skin

skin is a skill for Claude Code, Codex from basicScandal/claude-skins. It costs 56 tokens per session (374 once invoked), scanned A, original, MIT.

A command for changing Claude Code's visual theme, including terminal colours, banners, status-line styling, personality and feedback sounds. A skin is a saved collection of these appearance settings.

In plain words
What is it for?
Use it to list available skins, activate one, reset the terminal appearance or set the current skin as the default.
Why use it?
It lets you change or restore the command-line experience without adjusting each setting separately. You can also choose a permanent default theme.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/basicscandal/claude-skins/engine
Any agent
npx skills add basicScandal/claude-skins --skill engine
Clone the repo
git clone --depth 1 https://github.com/basicScandal/claude-skins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skin

README.md
[![agentmods](https://agentmods.dev/badge/skills/basicscandal/claude-skins/engine.svg)](https://agentmods.dev/skills/basicscandal/claude-skins/engine)
Your own site
<a href="https://agentmods.dev/skills/basicscandal/claude-skins/engine"><img src="https://agentmods.dev/badge/skills/basicscandal/claude-skins/engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 374 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.00374
Opus 5 $0.00028 $0.00187
Sonnet 5 $0.00011 $0.00075
Haiku 4.5 $0.00006 $0.00037

Measured 4d ago against content hash 1a57385ce657, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

skin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (activate.sh, deactivate.sh, parse-yaml.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

engine/SKILL.md · 53 lines

What it actually says

Skin — Claude Code Visual Themes

Switch between visual skins that change terminal colors, ASCII banners, status line theme, Claude's personality/voice, and tool feedback sounds.

Usage

The user invokes this skill with /skin followed by an optional argument.

Behavior

/skin (no arguments) — List available skins

Run the following to list skins and show which is active:

~/.claude/skins/engine/skin-command-hook.sh <<< '{"prompt": "/skin"}'

Display the output to the user.

/skin <name> — Activate a skin

Run activate.sh with the skin name:

~/.claude/skins/engine/activate.sh <name>

After activation, tell the user the skin is active and mention they can set it as default with /skin default.

If the personality file exists at ~/.claude/skins/personalities/<name>.md, read it and adopt that voice for the rest of the session.

/skin reset — Deactivate and restore

Run deactivate.sh:

~/.claude/skins/engine/deactivate.sh

Tell the user the terminal has been restored.

/skin default — Set current as permanent default

Read the current skin from ~/.claude/skins/engine/current, then update ~/.claude/skins/engine/config.yaml to set default_skin to that value.

Tell the user which skin was set as default.

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 53 lines · 56 tokens per session scan A 1a57385ce657

Subscribe to this mod's changes

skin is a skill published in the GitHub repository basicScandal/claude-skins (12 stars, last pushed 3mo ago), licensed MIT. It adds 56 tokens to every session and 374 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

echorune-radar

Reads live weather for any place on earth, including radar rendered as text characters instead of an image: current conditions, a short forecast, a 2-hour rain sparkline, and a character radar map with the measured motion of the echo. Use when the user asks about weather, temperature or a forecast somewhere, whether…

eirik-rune/runemap · 111 tokens

linear-tickets

Use Orca's Linear CLI through orca linear ... commands to read linked ticket context with orca linear issue --current --full --json, post completion updates, move work forward through Linear workflow states, attach PR/MR links with orca linear attach --current --url --title "PR/MR link" --json, and triage Linear tasks…

stablyai/orca · 160 tokens

computer-use

Use Orca's computer-use CLI for OS/window-level inspection and input in visible local app windows. Use when a task must read or operate a native app or an external browser window (for example, Chrome, Edge, or Safari) or an app webview. Do not use for Orca's embedded browser or page-only browser automation. Use…

stablyai/orca · 99 tokens

orca-emulator-android

Control an Android emulator / device from inside Orca using the orca CLI. Use for listing/booting AVDs, taps, swipes, typing, hardware buttons (incl. Back and Recents), rotation, app install/launch, runtime permissions, the accessibility tree, and logcat — driving a real adb-connected device or emulator.…

stablyai/orca · 104 tokens

harbor

Run Terminal-Bench or any Harbor dataset with Ante as the agent, using the Harbor adapter in the ante repo's ante-harbor/ directory. Use when the user wants to benchmark Ante on Harbor or reproduce Ante's published eval results.

AntigmaLabs/ante · 51 tokens

create-skill

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

warpdotdev/warp · 64 tokens