Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/barryyangi/vibetime/cossnpx skills add BarryYangi/vibetime --skill cossgit clone --depth 1 https://github.com/BarryYangi/vibetimeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/barryyangi/vibetime/coss)<a href="https://agentmods.dev/skills/barryyangi/vibetime/coss"><img src="https://agentmods.dev/badge/skills/barryyangi/vibetime/coss.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00080 | $0.01211 |
| Opus 5 | $0.00040 | $0.00606 |
| Sonnet 5 | $0.00016 | $0.00242 |
| Haiku 4.5 | $0.00008 | $0.00121 |
Grade A, and why
coss scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
95% identical to coss — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
coss ui
coss ui is a component library built on Base UI with a shadcn-like developer experience plus a large particle catalog.
What this skill is for
Use this skill to:
- pick the right coss primitive(s) for a UI task
- write correct coss usage code (imports, composition, props)
- avoid common migration mistakes from shadcn/Radix assumptions
- reference particle examples to produce practical, production-like patterns
Source of truth
- coss components docs:
apps/ui/content/docs/components/*.mdxhttps://github.com/cosscom/coss/tree/main/apps/ui/content/docs/components
- coss particle examples:
apps/ui/registry/default/particles/p-*.tsxhttps://github.com/cosscom/coss/tree/main/apps/ui/registry/default/particles
- coss particles catalog:
https://coss.com/ui/particles - docs map for agents:
https://coss.com/ui/llms.txt
Out of scope
- Maintaining coss monorepo internals/build pipelines.
- Editing registry internals unless explicitly requested.
Principles for agent output
- Use existing primitives and particles first before inventing custom markup.
- Prefer composition over custom behavior reimplementation.
- Follow coss naming and APIs from docs exactly.
- Keep examples accessible and production-realistic.
- Prefer concise code that mirrors coss docs/particles conventions.
- Assume Tailwind CSS v4 conventions in coss examples and setup guidance.
Critical usage rules
Always apply before returning coss code:
- Do not invent coss APIs. Verify against component docs first.
- For trigger-based primitives (Dialog, Menu, Select, Popover, Tooltip), follow each primitive's documented trigger/content hierarchy and composition API; do not mix patterns across components.
- Preserve accessibility labels and error semantics.
- Consult primitive-specific guides for component invariants and edge cases.
- For manual install guidance, include all required dependencies and local component files referenced by imports.
- Prefer styled coss exports first; use
*Primitiveexports only when custom composition/styling requires it.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/cli.md 3.1 KB
- references/component-registry.md 5.1 KB
- references/portal-props.md 1.7 KB
- references/primitives/accordion.md 2.1 KB
- references/primitives/alert-dialog.md 2.9 KB
- references/primitives/alert.md 2.1 KB
- references/primitives/autocomplete.md 4.0 KB
- references/primitives/avatar.md 1.6 KB
- references/primitives/badge.md 1.6 KB
- references/primitives/breadcrumb.md 1.8 KB
- references/primitives/button.md 2.5 KB
- references/primitives/calendar.md 1.4 KB
- references/primitives/card.md 1.9 KB
- references/primitives/checkbox-group.md 1.9 KB
- references/primitives/checkbox.md 2.0 KB
- references/primitives/collapsible.md 1.3 KB
- references/primitives/combobox.md 2.9 KB
- references/primitives/command.md 2.9 KB
- references/primitives/dialog.md 4.0 KB
- references/primitives/drawer.md 3.0 KB
- references/primitives/empty.md 1.6 KB
- references/primitives/field.md 2.3 KB
- references/primitives/fieldset.md 1.3 KB
- references/primitives/form.md 2.9 KB
- references/primitives/frame.md 1.7 KB
- references/primitives/group.md 1.6 KB
- references/primitives/input-group.md 2.7 KB
- references/primitives/input.md 1.8 KB
- references/primitives/kbd.md 1.2 KB
- references/primitives/label.md 1.3 KB
- references/primitives/menu.md 3.0 KB
- references/primitives/meter.md 1.5 KB
- references/primitives/number-field.md 2.2 KB
- references/primitives/otp-field.md 2.4 KB
- references/primitives/pagination.md 2.0 KB
- references/primitives/popover.md 2.5 KB
- references/primitives/preview-card.md 1.8 KB
- references/primitives/progress.md 1.5 KB
- references/primitives/radio-group.md 2.4 KB
- references/primitives/scroll-area.md 2.3 KB
- references/primitives/select.md 3.7 KB
- references/primitives/separator.md 1.3 KB
- references/primitives/sheet.md 2.6 KB
- references/primitives/sidebar.md 3.6 KB
- references/primitives/skeleton.md 1.5 KB
- references/primitives/slider.md 1.4 KB
- references/primitives/spinner.md 1.5 KB
- references/primitives/switch.md 1.7 KB
- references/primitives/table.md 2.7 KB
- references/primitives/tabs.md 1.9 KB
- references/primitives/textarea.md 1.9 KB
- references/primitives/toast.md 3.5 KB
- references/primitives/toggle-group.md 2.0 KB
- references/primitives/toggle.md 1.7 KB
- references/primitives/toolbar.md 2.2 KB
- references/primitives/tooltip.md 2.2 KB
- references/rules/composition.md 1.5 KB
- references/rules/forms.md 1.7 KB
- references/rules/migration.md 5.0 KB
- references/rules/styling.md 4.8 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 117 lines · 80 tokens per session scan A 570d6c0a66ba
coss is a skill published in the GitHub repository BarryYangi/vibetime (8 stars, last pushed 3mo ago), licensed MIT. It adds 80 tokens to every session and 1,211 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to coss, differing in 2 lines, and is treated as a copy.
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