photographs you want to keep…

craigjmidwinter/getvect · 92 tokens

design-improvement

WHAT - Browser-grounded iterative design improvement. Consumes design-assessment findings, defines direction, prioritizes safe vs ambiguous changes, implements within existing design system, runs app, captures rendered evidence via browser, reviews and iterates. Reuses evidence model — no new scoring framework.

ulises-jeremias/agent-toolkit · 60 tokens

design-assessment

WHAT - Evidence-based design-unit assessment orchestrated by project-assessment. Evaluates visual hierarchy, UX friction, interaction, a11y, responsiveness, design-system compliance, and distinctiveness with severity/confidence evidence citations. Reuses project-assessment-evidence semantics — no second framework.

ulises-jeremias/agent-toolkit · 61 tokens

convert-mobile

Compress the Donahoe Method into mobile-first single-column layouts: thumb-zone CTA placement, Fitts-sized touch targets, mobile reading-pattern adaptation, sticky bottom CTA, and Method-density preservation under 375px width. Use when designing or rebuilding mobile rendering of a sales page, VSL page, lead-magnet…

FerroxLabs/wayland · 111 tokens

convert-checkout-page

Author checkout-page micro-copy + trust signals: order summary, form-field copy, bump slot, button label, guarantee restatement, and friction-reduction patterns. Emits brief + paste-ready HTML/CSS scaffold (payment-processor-agnostic). Use when the user needs a conversion-optimized checkout page where every word and…

FerroxLabs/wayland · 101 tokens

chatcrystal-task-writeback

Write reusable ChatCrystal task memories after substantive work completes. Use when implementation or debugging produced a durable fix, pitfall, pattern, or decision worth preserving, and when the environment can either persist it through writetaskmemory or emit a structured memory candidate for later save.

ZengLiangYi/ChatCrystal · 62 tokens