plugin-settings

plugin-settings is a skill for Claude Code from basher83/lunar-claude. It costs 30 tokens per session (3,113 once invoked), scanned B, a copy of plugin-settings, MIT.

A documented file pattern for storing per-project plugin settings and notes in a `.claude/plugin-name.local.md` file. It combines YAML, a format for structured settings, with Markdown text.

In plain words
What is it for?
It helps plugin hooks, commands, and agents read project-specific options, prompts, and notes.
Why use it?
It gives plugins a consistent place for user-managed configuration and state without putting personal settings in version control.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter. Also seen: mentions Claude Code.

Part of the plugin-dev plugin — 7 skills, 5 commands, 3 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/basher83/lunar-claude/plugin-settings
Any agent
npx skills add basher83/lunar-claude --skill plugin-settings
Clone the repo
git clone --depth 1 https://github.com/basher83/lunar-claude

Made for: Claude Code.

Or install plugin-dev, the plugin that ships this one along with the rest of its 7 skills, 5 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for plugin-settings

README.md
[![agentmods](https://agentmods.dev/badge/skills/basher83/lunar-claude/plugin-settings.svg)](https://agentmods.dev/skills/basher83/lunar-claude/plugin-settings)
Your own site
<a href="https://agentmods.dev/skills/basher83/lunar-claude/plugin-settings"><img src="https://agentmods.dev/badge/skills/basher83/lunar-claude/plugin-settings.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,113 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. Scan, not verified.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.03113
Opus 5 $0.00015 $0.01556
Sonnet 5 $0.00006 $0.00623
Haiku 4.5 $0.00003 $0.00311

Measured 3d ago against content hash b554afb9ef39, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade B, and why

plugin-settings scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (examples/read-settings-hook.sh, scripts/parse-frontmatter.sh, scripts/validate-settings.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

- Readable by user only (`chmod 600`)
Origin

This is a copy

92% identical to plugin-settings — 29 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/meta/plugin-dev/skills/plugin-settings/SKILL.md · 564 lines

How it starts

The opening of the file, as written. The whole thing — 564 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin Settings Pattern for Claude Code Plugins

Overview

Plugins can store user-configurable settings and state in .claude/plugin-name.local.md files within the project directory. This pattern uses YAML frontmatter for structured configuration and markdown content for prompts or additional context.

Key characteristics:

  • File location: .claude/plugin-name.local.md in project root
  • Structure: YAML frontmatter + markdown body
  • Purpose: Per-project plugin configuration and state
  • Usage: Read from hooks, commands, and agents
  • Lifecycle: User-managed (not in git, should be in .gitignore)

File Structure

Basic Template

---
enabled: true
setting1: value1
setting2: value2
numeric_setting: 42
list_setting: ["item1", "item2"]
---

# Additional Context

This markdown body can contain:
- Task descriptions
- Additional instructions
- Prompts to feed back to Claude
- Documentation or notes

Example: Plugin State File

.claude/my-plugin.local.md:

---
enabled: true
strict_mode: false
max_retries: 3
notification_level: info
coordinator_session: team-leader
---

# Plugin Configuration

This plugin is configured for standard validation mode.
Contact @team-lead with questions.

Reading Settings Files

From Hooks (Bash Scripts)

Pattern: Check existence and parse frontmatter

#!/bin/bash
set -euo pipefail

# Define state file path
STATE_FILE=".claude/my-plugin.local.md"

# Quick exit if file doesn't exist
if [[ ! -f "$STATE_FILE" ]]; then
  exit 0  # Plugin not configured, skip
fi

# Parse YAML frontmatter (between --- markers)
FRONTMATTER=$(sed -n '/^---$/,/^---$/{ /^---$/d; p; }' "$STATE_FILE")

# Extract individual fields
ENABLED=$(echo "$FRONTMATTER" | grep '^enabled:' | sed 's/enabled: *//' | sed 's/^"\(.*\)"$/\1/')
STRICT_MODE=$(echo "$FRONTMATTER" | grep '^strict_mode:' | sed 's/strict_mode: *//' | sed 's/^"\(.*\)"$/\1/')

# Check if enabled
if [[ "$ENABLED" != "true" ]]; then
  exit 0  # Disabled
fi

# Use configuration in hook logic
if [[ "$STRICT_MODE" == "true" ]]; then
  # Apply strict validation
  # ...
fi

Read the full file on GitHub · 564 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 564 lines · 30 tokens per session scan B b554afb9ef39

Subscribe to this mod's changes

plugin-settings is a skill published in the GitHub repository basher83/lunar-claude (22 stars, last pushed today), licensed MIT. It adds 30 tokens to every session and 3,113 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it B with 1 finding (asks for root). It is 92% identical to plugin-settings, differing in 29 lines, and is treated as a copy.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens