shellcode-stub

A wrapper that places raw shellcode—small machine-code instructions—inside a tiny C program and compiles it into a runnable proof of concept. It supports POSIX systems such as Linux and macOS, or Windows loaders.

In plain words
What is it for?
Use it to emit C source or compile shellcode into a test executable, with memory setup and execution handled by the selected operating-system loader.
Why use it?
It turns shellcode bytes into a native program that can be inspected or run for testing, while keeping the loader small and reporting the shellcode's return value as the program's exit code.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/batteryshark/rekit/shellcode-stub
Any agent
npx skills add batteryshark/rekit --skill shellcode-stub
Clone the repo
git clone --depth 1 https://github.com/batteryshark/rekit

Made for: Claude Code, Codex.

Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00133 $0.01104
Opus 5 $0.00067 $0.00552
Sonnet 5 $0.00027 $0.00221
Haiku 4.5 $0.00013 $0.00110

Measured 2d ago against content hash 2d3952ce6a18, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

shellcode-stub scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/run.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shellcode-stub/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shellcode Stub Wrapper

🔨 Construct tier — builds a runnable PoC around shellcode; does not run it.

Workflow

Closes the write-side chain. asm-assemble makes bytes; shellcode-stub turns those bytes into a native executable you can actually detonate or emulate:

asm-assemble ──→ sc.bin ──→ shellcode-stub ──→ poc ──→ exec-observe (native, ⚡ consent)
                                                    └──→ qiling-emulate (cross-arch/OS, contained)

What it does

Drops the shellcode into a tiny C loader and compiles it with clang. The loader's exit code is the shellcode's return value, so a mov w0, #42; ret PoC exits 42 — trivial to assert.

Two loader templates, picked by --os:

--os loader OS default target
posix (default) mmap RW → memcpymprotect RX → call as int(void) Linux / macOS host
windows VirtualAlloc RWX → memcpy → call as int(void)ExitProcess(r) Windows PE x86_64-w64-mingw32
  • --emit exe (default) — the compiled PoC (needs clang).
  • --emit c — just the loader source, to inspect/tweak or hand to cc-build. Needs no compiler at all — works even when the toolchain for the target OS isn't installed.
  • --arch / --target — build a stub for another arch, to run under qiling-emulate. Native host-arch is the guaranteed path; a cross-OS --target needs a cross sysroot/toolchain — pass it via --cflags "--sysroot=… -fuse-ld=lld", else the link fails honestly.
  • Input from a .bin file or --hex "48c7c0…".

Safety

executes_input: no — it BUILDS the exe, never runs it. Running the result is the dynamic tier's job (exec-observe, consent-gated) or a contained emulator (qiling-emulate).

Usage — the full loop (POSIX)

rekit run asm-assemble --arch arm64 --code "mov w0, #42; ret" --out sc.bin
rekit run shellcode-stub sc.bin --out poc
./poc; echo $?          # → 42   (or: rekit run --allow-dynamic exec-observe ./poc)

rekit run shellcode-stub --hex "48c7c0370100... " --emit c --out loader.c   # inspect first

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 82 lines · 133 tokens per session scan A 2d3952ce6a18

Subscribe to this mod's changes

shellcode-stub is a skill published in the GitHub repository batteryshark/rekit (11 stars, last pushed 23d ago), licensed Apache-2.0. It adds 133 tokens to every session and 1,104 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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